SMWheelControl 0.2.2

SMWheelControl 0.2.2

TestsTested
LangLanguage Obj-CObjective C
License BSD 3.0
ReleasedLast Release Dec 2014

Maintained by viteinfinite.


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Apps58
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  • By
  • Cesare Rocchi, Simone Civetta and Xebia IT Architects

SMWheelControl is an iOS component allowing the selection of an item from a 360° spinning wheel with a smooth inertial rotation.

The code is loosely based on the tutorial "How To Create a Rotating Wheel Control with UIKit" published on the post http://www.raywenderlich.com/9864/how-to-create-a-rotating-wheel-control-with-uikit by Cesare Rocchi.

Sample screenshot:

The final result

Usage

Initialization and data source

Instantiate the control with a classical - (id)initWithFrame:(CGRect)rect and add a target as you usually do with a control, e.g.:

    SMWheelControl *wheel = [[SMWheelControl alloc] initWithFrame:CGRectMake(0, 0, 320, 320)];
    [wheel addTarget:self action:@selector(wheelDidChangeValue:) forControlEvents:UIControlEventValueChanged];

Then add a dataSource:

wheel.dataSource = self;
[wheel reloadData];

and implement the following methods (the dataSource should conform to the SMWheelControlDataSource):

- (UIView *)wheel:(SMWheelControl *)wheel viewForSliceAtIndex:(NSUInteger)index
- (NSUInteger)numberOfSlicesInWheel:(SMWheelControl *)wheel
- (CGFloat)snappingAngleForWheel:(SMWheelControl *)wheel // optional

For instance:

- (NSUInteger)numberOfSlicesInWheel:(SMWheelControl *)wheel
{
    return 10;
}

- (UIView *)wheel:(SMWheelControl *)wheel viewForSliceAtIndex:(NSUInteger)index
{
    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 150, 30)];
    label.backgroundColor = [UIColor whiteColor];
    label.text = [NSString stringWithFormat:@" %d", index];
    return label;
}

When the wheel ends snapping to the closest slice, if you added a target, then it will receive the event UIControlEventValueChanged, e.g.:

- (void)wheelDidChangeValue:(id)sender
{
    self.valueLabel.text = [NSString stringWithFormat:@"%d", self.wheel.selectedIndex];
}

The dataSource can also provide a snapping angle, i.e. the angle at which the wheel should snap to. This can be set via the optional method - (CGFloat)snappingAngleForWheel:(SMWheelControl *)wheel

Delegate

You can also implement the (hopefully self-explanatory) methods provided by SMWheelControlDelegate, i.e.:

- (void)wheelDidEndDecelerating:(SMWheelControl *)wheel;
- (void)wheel:(SMWheelControl *)wheel didRotateByAngle:(CGFloat)angle;
- (void)wheel:(SMWheelControl *)wheel didTapOnSliceAtIndex:(NSUInteger)index;

Authors

The library is based on the work of

  • Cesare Rocchi (@_funkyboy)

and currently developed by

  • Simone Civetta (@viteinfinite)
  • Martin Moizard (@MartinMoizard)

License