|ReleasedLast Release||Jan 2017|
|LOCLines of Code||3,887|
The Respoke SDK for iOS makes it easy to add live voice, video, text, and data features to your mobile app. For information on how to use the SDK, take a look at our developer documentation and sample apps here:
The Respoke iOS SDK is available to install via CocoaPods.
Add the following to your Podfile:
We welcome pull requests to improve the SDK for everyone. When submitting changes, please make sure you have run the SDK test cases before submitting and added/modified any tests that are affected by your improvements.
To run the test cases, do the following:
1) Create a Respoke developer account and define a Respoke application in the developer console. Make a note of the application ID for the Respoke Application you created.
2) Clone this repo onto your development machine.
3) Open RespokeTestCase.h and change the value of the macro
TEST_APP_ID with the Respoke application ID you received in step 1.
4) Start the web TestBot in either Chrome or Firefox as described in the section "Starting the Web TestBot" below, passing your Respoke application ID as a parameter on the URL.
5) Open the the RespokeSDK workspace in Xcode and choose Product -> Test
6) The test cases will run, displaying the results inside of Xcode. You will also see debug messages and video displayed in the web browser running the TestBot.
** Please note that since the test cases do functional testing with audio and video, it is necessary to use a physical iOS device. The iOS simulator will not be able to pass all of the tests.
The functional test cases that use RespokeCall require a specific Web application based on Respoke.js that is set up to automatically respond to certain actions that the SDK test cases perform. Because the web application will use audio and video, it requires special user permissions from browsers that support WebRTC and typically requires user interaction. Therefore it must run from either the context of a web server, or by loading the html file from the file system with specific command line parameters for Chrome.
Additionally, the Xcode test project has been set up to expect that the web application will connect to Respoke with a specific endpoint ID in the following format:
This username is the user that you are logged into your development computer with when you run the tests. This is done to avoid conflicts that can occur when multiple developers are running multiple instances of the test web application simultaneously.
To set up your system to perform these tests, do one of the following:
1) You can use command line parameters to load the test bot with Chrome tell it to use a fake audio and video source during testing. On Mac OS, the command would look like this:
$ "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome" \ --use-fake-ui-for-media-stream \ --use-fake-device-for-media-stream \ --allow-file-access-from-files \ ./RespokeSDKTests/WebTestBot/index.html &
2) Once the file has loaded, append your local username and Respoke application ID to the URL to match what Xcode will search for as the tests run:
3) Run the SDK test cases
1) Install http-server
$ sudo npm i -g http-server
2) Start http-server from the testbot directory:
$ cd RespokeSDKTests/WebTestBot/ $ http-server
3) Start Chrome using command line parameters to use fake audio/video and auto accept media permissions so that no human interaction is required:
$ /Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --use-fake-ui-for-media-stream --use-fake-device-for-media-stream
This can alternately be done with Firefox by navigating to "about:config" and then setting the "media.navigator.permission.disabled" option to TRUE
4) Open the testbot in a Chrome tab by loading http://localhost:8080/#?un=mymacusername&app_id=my-respoke-app-id
5) Run the SDK test cases
The Respoke SDK and demo applications are licensed under the MIT license. Please see the LICENSE file for details.