ShapeView
ShapeView support to create a view with the customized shape, shadow and transparent background at the same time.
Installation
ShapeView is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'ShapeView'
Using ShapeView
ShapeView supports the following attributes.
path: ShapePath?
outerShadow: ShapeShadow
innerShadow: ShapeShadow
effect: UIVisualEffect?
effectAlpha: CGFloat
backgroundColor: UIColor?
To create a customized shape, use .custom
to draw the shape as the following.
view.path = .custom { [unowned view] in
let labelHeight = view.frame.height - Const.height
let radius = labelHeight / 2
$0.move(to: CGPoint(x: radius, y: 0))
$0.addArc(
withCenter: CGPoint(x: view.frame.width - radius, y: radius),
radius: radius,
startAngle: -.pi / 2,
endAngle: .pi / 2,
clockwise: true
)
$0.addLine(to: CGPoint(x: Const.left + Const.height, y: labelHeight))
$0.addLine(to: CGPoint(x: Const.left + Const.height / 2, y: view.frame.height))
$0.addLine(to: CGPoint(x: Const.left, y: labelHeight))
$0.addArc(
withCenter: CGPoint(x: radius, y: radius),
radius: radius,
startAngle: .pi / 2,
endAngle: -.pi / 2,
clockwise: true
)
}
Using prepared shapes
In the demo app, a dialog view is created with the code above.
The following shapes are prepared.
corner(radius: CGFloat, bounds: @escaping GetBounds)
dialog(radius: CGFloat, arrowPosition: DialogArrowPosition, bounds: @escaping GetBounds)
cuteDialog(radius: CGFloat, arrowPosition: CuteDialogArrowPosition, bounds: @escaping GetBounds)
star(vertex: Int, extrusion: CGFloat = 10, bounds: GetBounds)
Here is a demo to create a dialog view.
view.path = .dialog(radius: 10, arrowPosition: .right(center: 50, width: 40, height: 20)) { [unowned self] in
return self.bounds
}
view.outerShadow = ShapeShadow(
radius: 10,
color: .green,
opacity: 1,
offset: .zero
)
Multiple shapes
ShapeView supports to add multiple shapes with .multiple()
as the following.
view.path = .multiple(
.hollowCorner(radius: 12, outlineWidth: 2) { [unowned view] in
view.bounds
},
.star(vertex: 5, extrusion: 20) { [unowned view] in
view.bounds
},
.custom { [unowned view] in
// Add a custom shape here.
}
)
Run the demp application to find more.
Using ShapeLayer
We provide ShapeLayer
for developers to apply it to your customized view directly.
layerPath: ShapePath?
var outerShadow: ShapeShadow?
var innerShadow: ShapeShadow?
effect: UIVisualEffect?
effectAlpha: CGFloat
var didUpdateLayer: ((CAShapeLayer) -> Void)?
var backgroundColor: CGColor?
When the shape layer finish drawing the layer, it calls the didUpdateLayer
cloure to notify the parent view.
Developers can update the parent view with the first parameter in this closure.
About the Implementation
This part introduces how we implement the ShapeView, skip it if you are not interested.
Necessity to implement by ourselves
It is hard to create a customized shape with shadow and transparent background for UIView using the SDK provided by Apple. We have tried to and shadow into the customized shape layer directly with the following code.
let shapeLayer = CAShapeLayer()
shapeLayer.path = shapePath.cgPath
shapeLayer.shadow = UIColor.green.cgColor
shapeLayer.shadowRadius = 10
shapeLayer.shadowOffset = .zero
shapeLayer.shadowOpacity = 1
ShapeShadow(
radius: 10,
color: .green,
opacity: 1,
offset: .zero
)
layer.masksToBounds = true
- Using a mask
layer.mask = shapeLayer
- Adding a sublayer
layer.addSublayer(shapeLayer)
Using a mask or adding a sublayer cannot implement the effect shown in our demo screenshoot.
Structure
In the ShapeLayer, we add a shadow layer for the shape and effect, and a container view for storing subviews..
If the developer add subview to the ShapeView by the method addSubview(_ view:)
, we move it to the container view.
Creating a hollow mask layer
To solve the problems, we need to creare a hollow mask layer by ourselves.
Firstly, we create a shadow layer, and insert it to the shapeLayerView
.
let shadowLayer = CAShapeLayer()
shadowLayer.path = shapePath.cgPath
if shadowRadius > 0 && shadowColor != .clear {
shadowLayer.shadowRadius = shadowRadius
shadowLayer.shadowColor = shadowColor.cgColor
shadowLayer.shadowOpacity = shadowOpacity
shadowLayer.shadowOffset = shaowOffset
shadowLayer.fillColor = shadowColor.cgColor
}
shadowLayerView.layer.sublayers?.forEach { $0.removeFromSuperlayer() }
shadowLayerView.layer.insertSublayer(shadowLayer, at: 0)
The shadow layer created by CAShapeLayer
is a solid layer.
We need to make a cut layer shown as the red area in the following screenshoot, as a mask layer to create a hollow mask layer.
let cutLayer = CAShapeLayer()
cutLayer.path = { () -> UIBezierPath in
let path = UIBezierPath()
path.append(shapePath)
path.append(screenPath)
path.usesEvenOddFillRule = true
return path
}().cgPath
cutLayer.fillRule = .evenOdd
The range of the cut layer is outside of the shape's border and inside of the screen's border. After creating the cut layer, we set it as the mask of the shadow layer view.
shadowLayerView.layer.mask = cutLayer
By setting the cut layer for the shadow layer view, we get a hollow shape view with a shadow as the following picture.
Next, we create a container view above the shadow view, and use the same shape path to create a shape layer as the mask of this container view.
let shapeLayer = CAShapeLayer()
shapeLayer.path = shapePath.cgPath
containerView.layer.mask = shapeLayer
The introduction above shows how to create a outer shadow, the method to create a inner shadow is same as the outer shadow. At last, we get a customized shape view with the transparent background and shadow as shown in the demo screenshot.
Author
lm2343635, [email protected]
License
ShapeView is available under the MIT license. See the LICENSE file for more info.