sf-proj-ios 6.0.2

sf-proj-ios 6.0.2

Maintained by Brian Osborn, Brian Osborn.



 
Depends on:
sf-ios~> 4.1.3
proj-ios~> 2.0.2
 

Simple Features Projection iOS

Simple Features Projection Lib

The Simple Features Libraries were developed at the National Geospatial-Intelligence Agency (NGA) in collaboration with BIT Systems. The government has "unlimited rights" and is releasing this software to increase the impact of government investments by providing developers with the opportunity to take things in new directions. The software use, modification, and distribution rights are stipulated within the MIT license.

Pull Requests

If you'd like to contribute to this project, please make a pull request. We'll review the pull request and discuss the changes. All pull request contributions to this project will be released under the MIT license.

Software source code previously released under an open source license and then modified by NGA staff is considered a "joint work" (see 17 USC ยง 101); it is partially copyrighted, partially public domain, and as a whole is protected by the copyrights of the non-government authors and must be released according to the terms of the original open source license.

About

Simple Features Projection is an iOS library for performing projection conversions between Simple Feature Geometries.

Usage

View the latest Appledoc

Transform

// SFGeometry *geometry = ...

PROJProjection *projection1 =
    [PROJProjectionFactory projectionWithAuthority:PROJ_AUTHORITY_EPSG
    andIntCode:PROJ_EPSG_WEB_MERCATOR];
PROJProjection *projection2 =
    [PROJProjectionFactory projectionWithAuthority:PROJ_AUTHORITY_EPSG
    andIntCode:PROJ_EPSG_WORLD_GEODETIC_SYSTEM];

SFPGeometryTransform *transform =
    [SFPGeometryTransform transformFromProjection:projection1
    andToProjection:projection2];

SFGeometry *transformed = [transform transformGeometry:geometry];

Build

Build & Test

IMPORTANT - Be sure your Mac has the autoconf, automake, and glibtoolize utilities. These are required to build the proj4-ios dependency. Without them, pod install will fail. The easiest way to get these is to brew install them:

brew install automake
brew install libtool

Build this repository using Xcode and/or CocoaPods:

pod repo update
pod install

Open sf-proj-ios.xcworkspace in Xcode or build from command line:

xcodebuild -workspace 'sf-proj-ios.xcworkspace' -scheme sf-proj-ios build

Run tests from Xcode or from command line:

xcodebuild test -workspace 'sf-proj-ios.xcworkspace' -scheme sf-proj-ios -destination 'platform=iOS Simulator,name=iPhone 14'

Include Library

See the above note about automake and glibtoolize.

Include this repository by specifying it in a Podfile using a supported option.

Pull from CocoaPods:

pod 'sf-proj-ios', '~> 5.1.3'

Pull from GitHub:

pod 'sf-proj-ios', :git => 'https://github.com/ngageoint/simple-features-proj-ios.git', :branch => 'master'
pod 'sf-proj-ios', :git => 'https://github.com/ngageoint/simple-features-proj-ios.git', :tag => '5.1.3'

Include as local project:

pod 'sf-proj-ios', :path => '../simple-features-proj-ios'

Swift

To use from Swift, import the sf-proj-ios bridging header from the Swift project's bridging header

#import "sf-proj-ios-Bridging-Header.h"

Transform

// var geometry: SFGeometry = ...

let projection1: PROJProjection = PROJProjectionFactory.projection(withAuthority: PROJ_AUTHORITY_EPSG, andIntCode: PROJ_EPSG_WEB_MERCATOR)
let projection2: PROJProjection = PROJProjectionFactory.projection(withAuthority: PROJ_AUTHORITY_EPSG, andIntCode: PROJ_EPSG_WORLD_GEODETIC_SYSTEM)

let transform: SFPGeometryTransform = SFPGeometryTransform(from: projection1, andTo: projection2)

let transformed: SFGeometry = transform.transform(geometry)

Remote Dependencies