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| TestsTested | ✗ |
| LangLanguage | Obj-CObjective C |
| License | MIT |
| ReleasedLast Release | Dec 2014 |
Maintained by Unclaimed.
LWFKit is a framework to using LWF on your Objective-C project powered by Ejecta.
LWFKit directory into your project.OpenGLES.framework, CoreText.framework, CFNetwork.framework,
QuartzCore.framework SystemConfiguration.framework,
libstdc++.dylib, libicucore.dylib, LWFKit/Externals/libJavaScriptCore.a
LWFKit/Externals/Ejecta/EJCanvas/2D/Shaders/*
LWFKit/Externals/Ejecta/Ejecta.js
LWFKit/Scripts
"$(SRCROOT)/LWFKit/Externals" into Header Search Path- (void)viewDidLoad
{
[super viewDidLoad];
LKView *lwf = [[LWView alloc] initWithFrame:CGRectMake(0, 0, 100, 80)];
[lwf load:@"example.lwf" completed:^ {
NSLog(@"loaded");
}];
[self.view addSubView:lwf];
}// Go to jump frame
[lwf gotoAndPlayWithFrameLabel:@"jump"];
// Go to frame of 10
[lwf gotoAndPlayWithFrameLabel:10];
// Stop timeline
[lwf stop];You can receive notify from flash event by fscommand.
// Notify from fscommand('event', 'foo');
[lwf addEventListener:@"foo", handler:^{
NSLog(@"foo fired").
}];MIT License