VDAnimation 1.51.0

VDAnimation 1.51.0

Maintained by dankinsoid.



 
Depends on:
VDTransition>= 0
VDChain>= 0
 

  • By
  • Voidilov

VDAnimation

CI Status Version License Platform

Description

This repository provides a new declarative way to describe animations

Example

Sequential {
  Parallel {
    someView.ca.frame.origin.y(100)
    someView.ca.backgroundColor(.red).duration(relative: 0.2)
  }
  Parallel {
    someView.ca.transform(CGAffineTransform(rotationAngle: CGFloat.pi / 3))
    someView.ca.backgroundColor(.white).duration(0.1)
    Sequential {
      someView.ca.backgroundColor(.blue)
      someView.ca.backgroundColor(.green)
    }
  }
  UIViewAnimate {
    self.imageHeightConstraint.constant = 50
    self.view.layoutIfNeeded()
  }
  TimerAnimation { progress in
  	someLabel.textColor = (UIColor.white...UIColor.red).at(progress)
  }
}
.curve(.easeInOut)
.duration(3)
.start()

Usage

UIViewAnimate

simple UIKit animation, it's initialized by closure

UIViewAnimate {
  ...
}
.duration(0.3)
.start()

Animate

simple SwiftUI animation, it's initialized by closure

struct ExampleView {
  @StateObject var animations = AnimationsStore()
  @State private var someValue: Value
		
  var example1: some View {
    VStack {
      Button(Text("Tap")) {
        Sequential {
	  Animate {
	    $someValue =~ newValue
	  }
	  .duration(0.3)
	  Animate { progress in
	    someValue = (from...to).at(progress)
	    //progress may be 0 or 1
	    //or any value in 0...1 if animation is interactive
	  }
	  .duration(0.3)
        }
	.store(animations)
        .start()
      }
    }
    .with(animations)
  }
		
  var example2: some View {
    VStack {
      Slider(value: $animations.progress, in: 0...1)
      Button("Play") {
	animations.play()
      }
      Button("Pause") {
	animations.pause()
      }
    }
    .with(animations) {
      Animate {
	$someValue =~ newValue
      }
      .duration(2)
    }
  }
}

Sequential

sequential animations running one after another

Sequential {
  Animate { ... }.duration(relative: 0.5)
  Interval(0.1)
  Parallel { ... }
}
.duration(1)
.start()

Parallel

parallel animations running simultaneously

Parallel {
  Animate { ... }.duration(relative: 0.5)
  Sequential { ... }	
}
.duration(1)
.start()

Interval

time interval

Interval(1)

Instant

any block of code, always zero duration

Instant {
  ...
}

TimerAnimation

CADisplayLink wrapper

TimerAnimation { progress in
  ...
}

Interactive

method .start() or .delegate() returns AnimationDelegateProtocol object

AnimationDelegateProtocol

  1. .isRunning: Bool { get }
  2. .position: AnimationPosition { get nonmutating set }
  3. .options: AnimationOptions { get }
  4. .play(with options: AnimationOptions)
  5. .pause()
  6. .stop(at position: AnimationPosition?)
  7. .add(completion: @escaping (Bool) -> Void)
  8. .cancel()

Modifiers

  1. .duration(TimeInterval) - sets the animation duration in seconds
  2. .duration(relative: Double) - sets the animation duration relative to the parent animation in 0...1
  3. .curve(BezierCurve) - sets the animation curve
  4. .spring(dampingRatio: CGFloat = 0.3) - sets spring animation curve (only for UIViewAnimate)
  5. .repeat(), .repeat(Int) - repeat animation
  6. .autoreverse(), .autoreverse(repeat: Int) - autoreverse animation
  7. .reversed() - reversed animation
  8. .ca - UIView, CALayer and View, Binding extension to describe an animation of properties
someView.ca.backgroundColor(.white).layer.cornerRadius(8).tintColor(.red).duration(0.3).start()

Transitions

VDAnimation provides easy way to describe UIViewController transitions. VDAnimation also supports transitions like Keynote's Magic Move or Hero. It checks the .transition.id property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state.

viewController.transition.isEnabled = true
viewController.transition.duration = 0.4
viewController.transition.curve = .easeIn
viewController.transition.modifier = .edge(.bottom)
viewController.transition.interactive.disappear = .swipe(to: .bottom)
present(viewController, animated: true)
fromVc.someView.transition.id = "source"
toVc.someView.transition.id = "source"
fromVc.someView2.transition.modifier = .scale.offset(10)
to.someView2.transition.modifier = .scale.offset(-10)
toVc.transition.isEnabled = true
viewController.transition.interactive.disappear = .swipe(to: .bottom)
present(toVc, animated: true)
toVc.transition = .pageSheet(from: .bottom)
present(toVc, animated: true)

Installation

  1. CocoaPods

Add the following line to your Podfile:

pod 'VDAnimation'

and run pod update from the podfile directory first.

  1. Swift Package Manager

Create a Package.swift file.

// swift-tools-version:5.0
import PackageDescription

let package = Package(
  name: "SomeProject",
  dependencies: [
    .package(url: "https://github.com/dankinsoid/VDAnimation.git", from: "1.51.0")
  ],
  targets: [
    .target(name: "SomeProject", dependencies: ["VDAnimation"])
  ]
)
$ swift build

Author

dankinsoid, [email protected]

License

VDAnimation is available under the MIT license. See the LICENSE file for more info.