Porcupine
Made in Vancouver, Canada by Picovoice
Porcupine is a highly-accurate and lightweight wake word engine. It enables building always-listening voice-enabled applications. It is
- using deep neural networks trained in real-world environments.
- compact and computationally-efficient. It is perfect for IoT.
- cross-platform:
- Arm Cortex-M, STM32, Arduino, and i.MX RT
- Raspberry Pi, NVIDIA Jetson Nano, and BeagleBone
- Android and iOS
- Chrome, Safari, Firefox, and Edge
- Linux (x86_64), macOS (x86_64, arm64), and Windows (x86_64)
- scalable. It can detect multiple always-listening voice commands with no added runtime footprint.
- self-service. Developers can train custom wake word models using Picovoice Console.
Table of Contents
- Porcupine
Use Cases
Porcupine is the right product if you need to detect one or a few static (always-listening) voice commands.
- If you want to create voice experiences similar to Alexa or Google, see the Picovoice platform.
- If you need to understand complex and naturally-spoken voice commands within a specific domain, see the Rhino Speech-to-Intent engine.
Try It Out
-
Porcupine on a Raspberry Pi Zero
Language Support
- Arabic, Dutch, English, Farsi, French, German, Hindi, Italian, Japanese, Korean, Mandarin, Polish, Portuguese, Russian, Spanish, Swedish, and Vietnamese
- Support for additional languages is available for commercial customers on a case-by-case basis.
Performance
A comparison between accuracy and runtime metrics of Porcupine and two other widely-used libraries, PocketSphinx and Snowboy, is provided here. Compared to the best-performing engine of these two, Porcupine is 11.0 times more accurate and 6.5 times faster (on Raspberry Pi 3).
Demos
If using SSH, clone the repository with:
git clone --recurse-submodules [email protected]:Picovoice/porcupine.git
If using HTTPS, clone the repository with:
git clone --recurse-submodules https://github.com/Picovoice/porcupine.git
Python Demos
Install the demo package:
sudo pip3 install pvporcupinedemo
With a working microphone connected to your device run the following in the terminal:
porcupine_demo_mic --access_key ${ACCESS_KEY} --keywords porcupine
The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects
utterances of Porcupine
.
For more information about Python demos go to demo/python.
.NET Demos
From demo/dotnet/PorcupineDemo run the following in the terminal to build the demo:
dotnet build -c MicDemo.Release
Make sure there is a working microphone connected to your device. From demo/dotnet/PorcupineDemo run the following in the terminal:
dotnet run -c MicDemo.Release -- \
--access_key ${ACCESS_KEY} \
--keywords porcupine
The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects
utterances of Porcupine
.
For more information about .NET demos go to demo/dotnet.
Java Demos
Make sure there is a working microphone connected to your device. Then invoke the following commands from the terminal:
cd demo/java
./gradlew build
cd build/libs
java -jar porcupine-mic-demo.jar -a ${ACCESS_KEY} -k porcupine
The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects
utterances of Porcupine
.
For more information about Java demos go to demo/java.
Go Demos
The demo requires cgo
, which on Windows may mean that you need to install a gcc compiler like Mingw to build it properly.
From demo/go run the following command from the terminal to build and run the mic demo:
go run micdemo/porcupine_mic_demo.go \
-access_key "${ACCESS_KEY}" \
-keywords porcupine
The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of the word Porcupine
.
For more information about Go demos go to demo/go.
Unity Demos
To run the Porcupine Unity demo, import the Porcupine Unity package into your project, open the PorcupineDemo scene and hit play. To run on other platforms or in the player, go to File > Build Settings, choose your platform and hit the Build and Run
button.
To browse the demo source go to demo/unity.
Flutter Demos
To run the Porcupine demo on Android or iOS with Flutter, you must have the Flutter SDK installed on your system. Once installed, you can run flutter doctor
to determine any other missing requirements for your relevant platform. Once your environment has been set up, launch a simulator or connect an Android/iOS device.
Run the prepare_demo
script from demo/flutter with a language code to set up the demo in the language of your
choice (e.g. de
-> German, ko
-> Korean). To see a list of available languages, run prepare_demo
without a language code.
dart scripts/prepare_demo.dart ${LANGUAGE}
Replace your AccessKey
in lib/main.dart file:
final String accessKey = "{YOUR_ACCESS_KEY_HERE}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
Run the following command from demo/flutter to build and deploy the demo to your device:
flutter run
React Native Demos
To run the React Native Porcupine demo app you will first need to set up your React Native environment. For this, please refer to React Native's documentation.
Replace your AccessKey
, in App.tsx
file:
_accessKey: string ="${YOUR_ACCESS_KEY_HERE}" // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
Navigate to demo/react-native to run the following commands:
For Android:
yarn android-install # sets up environment
yarn android-run ${LANGUAGE} # builds and deploys to Android
For iOS:
yarn ios-install # sets up environment
yarn ios-run ${LANGUAGE} # builds and deploys to iOS
Replace ${LANGUAGE}
with the language code of your choice (e.g. de -> German, ko -> Korean).
To see a list of available languages, run the android-run
or ios-run
command without a language code.
Android Demos
Using Android Studio, open
demo/android/Activity as an Android project, copy your AccessKey into MainActivity.java
, select the build variant (Build > Select Build Variant...
) for the desired language and then run the application.
To learn about how to use Porcupine in long-running services go to demo/android/Service.
To learn about how to use Porcupine with Android Speech to Text recognition go to demo/android/STT.
iOS Demos
The BackgroundService demo runs audio recording in the background, enabling detection of wake word while the application is not in focus and remains running in the background. The ForegroundApp demo runs wake word detection only when the application is in focus.
BackgroundService Demo
To run the demo, go to demo/ios/BackgroundService and run:
pod install
Replace let accessKey = "${YOUR_ACCESS_KEY_HERE}"
in the file ViewController.swift with your AccessKey
.
Then, using Xcode, open the generated PorcupineBackgroundServiceDemo.xcworkspace
and run the application.
ForegroundApp Demo
To run the foreground application demo:
- Go to ForegroundApp directory. Then run:
pod install
-
Open the
PorcupineForegroundAppDemo.xcworkspace
in XCode -
Replace
let accessKey = "${YOUR_ACCESS_KEY_HERE}"
in the file ViewController.swift with yourAccessKey
. -
Go to
Product > Scheme
and select the scheme for the language you would like to demo (e.g.arDemo
-> Arabic Demo,deDemo
-> German Demo) -
Run the demo with a simulator or connected iOS device
The demo allows you to select any of the pre-built keywords for detection. Press start and say the selected keyword.
Web Demos
Vanilla JavaScript and HTML
From demo/web run the following in the terminal:
yarn
yarn start ${LANGUAGE}
(or)
npm install
npm run start ${LANGUAGE}
Open http://localhost:5000
in your browser to try the demo.
Angular Demos
From demo/angular run the following in the terminal:
yarn
yarn start ${LANGUAGE}
(or)
npm install
npm run start ${LANGUAGE}
Open http://localhost:4200
in your browser to try the demo.
React Demos
From demo/react run the following in the terminal:
yarn
yarn start ${LANGUAGE}
(or)
npm install
npm run start ${LANGUAGE}
Open http://localhost:3000
in your browser to try the demo.
Vue Demos
From demo/vue run the following in the terminal:
yarn
yarn start ${LANGUAGE}
(or)
npm install
npm run start ${LANGUAGE}
Open http://localhost:8080
in your browser to try the demo.
NodeJS Demos
Install the demo package:
yarn global add @picovoice/porcupine-node-demo
With a working microphone connected to your device run the following in the terminal:
ppn-mic-demo --access_key ${ACCESS_KEY} --keywords porcupine
The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects
utterances of Porcupine
.
For more information about NodeJS demos go to demo/nodejs.
Rust Demos
This demo opens an audio stream from a microphone and detects utterances of a given wake word. From demo/rust/micdemo the following opens the default microphone and detects occurrences of "Picovoice":
cargo run --release -- --access_key ${ACCESS_KEY} --keywords picovoice
For more information about Rust demos go to demo/rust.
C Demos
The C demo requires CMake version 3.4 or higher.
The Microphone demo requires miniaudio for accessing microphone audio data.
Windows Requires MinGW to build the demo.
Microphone Demo
At the root of the repository, build with:
cmake -S demo/c/. -B demo/c/build && cmake --build demo/c/build --target porcupine_demo_mic
Linux (x86_64), macOS (x86_64), Raspberry Pi, BeagleBone, and Jetson
List input audio devices with:
./demo/c/build/porcupine_demo_mic --show_audio_devices
Run the demo using:
./demo/c/build/porcupine_demo_mic -l ${LIBRARY_PATH} -m lib/common/porcupine_params.pv \
-k resources/keyword_files/${PLATFORM}/porcupine_${PLATFORM}.ppn -t 0.5 \
-d ${AUDIO_DEVICE_INDEX} -a ${ACCESS_KEY}
Replace ${LIBRARY_PATH}
with path to appropriate library available under lib, ${PLATFORM}
with the
name of the platform you are running on (linux
, raspberry-pi
, mac
, beaglebone
, or jetson
), ${AUDIO_DEVICE_INDEX}
with
the index of your audio device and ${ACCESS_KEY}
with your AccessKey
.
Windows
List input audio devices with:
.\\demo\\c\\build\\porcupine_demo_mic.exe --show_audio_devices
Run the demo using:
.\\demo\\c\\build\\porcupine_demo_mic.exe ^
-l lib/windows/amd64/libpv_porcupine.dll ^
-m lib/common/porcupine_params.pv ^
-k resources/keyword_files/windows/porcupine_windows.ppn ^
-t 0.5 ^
-d ${AUDIO_DEVICE_INDEX} ^
-a ${ACCESS_KEY}
Replace ${AUDIO_DEVICE_INDEX}
with the index of your audio device and ${ACCESS_KEY}
with your AccessKey
.
The demo opens an audio stream and detects utterances of Porcupine
.
File Demo
At the root of the repository, build with:
cmake -S demo/c/. -B demo/c/build && cmake --build demo/c/build --target porcupine_demo_file
Linux (x86_64), macOS (x86_64), Raspberry Pi, BeagleBone, and Jetson
Run the demo using:
./demo/c/build/porcupine_demo_file -l ${LIBRARY_PATH} -m lib/common/porcupine_params.pv \
-k resources/keyword_files/${PLATFORM}/porcupine_${PLATFORM}.ppn -t 0.5 \
-w resources/audio_samples/multiple_keywords.wav -a ${ACCESS_KEY}
Replace ${LIBRARY_PATH}
with path to appropriate library available under lib, ${PLATFORM}
with the
name of the platform you are running on (linux
, raspberry-pi
, mac
, beaglebone
, or jetson
) and ${ACCESS_KEY}
with your AccessKey
.
Windows
Run the demo using:
.\\demo\\c\\build\\porcupine_demo_file.exe ^
-l lib/windows/amd64/libpv_porcupine.dll ^
-m lib/common/porcupine_params.pv ^
-k resources/keyword_files/windows/porcupine_windows.ppn ^
-t 0.5 ^
-w resources/audio_samples/multiple_keywords.wav ^
-a ${ACCESS_KEY}
Replace ${ACCESS_KEY}
with your AccessKey
.
The demo opens up the file and detects utterances of Porcupine
.
For more information about C demos go to demo/c.
Microcontroller Demos
There are several projects for various development boards inside the mcu demo folder.
SDKs
Python
Install the Python SDK:
pip3 install pvporcupine
The SDK exposes a factory method to create instances of the engine:
import pvporcupine
# AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
access_key = "${ACCESS_KEY}"
handle = pvporcupine.create(access_key=access_key, keywords=['picovoice', 'bumblebee'])
keywords
argument is a shorthand for accessing default keyword files shipped with the library. The default keyword
files available can be retrieved via
import pvporcupine
print(pvporcupine.KEYWORDS)
If you wish to use a non-default keyword file you need to identify its path:
import pvporcupine
# AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
access_key = "${ACCESS_KEY}"
handle = pvporcupine.create(
access_key=access_key,
keyword_paths=['path/to/non/default/keyword/file'])
When initialized, valid sample rate can be obtained using handle.sample_rate
. The required frame length
(number of audio samples in an input array) is handle.frame_length
. The object can be used to monitor
incoming audio as follows:
import pvporcupine
# AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
access_key = "${ACCESS_KEY}"
handle = pvporcupine.create(access_key=access_key, keywords=['porcupine'])
def get_next_audio_frame():
pass
while True:
keyword_index = handle.process(get_next_audio_frame())
if keyword_index >= 0:
# Insert detection event callback here
pass
Finally, when done be sure to explicitly release the resources using handle.delete()
.
.NET
Install the .NET SDK using NuGet or the dotnet CLI:
dotnet add package Porcupine
The SDK exposes a factory method to create instances of the engine:
using Pv;
const string accessKey = "${ACCESS_KEY}";
var keyword = new List<BuiltInKeyword> { BuiltInKeyword.PICOVOICE };
Porcupine handle = Porcupine.FromBuiltInKeywords(accessKey, keyword);
Using the FromBuiltInKeywords
constructor allows you to initialize the Porcupine engine to detect any of the free, built-in keywords that come with the library. These built-ins are represented by the BuiltInKeyword
enum.
If you wish to use a custom keyword file (i.e. a keyword file generated by Picovoice Console, with a .ppn
extension), you need to specify its path:
const string accessKey = "${ACCESS_KEY}";
var keywordPaths = new List<string> {
"/absolute/path/to/keyword/one",
"/absolute/path/to/keyword/two",
... }
Porcupine handle = Porcupine.FromKeywordPaths(accessKey, keywordPaths);
When initialized, the required sample rate can be obtained using handle.SampleRate
. Expected frame length
(number of audio samples in an input array) is handle.FrameLength
. The object can be used to monitor
incoming audio as below:
short[] getNextAudioFrame()
{
// .. get a frame of audio
return audioFrame;
}
while(true)
{
var keywordIndex = handle.Process(getNextAudioFrame())
if(keywordIndex >= 0)
{
// .. Insert detection event callback here
}
}
Porcupine will have its resources freed by the garbage collector, but to have resources freed immediately after use,
wrap it in a using
statement:
using(Porcupine handle = Porcupine.FromBuiltInKeywords(
accessKey,
new List<BuiltInKeyword> { BuiltInKeyword.PICOVOICE }))
{
// .. Porcupine usage here
}
Java
The Porcupine Java binding is available from the Maven Central Repository at ai.picovoice:porcupine-java:${version}
.
import ai.picovoice.porcupine.*;
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String accessKey = "${ACCESS_KEY}";
try {
Porcupine handle = new Porcupine.Builder()
.setAccessKey(accessKey)
.setBuiltInKeyword(BuiltInKeyword.PORCUPINE)
.build();
} catch (PorcupineException e) { }
The setBuiltInKeyword()
builder argument is a shorthand for accessing built-in keyword model files shipped with the package.
The list of built-in keywords can be found in the BuiltInKeyword
enum, and can be retrieved by:
import ai.picovoice.porcupine.*;
for(BuiltInKeyword keyword : BuiltInKeyword.values()) {
System.out.println(keyword.name());
}
If you wish to use a custom keyword file (i.e. a keyword file generated by Picovoice Console, with a .ppn
extension) you need to the file path as demonstrated below:
import ai.picovoice.porcupine.*;
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String accessKey = "${ACCESS_KEY}";
try {
Porcupine handle = new Porcupine.Builder()
.setAccessKey(accessKey)
.setKeywordPath("path/to/custom/keyword/file")
.build();
} catch (PorcupineException e) { }
When initialized, valid sample rate can be obtained using handle.getSampleRate()
. Expected frame length
(number of audio samples in an input array) is handle.getFrameLength()
. The object can be used to monitor
incoming audio as below:
short[] getNextAudioFrame() {
// .. get audioFrame
return audioFrame;
}
while(true) {
int keywordIndex = handle.Process(getNextAudioFrame());
if(keywordIndex >= 0) {
// .. detection event logic/callback
}
}
Once you're done with Porcupine, ensure you release its resources explicitly:
handle.delete();
Go
To install the Porcupine Go module to your project, use the command:
go get github.com/Picovoice/porcupine/binding/go
To create an instance of the engine you first create a Porcupine struct with the configuration parameters for the wake word engine and then make a call to .Init()
.
import . "github.com/Picovoice/porcupine/binding/go/v2"
porcupine := Porcupine{
AccessKey: "${ACCESS_KEY}", // from Picovoice Console (https://console.picovoice.ai/)
BuiltInKeywords: []BuiltInKeyword{PICOVOICE}}
err := porcupine.Init()
if err != nil {
// handle init fail
}
In the above example, we've initialized the engine to detect the built-in wake word "Picovoice". Built-in keywords are constants in the package with the BuiltInKeyword type.
To detect non-default keywords, use KeywordPaths
parameter instead
porcupine := Porcupine{
AccessKey: "${ACCESS_KEY}", // from Picovoice Console (https://console.picovoice.ai/)
KeywordPaths: []string{"/path/to/keyword.ppn"}}
err := porcupine.Init()
When initialized, the valid sample rate is given by SampleRate
. Expected frame length (number of audio samples in an input array) is given by FrameLength
. The engine accepts 16-bit linearly-encoded PCM and operates on single-channel audio.
To feed audio into Porcupine, use the Process
function in your capture loop. You must call Init()
before calling Process
.
func getNextFrameAudio() []int16 {
// get audio frame
}
for {
keywordIndex, err := porcupine.Process(getNextFrameAudio())
if keywordIndex >= 0 {
// wake word detected!
}
}
When done resources have to be released explicitly.
porcupine.Delete()
Unity
Import the Porcupine Unity Package into your Unity project.
The SDK provides two APIs:
High-Level API
PorcupineManager provides a high-level API that takes care of audio recording. This is the quickest way to get started.
The static constructor PorcupineManager.FromBuiltInKeywords
will create an instance of the PorcupineManager
using one or more of the built-in keywords.
using Pv.Unity;
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
string accessKey = "${ACCESS_KEY}";
try {
List<Porcupine.BuiltInKeyword> keywords = new List<Porcupine.BuiltInKeyword>(){
Porcupine.BuiltInKeyword.PICOVOICE,
Porcupine.BuiltInKeyword.PORCUPINE
};
PorcupineManager _porcupineManager = PorcupineManager.FromBuiltInKeywords(
accessKey,
keywords,
OnWakeWordDetected);
}
catch (Exception ex)
{
// handle porcupine init error
}
To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.FromKeywordPaths
static constructor and provide the paths to the .ppn
file(s).
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
string accessKey = "${ACCESS_KEY}";
List<string> keywordPaths = new List<string>(){ "/path/to/keyword.ppn" };
PorcupineManager _porcupineManager = PorcupineManager.FromKeywordPaths(
accessKey,
keywordPaths,
OnWakeWordDetected);
Once you have instantiated a PorcupineManager, you can start/stop audio capture and wake word detection by calling:
_porcupineManager.Start();
// .. use porcupine
_porcupineManager.Stop();
Once the app is done with using PorcupineManager, you can explicitly release the resources allocated to Porcupine:
_porcupineManager.Delete();
There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses our unity-voice-processor Unity package to capture frames of audio and automatically pass it to the wake word engine.
Low-Level API
Porcupine provides low-level access to the wake word engine for those who want to incorporate wake word detection into an already existing audio processing pipeline. To create an instance of Porcupine
, use the .FromBuiltInKeywords
static constructor.
using Pv.Unity;
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
string accessKey = "${ACCESS_KEY}";
try
{
List<Porcupine.BuiltInKeyword> keywords = new List<Porcupine.BuiltInKeyword>(){
Porcupine.BuiltInKeyword.PORCUPINE,
Porcupine.BuiltInKeyword.PICOVOICE
};
Porcupine _porcupine = Porcupine.FromBuiltInKeywords(
accessKey: accessKey,
keywords: keywords);
}
catch (Exception ex)
{
// handle porcupine init error
}
To search for a keyword in audio, you must pass frames of audio to Porcupine using the Process
function. The keywordIndex
returned will either be -1 if no detection was made or an integer specifying which keyword was detected.
short[] frame = getAudioFrame();
try
{
int keywordIndex = _porcupine.Process(frame);
if (keywordIndex >= 0)
{
// detection made!
}
}
catch (Exception ex)
{
Debug.LogError(ex.ToString());
}
For Process
to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.
Finally, once you no longer need the wake word engine, you can explicitly release the resources allocated to Porcupine:
_porcupine.Dispose();
Flutter
Add the Porcupine Flutter plugin to your pub.yaml.
dependencies:
flutter_porcupine: ^<version>
The SDK provides two APIs:
High-Level API
PorcupineManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.
The static constructor PorcupineManager.fromBuiltInKeywords
will create an instance of the PorcupineManager
using one or more of the built-in keywords.
import 'package:porcupine_flutter/porcupine_manager.dart';
import 'package:porcupine_flutter/porcupine_error.dart';
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String accessKey = "{ACCESS_KEY}";
void createPorcupineManager() async {
try {
_porcupineManager = await PorcupineManager.fromBuiltInKeywords(
accessKey,
[BuiltInKeyword.PICOVOICE, BuiltInKeyword.PORCUPINE],
_wakeWordCallback);
} on PorcupineException catch (err) {
// handle porcupine init error
}
}
To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.fromKeywordPaths
static constructor and provide the paths to the .ppn
file(s).
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String accessKey = "{ACCESS_KEY}";
_porcupineManager = await PorcupineManager.fromKeywordPaths(
accessKey,
["/path/to/keyword.ppn"],
_wakeWordCallback);
Once you have instantiated a PorcupineManager, you can start/stop audio capture and wake word detection by calling:
try {
await _porcupineManager.start();
} on PorcupineException catch (ex) {
// deal with either audio exception
}
// .. use porcupine
await _porcupineManager.stop();
Once the app is done with using PorcupineManager, be sure you explicitly release the resources allocated to Porcupine:
await _porcupineManager.delete();
There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses flutter_voice_processor plugin to capture frames of audio and automatically pass it to the wake word engine.
Low-Level API
Porcupine provides low-level access to the wake word engine for those who want to incorporate wake word detection into an already existing audio processing pipeline.Porcupine
has fromBuiltInKeywords
and fromKeywordPaths
static constructors.
import 'package:porcupine_flutter/porcupine_manager.dart';
import 'package:porcupine_flutter/porcupine_error.dart';
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String accessKey = "{ACCESS_KEY}";
void createPorcupine() async {
try {
_porcupine = await Porcupine.fromBuiltInKeywords(
accessKey,
[BuiltInKeyword.PICOVOICE]);
} on PorcupineException catch (err) {
// handle porcupine init error
}
}
To search for a keyword in audio, you must pass frames of audio to Porcupine using the process
function. The keywordIndex
returned will either be -1 if no detection was made or an integer specifying which keyword was detected.
List<int> buffer = getAudioFrame();
try {
int keywordIndex = _porcupine.process(buffer);
if (keywordIndex >= 0) {
// detection made!
}
} on PorcupineException catch (error) {
// handle error
}
For process
to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.
Finally, once you no longer need the wake word engine, be sure to explicitly release the resources allocated to Porcupine:
_porcupine.delete();
React Native
Install @picovoice/react-native-voice-processor and @picovoice/porcupine-react-native. The SDK provides two APIs:
High-Level API
PorcupineManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.
Using the constructor PorcupineManager.fromBuiltInKeywords
will create an instance of the PorcupineManager
using one or more of the built-in keywords.
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
const accessKey = "${ACCESS_KEY}";
async createPorcupineManager(){
try {
this._porcupineManager = await PorcupineManager.fromBuiltInKeywords(
accessKey,
[BuiltInKeywords.Picovoice, BuiltInKeywords.Porcupine],
detectionCallback,
processErrorCallback);
} catch (err) {
// handle error
}
}
To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.fromKeywordPaths
static constructor and provide the paths to the .ppn
file(s).
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
const accessKey = "${ACCESS_KEY}";
this._porcupineManager = await PorcupineManager.fromKeywordPaths(
accessKey,
["/path/to/keyword.ppn"],
detectionCallback,
processErrorCallback
);
Once you have instantiated a Porcupine manager, you can start/stop audio capture and wake word detection by calling:
let didStart = this._porcupineManager.start();
// .. use Porcupine
let didStop = this._porcupineManager.stop();
Once the app is done with using PorcupineManager, be sure you explicitly release the resources allocated to Porcupine:
this._porcupineManager.delete();
There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses @picovoice/react-native-voice-processor module to capture frames of audio and automatically pass it to the wake word engine.
Low-Level API
Porcupine provides low-level access to the wake word engine for those
who want to incorporate wake word detection into an already existing audio processing pipeline. Porcupine
also has
fromBuiltInKeywords
and fromKeywordPaths
static constructors.
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
const accessKey = "${ACCESS_KEY}";
async createPorcupine(){
try {
this._porcupine = await Porcupine.fromBuiltInKeywords(
accessKey, [BuiltInKeywords.PICOVOICE]);
} catch (err) {
// handle error
}
}
To search for a keyword in audio, you must pass frames of audio to Porcupine using the process
function. The keywordIndex
returned will either be -1 if no detection was made or an integer specifying which keyword was detected.
let buffer = getAudioFrame();
try {
let keywordIndex = await this._porcupine.process(buffer);
if (keywordIndex >= 0) {
// detection made!
}
} catch (e) {
// handle error
}
For process
to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.
Finally, once you no longer need the wake word engine, be sure to explicitly release the resources allocated to Porcupine:
this._porcupine.delete();
Android
To include the package in your Android project, ensure you have included mavenCentral()
in your top-level build.gradle
file and then add the following to your app's build.gradle
:
dependencies {
implementation 'ai.picovoice:porcupine-android:${LATEST_VERSION}'
}
There are two possibilities for integrating Porcupine into an Android application.
High-Level API
PorcupineManager provides a high-level API for integrating Porcupine into Android applications. It manages all activities related to creating an input audio stream, feeding it into the Porcupine library, and invoking a user-provided detection callback.
import ai.picovoice.porcupine.*;
final String accessKey = "${ACCESS_KEY}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
final String keywordPath = "/path/to/keyword.ppn"; // path relative to 'assets' folder
try {
PorcupineManager porcupineManager = new PorcupineManager.Builder()
.setAccessKey(accessKey)
.setKeywordPath(keywordPath)
.setSensitivity(0.5f)
.build(context,
new PorcupineManagerCallback() {
@Override
public void invoke(int keywordIndex) {
// detection event logic/callback
}
});
} catch (PorcupineException e) { }
Keyword files (.ppn
) should be placed under the Android project assets folder (src/main/assets/
).
Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating point number within [0, 1]. A higher sensitivity reduces miss rate at cost of increased false alarm rate.
When initialized, input audio can be monitored using manager.start()
. Stop the manager using by invoking
manager.stop()
. When done be sure to release the resources using manager.delete()
.
Low-Level API
Porcupine provides a binding for Android. It can be initialized using:
import ai.picovoice.porcupine.*;
final String accessKey = "${ACCESS_KEY}";
final String keywordPath = "/path/to/keyword.ppn";
try {
Porcupine porcupine = new Porcupine.Builder()
.setAccessKey(accessKey)
.setKeywordPath(keywordPath)
.setSensitivity(0.5f)
.build(context);
} catch (PorcupineException e) { }
Once initialized, porcupine
can be used to monitor incoming audio.
private short[] getNextAudioFrame();
while (true) {
final int keywordIndex = porcupine.process(getNextAudioFrame());
if (keywordIndex != -1) {
// detection event logic/callback
}
}
Finally, be sure to explicitly release resources acquired by porcupine as the binding class does not rely on the garbage collector for releasing native resources.
porcupine.delete();
iOS
There are two approaches for integrating Porcupine into an iOS application.
High-Level API
PorcupineManager manages audio recording, passing it into Porcupine, and invoking the user-provided detection callback.
let accessKey = "${ACCESS_KEY}" // Obtained from Picovoice Console (https://console.picovoice.ai)
let modelPath: String = ... // Available at lib/common/porcupine_params.pv
let keywordPaths: [String] = ["/path/to/keyword/file/a", "/path/to/keyword/file/b"]
let sensitivities: [Float32] = [0.35, 0.64]
let keywordCallback: ((Int32) -> Void) = { keywordIndex in
// Insert detection event logic
}
let manager = try PorcupineManager(
accessKey: accessKey,
modelPath: modelPath,
keywordPaths: keywordPaths,
sensitivities: sensitivities
onDetection: keywordCallback)
When initialized, input audio can be monitored using manager.start()
. When done be sure to stop the manager using
manager.stop()
.
Low-Level API
Porcupine.swift provides low-level access to the wake word engine for those who want to incorporate wake word detection into an already existing audio processing pipeline.
To construct an instance of Porcupine, pass it a keyword.
import Porcupine
let accessKey = "${ACCESS_KEY}" // Obtained from Picovoice Console (https://console.picovoice.ai)
do {
Porcupine porcupine = try Porcupine(
accessKey: accessKey,
keyword: Porcupine.BuiltInKeyword.picovoice)
} catch { }
To search for a keyword in audio, you must pass frames of audio to Porcupine using the process
function. The keywordIndex
returned will either be -1 if no detection was made or an integer specifying which keyword was detected.
func getNextAudioFrame() -> [Int16] {
// .. get audioFrame
return audioFrame;
}
while true {
do {
let keywordIndex = try porcupine.process(getNextAudioFrame())
if keywordIndex >= 0 {
// .. detection made!
}
} catch { }
}
Once you're done with Porcupine you can force it to release its native resources rather than waiting for the garbage collector:
porcupine.delete();
Web
Porcupine is available on modern web browsers (i.e. not Internet Explorer) via WebAssembly. Microphone audio is handled via the Web Audio API and is abstracted by the WebVoiceProcessor, which also handles downsampling to the correct format. Porcupine is provided pre-packaged as a Web Worker.
Each spoken language is available as a dedicated npm package (e.g. @picovoice/porcupine-web-en-worker). These packages can be used with the @picovoice/web-voice-processor. They can also be used with the Angular, React, and Vue bindings, which abstract and hide the web worker communication details.
Vanilla JavaScript and HTML (CDN Script Tag)
<!DOCTYPE html>
<html lang="en">
<head>
<script src="https://unpkg.com/@picovoice/porcupine-web/dist/iife/index.js"></script>
<script src="https://unpkg.com/@picovoice/web-voice-processor/dist/iife/index.js"></script>
<script type="application/javascript">
const PORCUPINE_MODEL_BASE64 = /* Base64 representation of the `.pv` model file*/;
function keywordDetectionCallback(detection) {
console.log(`Porcupine detected ${detection.label}`);
}
function processErrorCallback(error) {
console.error(error);
}
async function startPorcupine() {
console.log("Porcupine is loading. Please wait...");
const accessKey = "${ACCESS_KEY}" // Obtained from Picovoice Console (picovoice.ai/console/)
let porcupine = await PorcupineWeb.PorcupineWorker.create(
accessKey,
[PorcupineWeb.BuiltInKeyword.Picovoice],
porcupineKeywordCallback,
{ base64: PORCUPINE_MODEL_BASE64 },
);
console.log("Porcupine worker ready!");
console.log("WebVoiceProcessor initializing. Microphone permissions requested ...");
await window.WebVoiceProcessor.WebVoiceProcessor.subscribe(porcupine);
console.log("WebVoiceProcessor ready and listening!");
document.addEventListener("DOMContentLoaded", function () {
startPorcupine();
});
</script>
</head>
<body></body>
</html>
Vanilla JavaScript and HTML (ES Modules)
Install the web SDK using yarn:
yarn add @picovoice/porcupine-web @picovoice/web-voice-processor
(or)
npm install --save @picovoice/porcupine-web @picovoice/web-voice-processor
import { WebVoiceProcessor } from "@picovoice/web-voice-processor"
import { PorcupineWorker } from "@picovoice/porcupine-web";
const PORCUPINE_MODEL_BASE64 = /* Base64 representation of the `.pv` model file*/;
function keywordDetectionCallback(detection) {
console.log(`Porcupine detected ${detection.label}`);
}
const porcupine = await PorcupineWorker.create(
"${ACCESS_KEY}",
PorcupineWeb.BuiltInKeyword.Porcupine,
keywordDetectionCallback,
{ base64: PORCUPINE_MODEL_BASE64 },
);
console.log("WebVoiceProcessor initializing. Microphone permissions requested ...");
await WebVoiceProcessor.subscribe(porcupine);
console.log("WebVoiceProcessor ready and listening!");
...
// Finished with Porcupine? Release the WebVoiceProcessor and the worker.
if (done) {
await WebVoiceProcessor.unsubscribe(porcupine);
porcupine.release()
porcupine.terminate()
}
Angular
yarn add @picovoice/porcupine-angular @picovoice/web-voice-processor
(or)
npm install @picovoice/porcupine-angular @picovoice/web-voice-processor
import { Subscription } from "rxjs";
import { PorcupineService } from "@picovoice/porcupine-web-angular";
import {BuiltInKeyword} from '@picovoice/porcupine-web';
import porcupineParams from "${PATH_TO_PORCUPINE_PARAMS_BASE64}";
constructor(private porcupineService: PorcupineService) {
this.keywordSubscription = porcupineService.keyword$.subscribe(
porcupineDetection => {
console.log(`Porcupine Detected "${porcupineDetection.label}"`)
});
this.isLoadedSubscription = porcupineService.isLoaded$.subscribe(
isLoaded => {
console.log(isLoaded);
});
this.isListeningSubscription = porcupineService.isListening$.subscribe(
isListening => {
console.log(isListening);
});
this.errorSubscription = porcupineService.error$.subscribe(
error => {
console.error(error);
});
}
async ngOnInit() {
await this.porcupineService.init(
${ACCESS_KEY},
[BuiltInKeyword.Porcupine],
porcupineModel,
options
).then(() => {
this.porcupineService.start();
});
}
ngOnDestroy() {
this.keywordSubscription.unsubscribe();
this.isLoadedSubscription.unsubscribe();
this.isListeningSubscription.unsubscribe();
this.errorSubscription.unsubscribe();
this.porcupineService.release();
}
React
yarn add @picovoice/porcupine-react @picovoice/web-voice-processor
(or)
npm install @picovoice/porcupine-react @picovoice/web-voice-processor
import { BuiltInKeyword } from '@picovoice/porcupine-web';
import { usePorcupine } from '@picovoice/porcupine-react';
function App(props) {
const {
wakeWordDetection,
isLoaded,
isListening,
error,
init,
start,
stop,
release,
} = usePorcupine();
const initEngine = async () => {
await init(
${ACCESS_KEY},
[BuiltInKeyword.Porcupine],
porcupineModel
);
await start();
}
useEffect(() => {
if (wakeWordDetection !== null) {
console.log(wakeWordDetection.label);
}
}, [wakeWordDetection])
}
Vue
yarn add @picovoice/porcupine-vue @picovoice/web-voice-processor
(or)
npm install @picovoice/porcupine-vue @picovoice/web-voice-processor
<script lang='ts'>
import { BuiltInKeyword } from '@picovoice/porcupine-web';
import { usePorcupine } from '@picovoice/porcupine-vue';
import porcupineParams from "${PATH_TO_PORCUPINE_PARAMS_BASE64}"
// Use Vue.extend for JavaScript
export default {
data() {
const {
state,
init,
start,
stop,
release
} = usePorcupine();
init(
${ACCESS_KEY},
[BuiltInKeyword.Porcupine],
{ base64: porcupineParams }, // porcupine model
);
return {
state,
start,
stop,
release
}
},
watch: {
"state.keywordDetection": function (keyword) {
if (keyword !== null) {
console.log(keyword.label);
}
},
"state.isLoaded": function (isLoaded) {
console.log(isLoaded)
},
"state.isListening": function (isListening) {
console.log(isListening)
},
"state.error": function (error) {
console.error(error)
},
},
onBeforeDestroy() {
this.release();
},
};
</script>
NodeJS
Install NodeJS SDK:
yarn add @picovoice/porcupine-node
Create instances of the Porcupine class by specifying which keywords you want it to listen for:
const {
Porcupine,
BuiltinKeyword,
}= require("@picovoice/porcupine-node");
// Obtained from the Picovoice Console (https://console.picovoice.ai/)
const accessKey = "${ACCESS_KEY}";
let handle = new Porcupine(
accessKey,
[BuiltinKeyword.GRASSHOPPER, BuiltinKeyword.BUMBLEBEE],
[0.5, 0.65]);
GRASSHOPPER
and BUMBLEBEE
are built-in keywords. If you wish to use a custom keyword file, you need to identify its path:
const Porcupine = require("@picovoice/porcupine-node");
// Obtained from the Picovoice Console (https://console.picovoice.ai/)
const accessKey = "${ACCESS_KEY}";
let handle = new Porcupine(
accessKey,
["/path/to/custom/keyword/file"],
[0.5]);
When instantiated, handle
can process audio via its .process
method.
let getNextAudioFrame = function() {
...
};
while (true) {
let keywordIndex = handle.process(getNextAudioFrame());
if (keywordIndex !== -1) {
// detection event callback
}
}
When done be sure to release resources acquired by WebAssembly using release()
:
handle.release();
Rust
First you will need Rust and Cargo installed on your system.
To add the porcupine library into your app, add pv_porcupine
to your apps Cargo.toml
manifest:
[dependencies]
pv_porcupine = "*"
To create an instance of the engine you first create a PorcupineBuilder
instance with the configuration parameters for the wake word engine and then make a call to .init()
:
use porcupine::{BuiltinKeywords, PorcupineBuilder};
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
let access_key = "${ACCESS_KEY}";
let porcupine: Porcupine = PorcupineBuilder::new_with_keywords(
access_key,
&[BuiltinKeywords::Porcupine]
)
.init()
.expect("Unable to create Porcupine");
In the above example, we've initialized the engine to detect the built-in wake word "Porcupine".
Built-in keywords are contained in the package with the BuiltinKeywords
enum type.
To detect custom keywords, use PorcupineBuilder
's new_with_keyword_paths
method to pass in *.ppn
file paths instead:
let porcupine: Porcupine = PorcupineBuilder::new_with_keyword_paths(
&["/absolute/path/to/keyword/one.ppn",
"/absolute/path/to/keyword/two.ppn"]
)
.init()
.expect("Unable to create Porcupine");
When initialized, the valid sample rate is given by sample_rate()
.
Expected frame length (number of audio samples in an input array) is given by frame_length()
.
The engine accepts 16-bit linearly-encoded PCM and operates on single-channel audio.
To feed audio into Porcupine, use the process
function in your capture loop:
fn next_audio_frame() -> Vec<i16> {
// get audio frame
}
loop {
if let Ok(keyword_index) = porcupine.process(&next_audio_frame()) {
if keyword_index >= 0 {
// wake word detected!
}
}
}
C
Porcupine is implemented in ANSI C and therefore can be directly linked to C applications. include/pv_porcupine.h header file contains relevant information. An instance of Porcupine object can be constructed as follows.
// Available at lib/common/porcupine_params.pv
const char *model_path = ...
// AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
const char *access_key = ...
const char *keyword_path = ...
const float sensitivity = 0.5f;
pv_porcupine_t *handle = NULL;
const pv_status_t status = pv_porcupine_init(
access_key,
model_path,
1,
&keyword_path,
&sensitivity,
&handle);
if (status != PV_STATUS_SUCCESS) {
// Insert error handling logic
}
Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating point number within [0, 1]. A higher sensitivity reduces miss rate (false reject rate) at cost of (potentially) increased false alarm rate.
Now the handle
can be used to monitor incoming audio stream. Porcupine accepts single channel, 16-bit linearly-encoded
PCM audio. The sample rate can be retrieved using pv_sample_rate()
. Finally, Porcupine accepts input audio in
consecutive chunks (aka frames) the length of each frame can be retrieved using pv_porcupine_frame_length()
.
extern const int16_t *get_next_audio_frame(void);
while (true) {
const int16_t *pcm = get_next_audio_frame();
int32_t keyword_index = -1;
const pv_status_t status = pv_porcupine_process(handle, pcm, &keyword_index);
if (status != PV_STATUS_SUCCESS) {
// error handling logic
}
if (keyword_index != -1) {
// Insert detection event callback
}
}
Finally, when done be sure to release the acquired resources:
pv_porcupine_delete(handle);
Microcontroller
Porcupine is implemented in ANSI C and therefore can be directly linked to embedded C projects. Its public header file contains relevant information. An instance of the Porcupine object can be constructed as follows.
#define MEMORY_BUFFER_SIZE ...
uint8_t memory_buffer[MEMORY_BUFFER_SIZE] __attribute__((aligned(16)));
// AccessKey string obtained from Picovoice Console (https://console.picovoice.ai/)
static const char* ACCESS_KEY = ...
const uint8_t keyword_array[] = {...};
const int32_t keyword_model_sizes = sizeof(keyword_array);
const void *keyword_models = keyword_array;
const float sensitivity = 0.5f;
pv_porcupine_t *handle = NULL;
const pv_status_t status = pv_porcupine_init(
ACCESS_KEY,
MEMORY_BUFFER_SIZE,
memory_buffer,
1,
&keyword_model_sizes,
&keyword_models,
&sensitivity,
&handle);
if (status != PV_STATUS_SUCCESS) {
// error handling logic
}
Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating-point number within [0, 1]. A higher sensitivity reduces miss rate (false reject rate) at cost of increased false alarm rate.
Now the handle
can be used to monitor incoming audio stream. Porcupine accepts single channel, 16-bit PCM audio. The
sample rate can be retrieved using pv_sample_rate()
. Finally, Picovoice accepts input audio in consecutive chunks (aka
frames) the length of each frame can be retrieved using pv_porcupine_frame_length()
.
extern const int16_t *get_next_audio_frame(void);
while (true) {
const int16_t *pcm = get_next_audio_frame();
int32_t keyword_index;
const pv_status_t status = pv_porcupine_process(handle, pcm, &keyword_index);
if (status != PV_STATUS_SUCCESS) {
// error handling logic
}
if (keyword_index != -1) {
// detection event logic/callback
}
}
Finally, when done be sure to release the acquired resources.
pv_porcupine_delete(handle);
Releases
v2.2.0 - April 12th, 2023
- Added language support for Arabic, Dutch, Hindi, Mandarin, Polish, Russian, Swedish and Vietnamese
- Added support for .NET 7.0 and fixed support for .NET Standard 2.0
- iOS minimum support moved to 11.0
- Improved stability and performance
v2.1.0 - January 20th, 2022
- Added macOS arm64 (Apple Silicon) support for Java and Unity SDKs
- Various bug fixes and improvements
v2.0.0 - Nov 25th, 2021
- Improved accuracy.
- Added Rust SDK.
- macOS arm64 support.
- Added NodeJS support for Windows, NVIDIA Jetson Nano, and BeagleBone.
- Added .NET support for NVIDIA Jetson Nano and BeagleBone.
- Runtime optimization.
v1.9.0 - December 2nd, 2020
- Added React Native SDK.
- Added Java SDK.
- Added .NET SDK.
- Added NodeJS SDK.
- Improved accuracy.
- Runtime optimization.
v1.8.0 - May 27th, 2020
- Improved accuracy.
- Runtime optimization.
v1.7.0 - Feb 13th, 2020
- Improved accuracy.
- Runtime optimization.
- Added support for Raspberry Pi 4.
- Added service-based Android demo application.
- Added C demo applications.
- Updated documentation.
v1.6.0 - April 25th, 2019
- Improved accuracy.
- Runtime optimization.
- Added support for BeagleBone.
- iOS build can run on simulator now.
v1.5.0 - November 13, 2018
- Improved accuracy.
- Runtime optimization.
- Added support for running within web browsers (WebAssembly).
v1.4.0 - July 20, 2018
- Improved accuracy.
- Runtime optimizations.
- Updated documentation.
v1.3.0 - June 19, 2018
- Improved accuracy.
- Runtime optimizations
v1.2.0 - April 21, 2018
- Runtime optimizations.
v1.1.0 - April 11, 2018
- Added multiple command detection capability.
v1.0.0 - March 13, 2018
- Initial release.
FAQ
You can find the FAQ here.