StanwoodDebugger 1.3

StanwoodDebugger 1.3

Maintained by Tal Zion.



 
Depends on:
Pulsator>= 0
StanwoodCore>= 0
SourceModel>= 0
Toast-Swift~> 4.0.1
 

  • By
  • stanwood

StanwoodDebugger framework

Swift Version iOS 10+ Maintainability Build Status Debugging and testing iOS applications can be quite a long task due to the nature of Software Development. StanwoodDebugger tool provides reach information on Analytics, Errors, Logging, Networking, and UITesting to simplify this process.

Demo StanwoodDebugger

Table of contents

Author

Tal Zion [email protected]

Installation

pod 'StanwoodDebugger', :configurations => ['Debug'] # Make sure to only use StanwoodDebugger for development only.

Usage

#if DEBUG
import StanwoodDebugger
#endif

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    #if DEBUG
    lazy var debugger: StanwoodDebugger = StanwoodDebugger()
    #endif

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {

        #if DEBUG
        debugger.isEnabled = true
        #endif
    }
}

Other options

debugger.enabledServices: [Service] = [.logs, .errors] /// The services you would like to enable. Default is se to `allCases`
debugger.tintColor = .red /// Change the tint color
debugger.errorCodesExceptions = [4097] /// Add error code exceptions
debugger.isEnabled = true
debugger.isShakeEnabled = true // Defaults to `true`. When this is `true`, shaking the device will enable/disable the Debugger

Adding logs

Analytics

Option 1.

Set up your tracking payload:

public func payload() -> [String:String] {

    var payload: [String:String] = ["eventName": eventName]

    if let itemId = itemId {
        payload["itemId"] = itemId
    }

    if let category = category {
        payload["category"] = category
    }

    if let contentType = contentType {
        payload["contentType"] = contentType
    }

    if let screenName = screenName {
        payload["screenName"] = screenName
    }

    let dateFormatter = DateFormatter()
    dateFormatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ssZ"

    payload["createdAt"] = dateFormatter.string(from: Date())

    return payload
}

Post it to:

func post(_ payload: [String:String]) {
    let notificationCentre = NotificationCenter.default
    let notification = Notification.init(name: Notification.Name(rawValue: "io.stanwood.debugger.didReceiveAnalyticsItem"), object: nil, userInfo: payload)
    notificationCentre.post(notification)
}
Option 2.

Use StanwoodAnalytics as your tracking framework

#if DEBUG
analyticsBuilder = analyticsBuilder.setDebuggerNotifications(enabled: true)
#endif

Networking

StanwoodDebugger works by default with URLSessiosn.shared and request are beeing logged for free. You can also register a custom condiguration:

let configuration = URLSessionConfiguration.waitsForConnectivity

debugger.regsiter(custom: configuration)

/// Use with URLSession || any networking libraries such as Alamofire and Moya
let session = URLSession(configuration: configuration)

Module

Error

StanwoodDebugger will log NSError by default. To add log exceptions:

debugger.errorCodesExceptions = [4097] /// Add error code exceptions

Logs

StanwoodDebugger will log print && debugPrint by default.

Configuration:

  1. Create a new Bridging-Header file and add -DEBUG suffix

logs-1

  1. Import StanwoodDebugger
@import StanwoodDebugger;

Note: Make sure to add any other imported libraries from your main header file

  1. Set Bridging-Header-DEBUG.h in the relevant configurations in the build settings.

logs-3

Crashes

StanwoodDebugger will log Signal and NSException crashes by default.

Licence

StanwoodDebugger is under MIT licence. See the LICENSE file for more info.

Changelog

A brief summary of each StanwoodDebugger release can be found in the CHANGELOG.