Create beautiful, customizable, extendable, animated checkboxes on iOS. Completely configurable through interface builder. It has several built in animations, custom value support, a mixed state, checkmark and radio styles, circular and rounded rectangle box shapes, as well as full color customization. See the demo app to play with all the features.
Table of Contents
Documentation
Check out the demo app to change the properties of the checkbox and see the changes in real time.
Animations
-
Animation
enum
: The possible animations for switching to and from the unchecked state. -
stateChangeAnimation
Animation
: The type of animation to preform when changing from the unchecked state to any other state. -
animationDuration
NSTimeInterval
: The duration of the animation that occurs when the checkbox switches states. The default is 0.3 seconds.
Values
- value
(Any)
: Returns either thecheckedValue
,uncheckedValue
, ormixedValue
depending on the checkbox's state. - checkedValue
Any
: The object to return fromvalue
when the checkbox is checked. - uncheckedValue
Any
: The object to return fromvalue
when the checkbox is unchecked. - mixedValue
Any
: The object to return fromvalue
when the checkbox is mixed.
State
- CheckState
enum
: The possible states the check can be in.unchecked
— No check is shown.checked
— A checkmark is shown.mixed
— A dash is shown.
- checkState
CheckState
: The current state of the checkbox. - setCheckState(newState:
CheckState
, animated:Bool
): Change the check state with the option of animating the change. - toggleCheckState(animated:
Bool
= false): Toggle the check state betweenUnchecked
andChecked
states.
Appearance
- MarkType: The possible shapes of the mark.
checkmark
— The mark is a standard checkmark.radio
— The mark is a radio style fill.
- BoxType: The possible shapes of the box.
circle
— The box is a circle.square
— The box is square with optional rounded corners.
- tintColor: The main color of the
Selected
andMixed
states for certain animations. - secondaryTintColor
UIColor
: The color of the box in the unselected state. - secondaryCheckmarkTintColor
UIColor
: The color of the checkmark or radio for certain animations. (Mostly animations with a fill style.) - checkmarkLineWidth
CGFloat
: The line width of the checkmark. - markType
MarkType
: The type of mark to display. - boxLineWidth
CGFloat
: The line width of the box. - cornerRadius
CGFloat
: The corner radius of the box if the box type isSquare
. - boxType
BoxType
: The shape of the checkbox. - hideBox
Bool
: Wether or not to hide the box.
Getting Started
Demo
Playground
To see a working playground in action, run the workspace located at path M13Checkbox Demo Playground/LaunchMe.xcworkspace
. You may need to run the framework scheme and wait for Xcode to process the files, before the playground begins. Open the assistant editor for a live preview of the UI.
This is a great way to work on customizing the checkbox in code to suit your needs.
App
To see the checkbox working on a device, run the demo app included in M13Checkbox.xcodeproj
. The demo app walks through all the available features. You will need to run a pod install
in order to build the demo app.
Installation
Cocoapods
The easiest way to install M13Checkbox is through CocoaPods. Simplify add the following to your podfile.
pod 'M13Checkbox'
Carthage
To install via Carthage, add the following to your cartfile:
github "Marxon13/M13Checkbox"
Swift Package Manager
To install via Swift Package Manager, add the following as a dependency to your Package.swift file:
.Package(url: "[email protected]:Marxon13/M13Checkbox.git", versions: Version(2,2,0)..<Version(2,2,3)),
Manual
Another option is to copy the files in the "Sources" folder to your project.
Use
Storyboard
Add a custom view to the storyboard and set its class to "M13Checkbox". Customize the available parameters in the attributes inspector as needed.
Note: A shim was added to add support for setting enum properties through interface builder. Just retrieve the integer value corresponding to the enum value needed, and enter that into the property in the attributes inspector.
Programmatically
Just initialize the checkbox like one would initialize a UIView, and add it as a subview to your view hierarchy.
let checkbox = M13Checkbox(frame: CGRect(x: 0.0, y: 0.0, width: 40.0, height: 40.0))
view.addSubview(checkbox)
Project Structure
M13Checkbox
The main interface for M13Checkbox is the M13Checkbox
class. It is a subclass of UIControl
and handles the configurable properties, as well as touch events.
M13CheckboxController
Each M13Checkbox
references an instance of M13CheckboxController
, which controls the appearance and animations of its layers. The controller passes a set of layers to the M13Checkbox
, which adds the layers to its layer hierarchy. The checkbox then asks the controller to perform the necessary animations on the layers to animate between states. Each animation type has its own subclass of M13CheckboxController
. To add an animation, subclass M13CheckboxController
, and add the animation type to the Animation
enum, supporting AnimationStyle
if applicable. Take a look at the existing controllers to see what variables and functions to override.
M13CheckboxAnimationGenerator
Each M13CheckboxController
references an instance of M13CheckboxAnimationGenerator
, which generates the animations that will be applied to layers during state transitions. The base class contains animations that are shared between multiple animation styles. An animation can subclass M13CheckboxAnimationGenerator
to generate new animations specific to the animation type.
M13CheckboxPathGenerator
Each M13CheckboxManager
references an instance of M13CheckboxPathGenerator
, which generates the paths that will be displayed by the layers. The base class contains paths that are shared between multiple animation styles, as well as some boilerplate code to determine which path to use. Some animations have a subclass of M13CheckboxPathGenerator
to add new paths specific to the animation type, or override existing paths to customize the look.
M13CheckboxPathGenerator
calculates the positions of the points of the checkmark with more than just a basic scaled offset. This allows the checkmark to always look the same, not matter what size the checkbox is. The math contained in the checkmarkLongArmBoxIntersectionPoint
and checkmarkLongArmEndPoint
are a simplified version of a human readable solution. To see the math that went into creating these equations, check out the "Math.nb" or the "Math.pdf" in the "Other" folder.
M13Checkbox+IB
A shim that gives the ability to set the enum values of M13Checkbox
in Interface Builder.
Project Details
Requirements
- iOS 8+
- Xcode 10.2+
- Swift 5
Todo
- Fix the animations between the checked and mixed states when the mark is a radio. When the circle is close to being flat, the left and right edges are not rounded, as well as render some artifacts.
- Add visual feedback for UIControl's selected state. So that when the checkbox is touched, it animates slightly towards the new state.
- Add support for interrupting animations mid-animation. So that if the checkbox is tapped multiple times in quick succession, it animates from the current values, instead of resetting the checkbox and restarting the animations. This might involve replacing CAAnimations with manually done animations using a CADisplayLink. Or the new UIViewPropertyAnimator.
- tvOS support.
- watchOS support.
- macOS support.
- Checkbox cells (Re-add label support)
- Checkbox groups (single / multiple selection)
License
M13Checkbox
is avaiable under MIT Licence.