TestsTested | ✗ |
LangLanguage | SwiftSwift |
License | BSD |
ReleasedLast Release | Jul 2017 |
SwiftSwift Version | 3.0 |
SPMSupports SPM | ✗ |
Maintained by Dan Shevlyuk.
SwiftSocket library provides as easy to use interface for socket based connections on server or client side. Supports both TCP and UDP sockets.
// Create a socket connect to www.apple.com and port at 80
let client = TCPClient(address: "www.apple.com", port: 80)
You can also set timeout to -1
or leave parameters empty (client.connect()
) to turn off connection timeout.
switch client.connect(timeout: 10) {
case .success:
// Connection successful 🎉
case .failure(let error):
// 💩
}
let data: Data = // ... Bytes you want to send
let result = client.send(data: data)
var data = client.read(1024*10) //return optional [Int8]
client.close()
let client = TCPClient(address: "www.apple.com", port: 80)
switch client.connect(timeout: 1) {
case .success:
switch client.send(string: "GET / HTTP/1.0\n\n" ) {
case .success:
guard let data = client.read(1024*10) else { return }
if let response = String(bytes: data, encoding: .utf8) {
print(response)
}
case .failure(let error):
print(error)
}
case .failure(let error):
print(error)
}
func echoService(client: TCPClient) {
print("Newclient from:\(client.address)[\(client.port)]")
var d = client.read(1024*10)
client.send(data: d!)
client.close()
}
func testServer() {
let server = TCPServer(address: "127.0.0.1", port: 8080)
switch server.listen() {
case .success:
while true {
if var client = server.accept() {
echoService(client: client)
} else {
print("accept error")
}
}
case .failure(let error):
print(error)
}
}