TestsTested | ✗ |
LangLanguage | Obj-CObjective C |
License | Custom |
ReleasedLast Release | Dec 2016 |
Maintained by Todd Kerpelman, Jonny Leahey, Tyler Mullen, Clayton Wilkinson.
Depends on: | |
GoogleSignIn | = 2.4.0 |
GooglePlusOpenSource | >= 1.7.1 |
This library contains the Google Play Games C++ SDK for iOS and Android. It also includes an ObjectiveC SDK for iOS.
A getting started guide is available at: https://developers.google.com/games/services/cpp/GettingStartedNativeClient
API documentation is available at: https://developers.google.com/games/services/cpp/api/annotated
Samples are available at: https://developers.google.com/games/services/downloads
To get started building games on iOS with the SDK, please visit: https://developers.google.com/games/services/ios/quickstart
API reference documentation is available at: https://developers.google.com/games/services/ios/api/annotated
README.md -- This file.
android/ - Files needed to use this SDK with an Android app. include/ - SDK headers. Should be added to an app's include path. lib/ - Compiled libraries for Android. Includes armeabi, armeabi-7a and x86. license.txt - License text for dependencies included by the Android SDK.
ios/ - Files needed to use this SDK with an iOS app. gpg.bundle - A resource bundle that must be included with iOS apps built on this SDK. gpg.framework - A framework containing headers and libraries for iOS. Supports both simulator and device. license.txt - License text for dependencies included by the iOS SDK.