TestsTested | ✗ |
LangLanguage | Obj-CObjective C |
License | MIT |
ReleasedLast Release | Dec 2014 |
Maintained by Unclaimed.
TurtleBezierPath
is a UIBezierPath
subclass for Turtle Graphics: a simple, intuitive drawing system developed my Seymour Papert for the Logo programming language.
The Turtle is a drawing cursor that follows the commands: home
, turn
, forward
, leftArc
, rightArc
, up
and down
. As the Turtle moves, it draws a path in its wake. Many shapes are much easier to draw this way.
The app requires iOS 7 and allows you to explore Turtle Graphics drawing with simple controls. It's fun too!
Simply add TurtleBezierPath.h
and TurtleBezierPath.m
to your project, or add it as a Cocoapod named TurtleBezierPath
.
TurtleBezierPath
will work with both ARC and MRC projects.
Both NSCoding
and NSCopying
are fully supported.
@property( nonatomic, assign ) CGFloat bearing;
// The compass bearing of the Turtle in degrees
@property( nonatomic, assign ) BOOL penUp;
// When YES
the Turtle will move but not draw
-(CGRect)boundsWithStroke;
// The bounds rect of the path including the stroke width
-(void)home;
// Move the Turtle to ( 0, 0 ) and set the bearing to 0 degrees
-(void)forward:(CGFloat)distance;
// Move the Turtle forward distance points
-(void)turn:(CGFloat)angle;
// Add angle degrees to the Turtle's bearing
-(void)leftArc:(CGFloat)radius turn:(CGFloat)angle;
// Move the Turtle angle degrees in an anti-clockwise arc of radius points
-(void)rightArc:(CGFloat)radius turn:(CGFloat)angle;
// Move the Turtle angle degrees in a clockwise arc of radius points
-(void)down;
// Move the pen down
-(void)up;
// Move the pen up
-(void)centreInBounds:(CGRect)bounds;
// Transform the path so that the home position is in the centre of the bounds