|ReleasedLast Release||Dec 2017|
Maintained by Google.
|LOCLines of Code||11,261|
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
LevelDB library documentation is online and bundled with the source code.
The leveldb project welcomes contributions. leveldb's primary goal is to be
a reliable and fast key/value store. Changes that are in line with the
features/limitations outlined above, and meet the requirements below,
will be considered.
POSIX only. We generally will only accept changes that are both
compiled, and tested on a POSIX platform - usually Linux. Very small
changes will sometimes be accepted, but consider that more of an
exception than the rule.
Stable API. We strive very hard to maintain a stable API. Changes that
require changes for projects using leveldb might be rejected without
sufficient benefit to the project.
Tests: All changes must be accompanied by a new (or changed) test, or
a sufficient explanation as to why a new (or changed) test is not required.
Before any pull request will be accepted the author must first sign a
Contributor License Agreement (CLA) at https://cla.developers.google.com/.
In order to keep the commit timeline linear
your changes down to a single commit and rebase
on google/leveldb/master. This keeps the commit timeline linear and more easily sync'ed
with the internal repository at Google. More information at GitHub's
About Git rebase page.
Here is a performance report (with explanations) from the run of the
included db_bench program. The results are somewhat noisy, but should
be enough to get a ballpark performance estimate.
We use a database with a million entries. Each entry has a 16 byte
key, and a 100 byte value. Values used by the benchmark compress to
about half their original size.
LevelDB: version 1.1 Date: Sun May 1 12:11:26 2011 CPU: 4 x Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPUCache: 4096 KB Keys: 16 bytes each Values: 100 bytes each (50 bytes after compression) Entries: 1000000 Raw Size: 110.6 MB (estimated) File Size: 62.9 MB (estimated)
The "fill" benchmarks create a brand new database, in either
sequential, or random order. The "fillsync" benchmark flushes data
from the operating system to the disk after every operation; the other
write operations leave the data sitting in the operating system buffer
cache for a while. The "overwrite" benchmark does random writes that
update existing keys in the database.
fillseq : 1.765 micros/op; 62.7 MB/s fillsync : 268.409 micros/op; 0.4 MB/s (10000 ops) fillrandom : 2.460 micros/op; 45.0 MB/s overwrite : 2.380 micros/op; 46.5 MB/s
Each "op" above corresponds to a write of a single key/value pair.
I.e., a random write benchmark goes at approximately 400,000 writes per second.
Each "fillsync" operation costs much less (0.3 millisecond)
than a disk seek (typically 10 milliseconds). We suspect that this is
because the hard disk itself is buffering the update in its memory and
responding before the data has been written to the platter. This may
or may not be safe based on whether or not the hard disk has enough
power to save its memory in the event of a power failure.
We list the performance of reading sequentially in both the forward
and reverse direction, and also the performance of a random lookup.
Note that the database created by the benchmark is quite small.
Therefore the report characterizes the performance of leveldb when the
working set fits in memory. The cost of reading a piece of data that
is not present in the operating system buffer cache will be dominated
by the one or two disk seeks needed to fetch the data from disk.
Write performance will be mostly unaffected by whether or not the
working set fits in memory.
readrandom : 16.677 micros/op; (approximately 60,000 reads per second) readseq : 0.476 micros/op; 232.3 MB/s readreverse : 0.724 micros/op; 152.9 MB/s
LevelDB compacts its underlying storage data in the background to
improve read performance. The results listed above were done
immediately after a lot of random writes. The results after
compactions (which are usually triggered automatically) are better.
readrandom : 11.602 micros/op; (approximately 85,000 reads per second) readseq : 0.423 micros/op; 261.8 MB/s readreverse : 0.663 micros/op; 166.9 MB/s
Some of the high cost of reads comes from repeated decompression of blocks
read from disk. If we supply enough cache to the leveldb so it can hold the
uncompressed blocks in memory, the read performance improves again:
readrandom : 9.775 micros/op; (approximately 100,000 reads per second before compaction) readrandom : 5.215 micros/op; (approximately 190,000 reads per second after compaction)
The public interface is in include/*.h. Callers should not include or
rely on the details of any other header files in this package. Those
internal APIs may be changed without warning.
Guide to header files:
include/db.h: Main interface to the DB: Start here
include/options.h: Control over the behavior of an entire database,
and also control over the behavior of individual reads and writes.
include/comparator.h: Abstraction for user-specified comparison function.
If you want just bytewise comparison of keys, you can use the default
comparator, but clients can write their own comparator implementations if they
want custom ordering (e.g. to handle different character encodings, etc.)
include/iterator.h: Interface for iterating over data. You can get
an iterator from a DB object.
include/write_batch.h: Interface for atomically applying multiple
updates to a database.
include/slice.h: A simple module for maintaining a pointer and a
length into some other byte array.
include/status.h: Status is returned from many of the public interfaces
and is used to report success and various kinds of errors.
Abstraction of the OS environment. A posix implementation of this interface is
include/table.h, include/table_builder.h: Lower-level modules that most
clients probably won't use directly