SwiftyMusic 4.5.0

SwiftyMusic 4.5.0

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release May 2022
SPMSupports SPM

Maintained by Dominik Ringler.



  • By
  • Dominik Ringler

SwiftyMusic

Swift 5.0 Platform SPM supported CocoaPods Compatible

A Swift helper to handle music playback using AVFoundation.

Requirements

  • iOS 11.4+
  • Swift 5.0+

Installation

Cocoa Pods

CocoaPods is a dependency manager for Cocoa projects. Simply install the pod by adding the following line to your pod file

pod 'SwiftyMusic'

Swift Package Manager

The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.

To add a swift package to your project simple open your project in xCode and click File > Swift Packages > Add Package Dependency. Than enter https://github.com/crashoverride777/swifty-music.git as the repository URL and finish the setup wizard.

Alternatively if you have a Swift package that requires adding SwiftyMusic as a dependency it is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/crashoverride777/swifty-music.git", from: "4.4.0")
]

Manually

Altenatively you can drag the Sources folder and its containing files into your project.

Usage

  • Add your music tracks to your project.

SwiftyMusic supports the following file formats: mp3, wav, aac, ac3, m4a, caf

  • Add the import statements to your .swift file(s) if you installed via cocoa pods or swift package manager.
import SwiftyMusic 
  • Anywhere in your project create an extension of SwiftyMusicFileName to add the file names of the music tracks that you will use. These must be the same as the actual filename of the music file.
extension SwiftyMusicFileName {
    static let menu = SwiftyMusicFileName("MenuMusic")
    static let game = SwiftyMusicFileName("GameMusic")
    
    static var all: [SwiftyMusicFileName] = [.menu, .game]
}
  • Than setup the helper as soon as your app launches.
SwiftyMusic.shared.setup(withFileNames: SwiftyMusicFileName.all)
  • To play music call the play method with the corresponding Music URL you have created above. This will automatically pause any previously playing music
SwiftyMusic.shared.play(.menu)
SwiftyMusic.shared.play(.game)
  • Pause music
SwiftyMusic.shared.pause()
  • Resume paused music
SwiftyMusic.shared.resume()
  • Adjust volume
SwiftyMusic.shared.setVolume(to: 0.5)
  • Stop and reset all music players
SwiftyMusic.shared.reset()
  • Mute
SwiftyMusic.shared.setMuted(true)

if SwiftyMusic.shared.isMuted {
    // music is muted, show unmute button
} else {
    // music not muted, show mute button
}

Testing

To test your classes using SwiftyMusic you can inject the SwiftyMusicType protocol

class SomeClass {
    private let swiftyMusic: SwiftyMusicType
    
    init(swiftyMusic: SwiftyMusicType = SwiftyMusic.shared) {
        self.swiftyMusic = swiftyMusic
    }
}

and than provide a mock implementation when testing

class MockSwiftyMusic { }
extension MockSwiftyMusic: SwiftyMusicType { ... }

class SomeClassTests {
    func test() {
        let sut = SomeClass(swiftyMusic: MockSwiftyMusic())
    }
}