|ReleasedLast Release||Dec 2014|
Maintained by Unclaimed.
|LOCLines of Code||263|
MyLilTimer is a Cocoa timer class for iOS and Mac OS X. Its only dependency is the Foundation framework.
MyLilTimer has an interface similar to
NSTimer, while also providing a choice of three behaviors (three different clocks).
Read the accompanying article on dev etc: Timers, Clocks, and Cocoa.
The three behaviors are visualized in this YouTube video.
The timer fires after an interval has elapsed, regardless of system clock changes and system sleep. This is the behavior people often expect from
NSTimer, and it appears to have this behavior when running under Xcode (and when an iOS device is plugged in to power).
The timer fires after the system has run for some duration; this is paused while the operating system was asleep. This is the actual behavior of
NSTimer — an iOS device will sleep when unplugged from power, the screen is locked, and no apps are keeping it awake.
This behavior is appropriate for measuring the speed of long-running operations, such as “3 of 7 items processed, 30 seconds remaining”.
The timer fires when the time on the system clock passes the fire date. This behavior is appropriate for an alarm that fires when the clock shows a particular time.
The most common way to set a timer is with the class convenience method:
+[MyLilTimer scheduledTimerWithBehavior:(MyLilTimerBehavior)behavior timeInterval:(NSTimeInterval)intervalSinceNow target:(id)target selector:(SEL)action userInfo:(id)userInfo]
TimerTest iPhone / iPad app demonstrates the use of
MyLilTimer, along with all three behaviors.
MyLilTimer uses automatic reference counting and the
dispatch_once GCD function, which are available on Mac OS X 10.6+ and iOS 4+.
If you so wanted, it would be easy to remove both these dependencies for compatibility to much earlier systems.
MyLilTimer.m to your project file.
Or, with CocoaPods, add to your Podfile:
(Note: I have never used CocoaPods and don't otherwise endorse it,)
MyLilTimer is available under the MIT license. See the LICENSE file for full text.