TestsTested | ✗ |
LangLanguage | Obj-CObjective C |
License | Apache 2 |
ReleasedLast Release | May 2015 |
Maintained by Chris Ballinger, Chris Ballinger.
Depends on: | |
AFNetworking | ~> 2.2 |
AWSS3 | ~> 2.1 |
AFOAuth2Manager | ~> 2.0 |
CocoaLumberjack | ~> 1.0 |
SSKeychain | ~> 1.2 |
FFmpegWrapper | ~> 1.0 |
PureLayout | ~> 2.0 |
Mantle | ~> 1.4 |
SDWebImage | ~> 3.6 |
FormatterKit/TimeIntervalFormatter | ~> 1.4 |
The Kickflip platform provides a complete video broadcasting solution for your iOS application. You can use our pre-built KFBroadcastViewController
to stream live video to your Kickflip account starting with one line of code. Check out our Kickflip iOS SDK example to get started.
The quickest way to get started will be to fork the Kickflip iOS SDK example. Launch Kickflip's default KFBroadcastViewController
to instantly stream live video from your application:
#import "Kickflip.h"
// Call setup as soon as possible so your users can start streaming right away
[Kickflip setupWithAPIKey:@"API_KEY" secret:@"API_SECRET"];
...
- (void) broadcastButtonPressed:(id)sender {
[Kickflip presentBroadcasterFromViewController:self ready:^(KFStream *stream) {
if (stream.streamURL) {
NSLog(@"Stream is ready at URL: %@", stream.streamURL);
}
} completion:^(BOOL success, NSError* error){
if (!success) {
NSLog(@"Error setting up stream: %@", error);
} else {
NSLog(@"Done broadcasting");
}
}];
}
For a closer look at what you do with Kickflip, check out our iOS Documentation and iOS API Reference. We also have some tutorials to help you get started.
Apache 2.0
Copyright 2014 OpenWatch, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.