SinglySDK 1.2.3

SinglySDK 1.2.3

LangLanguage Obj-CObjective C
License BSD
ReleasedLast Release Dec 2014

Maintained by Unclaimed.

SinglySDK 1.2.3

  • By
  • Singly, Inc, Justin Mecham and Thomas Muldowney

Singly iOS SDK

A simple SDK for accessing Singly from iOS apps.

Getting Started

The first thing you will need is a Client ID and a Client Secret for your application from Singly. If you have not done so already, add your application by signing in to Singly. Your Client ID and Client Secret can be found on the application settings page for your application.

Once you have your Client ID and Client Secret, we can either start a new iOS application or use an existing one. If you are starting fresh, you can take a look at and clone our skeleton project that is already bootstrapped for the Singly iOS SDK.

Download the Singly SDK

The easiest way to get started with the Singly SDK is to download our pre-packaged distribution.

Include the Singly SDK in Your Project

  1. Drag the SinglySDK.framework and SinglySDK.bundle files from the pre-packaged distribution into your Xcode project. You will be asked to add them to your targets; do this.

  2. The Singly SDK requires a number of frameworks that you may or may not already be linking to. Under your Build Phases setting, add the Accounts, AddressBook, AddressBookUI, Security, Social, Twitter and QuartzCore frameworks to the "Link Binary With Libraries" phase. If you are targeting iOS 5, be sure to mark the Social framework as "Optional" instead of "Required".

  3. Import the Singly SDK into the source files you wish to use the SDK in by using #import <SinglySDK/SinglySDK.h>.

Opening a Session to Singly

To start using the Singly SDK in your project, you will first need to initialize the SinglySession. You'll probably want to do this in your application delegate right after the application has finished launching, such as in the application:didFinishLaunchingWithOptions:launchOptions method.

SinglySession *session = [SinglySession sharedSession];
session.clientID = CLIENT_ID;
session.clientSecret = CLIENT_SECRET;

[session startSessionWithCompletion:^(BOOL isReady, NSError *error) {
    if (isReady) {
        // The session is ready to go!
    } else {
        // A valid session could not be started. You will need to authenticate
        // with a service (from a view controller) to establish a valid
        // session.

The SinglySession has two other properties:

  • accessToken - Your Singly Access Token. You should not need to access this unless you really need to do something that does not fit into the current Singly SDK.
  • accountID - Your Singly Account ID.

Both of these are saved between runs in the NSUserDefaults and should be setup using SinglyService or a SinglyLoginViewController instance.

Logging Into Services Using Singly

The Singly iOS SDK attempts to provide the best possible user experience, based on the service the user wishes to authenticate with and the support that we have for that service on the device they are using. To request authorization, call the following from a view controller to present the login view for a given service:

SinglyService *service = [SinglyService serviceWithIdentifier:@"facebook"];
service.delegate = self;
[service requestAuthorizationFromViewController:self];

The delegate for the service you are requesting authorization from should adhere to the SinglyServiceDelegate protocol. These methods will be called after the authorization request has completed:

- (void)singlyServiceDidAuthorize:(SinglyService *)service
    // We're ready to rock! Go do something amazing!

- (void)singlyServiceDidFail:(SinglyService *)service
                   withError:(NSError *)error
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Login Error"
                                                    message:[error localizedDescription]
                                                    delegate:self cancelButtonTitle:@"OK"
    [alert show];
    [self dismissViewControllerAnimated:YES completion:nil];

Using the Singly Login Picker

If you wish to login multiple services, or offer multiple services for login, then you can use the SinglyLoginPickerViewController.

SinglyLoginPickerViewController *viewController = [[SinglyLoginPickerViewController alloc] init];
[self presentModalViewController:viewController animated:YES];

Making API Requests

Once we have a valid session we can start making API requests. We can make GET, POST or any method requests using the SinglyRequest class (which is simply a convenient subclass of NSURLRequest). The request is only a description of the request that we are going to make, to actually execute the request we use NSURLConnection.

Here is an example that requests the profiles list and uses blocks to handle the result:

SinglyRequest *request = [SinglyRequest requestWithEndpoint:@"profiles"];

[NSURLConnection sendAsynchronousRequest:request
                                   queue:[NSOperationQueue mainQueue]
                       completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
    NSArray *profiles = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
    NSLog(@"The profiles result is: %@", profiles);

Syncing Device Contacts with the Singly API

The iOS SDK allows you to sync the users' device contacts with the Singly API as friends. Along with adding these contacts as friends returned by the friends endpoint, Singly will also allow you to see which of your peers are already using the app. For more details, see the Peers documentation.

// Observe for Contacts Sync Notifications
[NSNotificationCenter.defaultCenter addObserverForName:kSinglyContactsSyncedNotification
                                                usingBlock:^(NSNotification *notification) {

    NSArray *syncedContacts = (NSArray *)notification.userInfo;
    NSLog(@"Synced Contacts: %@", syncedContacts);

// Sync Contacts
[SinglySession.sharedSession syncDeviceContacts];

Building the Example App

Singly SDK ships with an example app that illustrates all of the capabilities of the SDK.

Provide Your Client ID and Client Secret

Before you can build and run the example app, you will need to provide your Client ID and Client Secret in SinglyConfiguration.h.

Enable Native Facebook Authorization (optional)

See the instructions below (under "Native Facebook Authorization") to enable testing of the Facebook application fallback attempt.

Build and Run!

Once you have things configured, simply build and run the project in the Simulator.

If you wish to run the example on your iPhone or iPad, you will need to configure the project with provisioning appropriate to your device and Apple developer account, which is beyond the scope of this document.

API Documentation

After you've cloned the project, you will find generated documentation in the SinglySDK/Documentation folder. This documentation is automatically regenerated with each successful build of the framework in Xcode, provided you have appledoc installed.

You may also view the documentation for the latest release at or subscribe to it within Xcode at

Native Facebook Authorization

Singly SDK interfaces directly with the device to support authorization on iOS 6+ and will attempt to fallback to the installed Facebook application and then the built-in Singly web-based authorization. In order for the Facebook application fallback to work, you will need to perform the following steps:

Configure Your Application at Facebook

On the Facebook Developers site, you will need to create and configure your app as a "Native iOS App". You will need to set the bundle identifier defined in your Info.plist.

Register your app to handle Facebook URLs

You must add the following to your Info.plist, replacing the 0's with your actual Facebook App ID:


Configure your app delegate to handle launches by URL

When native integration is not possible, we fall back to launching the Facebook app (if installed) in order to complete the auth workflow. In order for this to happen, you will need your application delegate to implement the following method in order for the round-trip process to complete:

- (BOOL)application:(UIApplication *)application
            openURL:(NSURL *)url
  sourceApplication:(NSString *)sourceApplication
  return [SinglySession.sharedSession handleOpenURL:url];

Need Help?

We are available to answer your questions, help you work through integration issues and look into possible bugs with our service and SDKs.

  • Found a bug? If you think you have come across a bug in the SDK, please take a moment to file an issue, providing as much information about the issue as possible.

  • Join us on HipChat. For questions or just to say hi and show off what you're building, feel free to join us on our Support HipChat and have a word with us!

You may also contact the maintainer of the Singly iOS SDK, Justin Mecham, at [email protected] or @opie in the Support HipChat.


The Singly iOS SDK is licensed under the terms of the BSD License. Please see the LICENSE file for more information.