RaveSDK 2.3.3

RaveSDK 2.3.3

Maintained by Segun Solaja, Rotimi Joshua.



 
Depends on:
IQKeyboardManagerSwift>= 0
lottie-ios~> 3.0.2
Alamofire>= 0
 

RaveSDK 2.3.3

  • By
  • solejay

RaveSDK

CI Status Version License Platform

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Requirements

To install the RaveSDK you need to have Cocoapods installed on you Mac. If you don't have it installed you can paste the following code snippet in your Terminal

 sudo gem install cocoapods

Installation

RaveSDK is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'RaveSDK'

Usage

 import UIKit
 import RaveSDK

 class ViewController: UIViewController ,RavePayProtocol {
     func tranasctionSuccessful(flwRef: String?, responseData: [String : Any]?) {
         
     }

     func tranasctionFailed(flwRef: String?, responseData: [String : Any]?) {
     
     }


     @IBAction func showAction(_ sender: Any) {
         let config = RaveConfig.sharedConfig()
         config.country = "NG" // Country Code
         config.currencyCode = "NGN" // Currency
         config.email = "[[email protected]]" // Customer's email
         config.isStaging = false // Toggle this for staging and live environment
         config.phoneNumber = "[xxxxxxxxx]" //Phone number
         config.transcationRef = "ref" // transaction ref
         config.firstName = "[firstname]" 
         config.lastName = "[lastname]" 
         config.meta = [["metaname":"sdk", "metavalue":"ios"]]
         
         config.publicKey = "[PUB-KEY]" //Public key
         config.encryptionKey = "[ENCRYPTION-KEY]" //Encryption key

         
         let controller = NewRavePayViewController()
         let nav = UINavigationController(rootViewController: controller)
         controller.amount = "[amount]" 
         controller.delegate = self
         self.present(nav, animated: true)
     }
}

Author

[email protected]

License

RaveSDK is available under the MIT license. See the LICENSE file for more info.