TestsTested | ✗ |
LangLanguage | Obj-CObjective C |
License | MIT |
ReleasedLast Release | Dec 2014 |
Maintained by Unclaimed.
build by Kingiol
Mike Mayo Rackspace Mobile Apps [email protected] twitter: @greenisus
These are some simple classes to make object persistence with NSCoding easier. This code was extracted from the Rackspace Cloud / OpenStack iOS app at http://launchpad.net/openstack-ios
If you prefer not to use CocoaPods, simply drag Archiver.h
, Archiver.m
, NSObject+NSCoding.h
, and NSObject+NSCoding.m
into your project.
Then, right click Frameworks
in Groups & Files
and choose Add
-> Existing Frameworks...
and choose libobjc.A.dylib
.
This class will read and write objects that conform to the NSCoding protocol to disk.
SomeClass *myObject = [[[SomeClass alloc] init] autorelease];
myObject.someProperty = @"Hello world";
[Archiver persist:myObject key:@"myObject"];
// later on somewhere else...
SomeClass *myObject = [Archiver retrieve:@"myObject"];
This category simplifies implementing NSCoding by iterating over the properties of your class and encoding/decoding them for you. It persists primitives (such as ints and floats) as well as any objects that conform to NSCoding.
In your class header, conform to NSCoding:
@interface Model : NSObject <NSCoding>
In your class implementation, call the automatic methods:
- (void)encodeWithCoder:(NSCoder *)coder {
[self autoEncodeWithCoder:coder];
}
- (id)initWithCoder:(NSCoder *)coder {
if (self = [super init]) {
[self autoDecode:coder];
}
return self;
}
NSObject+NSCoding is released under the MIT license. A full description of that license is available in the LICENSE file.