Realtime
Realtime is ORM framework that makes the creation of complex database structures is simple.
Features
Support Firebase Database
Firebase Realtime Database is fully supported and uses in production. If you use clean Firebase API, Realtime can help to create app quicker, herewith to apply complex structures to store data, to update UI using reactive behaviors. Realtime provides lightweight data traffic, lazy initialization of data, good distribution of data.
Support FoundationDB
FoundationDB is supported, but with some limitations, because FDB has no native observing mechanisms.
Usage
Initialization
In AppDelegate
in func application(_:didFinishLaunchingWithOptions:)
you must call code below, to configure working environment.
Now for cache policy is valid values case .noCache, .persistance
only. Cache in memory is not implemented yet.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
/// ...
/// initialize Realtime
RealtimeApp.initialize(...)
///...
return true
}
Model
To create any model data structure you can make by subclassing Object
.
You can define child properties using classes:
Object
subclasses;ReadonlyProperty
,Property
,Reference
,Relation
,ReadonlyFile
,File
;References
,Values
,AssociatedValues
, and so on; If you use lazy properties, you need implement class functionlazyPropertyKeyPath(for:)
. (Please tell me if you know how avoid it, without inheriting NSObject). This function called for each subclass, therefore you don't need call super implementation. Example:
class User: Object {
lazy var name: Property<String> = "name".property(in: self)
lazy var age: Property<Int> = "age".property(in: self)
lazy var photo: File<UIImage?> = "photo".file(in: self, representer: .png)
lazy var groups: References<RealtimeGroup> = "groups".references(in: self, elements: .groups)
lazy var scheduledConversations: Values<Conversation> = "scheduledConversations".values(in: self)
lazy var ownedGroup: Relation<RealtimeGroup?> = "ownedGroup".relation(in: self, "manager")
override class func lazyPropertyKeyPath(for label: String) -> AnyKeyPath? {
switch label {
case "name": return \User.name
case "age": return \User.age
case "photo": return \User.photo
case "groups": return \User.groups
case "ownedGroup": return \User.ownedGroup
case "scheduledConversations": return \User.scheduledConversations
default: return nil
}
}
}
let user = User(in: Node(key: "user_1"))
user.name <== "User name"
user.photo <== UIImage(named: "img")
let transaction = user.save(in: .root)
transaction.commit(with: { state, err in
/// process error
})
Properties
ReadonlyProperty - readonly stored property for any value.
Property - stored property for any value.
SharedProperty - stored property similar Property
, but uses concurrency transaction to update value. Use this property if value assumes shared access (for example 'number of likes' value).
References
Reference - stores reference on any database value. Doesn't imply referential integrity. Use it if record won't be removed or else other reason that doesn't need referential integrity.
Relation - stores reference on any database value. It creates link on side related object. On deletion related object will be deleted reference.
Files
ReadonlyFile - readonly stored property for file in Firebase Storage.
File - stored property for file in Firebase Storage.
Collections
class Some: Object {
lazy var array: Values<Object> = "some_array".values(in: self)
lazy var references: References<Object> = "some_linked_array".references(in: self, elements: .linkedObjects)
lazy var dictionary: AssociatedValues<Object> = "some_dictionary".dictionary(in: self, keys: .keyObjects)
}
Some mutable operations of collections can require isSynced
state. To achieve this state use func runObserving()
function or set property keepSynced: Bool
to true
.
References is array that stores objects as references. Source elements must locate in the same reference. On insertion of object to this array creates link on side object.
Values is array that stores objects by value in itself location.
References
, Values
mutating:
do {
let transaction = Transaction()
...
let element = Element()
try array.write(element: element, in: transaction)
try otherArray.remove(at: 1, in: trasaction)
transaction.commit { (err) in
// process error
self.tableView.reloadData()
}
} catch let e {
// process error
}
AssociatedValues is dictionary where keys are references, but values are objects. On save value creates link on side key object.
AssociatedValues
mutating:
do {
let transaction = Transaction()
...
let element = Element()
try dictionary.write(element: element, key: key, in: transaction)
try otherDictionary.remove(by: key, in: transaction)
transaction.commit { (err) in
// process error
}
} catch let e {
// process error
}
MapRealtimeCollection is immutable collection that gets elements from map function. This is the result of x.lazyMap(_ transform:) method, where x is any RealtimeCollection.
let userNames = Values<User>(in: usersNode).lazyMap { user in
return user.name
}
Operators
<==
- assignment operator. Can use to assign (or to retrieve) value to (from) any Realtime property.====
,!===
- comparison operators. Can use to compare any Realtime properties where their values conform toEquatable
protocol.??
- infix operator, that performs a nil-coalescing operation, returning the wrapped value of an Realtime property or a default value.<-
- prefix operator. Can use to convert instance ofClosure, Assign
types to explicit closure or backward.
Transactions
Transaction - object that contains all information about write transactions. Almost all data changes perform using this object. The most mutable operations just take transaction as parameter, but to create custom complex operations you can use this methods:
/// adds operation of save RealtimeValue as single value as is
func set<T: RealtimeValue & RealtimeValueEvents>(_ value: T, by node: Node)
/// adds operation of delete RealtimeValue
func delete<T: RealtimeValue & RealtimeValueEvents>(_ value: T)
/// adds operation of update RealtimeValue
func update<T: ChangeableRealtimeValue & RealtimeValueEvents & Reverting>(_ value: T)
/// method to merge actions of other transaction
func merge(_ other: Transaction)
For more details see Example project.
UI
SingleSectionTableViewDelegate - provides single section data source for UITableView with auto update. SectionedTableViewDelegate - provides sectioned data source for UITableView with auto update. CollectionViewDelegate - provides data source for UICollectionView with auto update.
delegate.register(UITableViewCell.self) { (item, cell, user, ip) in
item.bind(
user.name, { cell, name in
cell.textLabel?.text = name
},
{ err in
print(err)
}
)
}
delegate.bind(tableView)
delegate.tableDelegate = self
// data
users.changes
.listening(
onValue: { [weak tableView] (e) in
guard let tv = tableView else { return }
switch e {
case .initial: tv.reloadData()
case .updated(let deleted, let inserted, let modified, let moved):
tv.beginUpdates()
tv.insertRows(at: inserted.map({ IndexPath(row: $0, section: 0) }), with: .automatic)
tv.deleteRows(at: deleted.map({ IndexPath(row: $0, section: 0) }), with: .automatic)
tv.reloadRows(at: modified.map({ IndexPath(row: $0, section: 0) }), with: .automatic)
moved.forEach { from, to in
tv.moveRow(at: IndexPath(row: from, section: 0), to: IndexPath(row: to, section: 0))
}
tv.endUpdates()
}
},
onError: onError
)
.add(to: listeningCollector)
Forms
class User: Object {
var name: Property<String>
var age: Property<Int>
}
class FormViewController: UIViewController {
var form: Form<User>
override func viewDidLoad() {
super.viewDidLoad()
let name = Row<TextCell, Model>.inputRow(
"input",
title: Localized.name,
keyboard: .name,
placeholder: .inputPlaceholder(Localized.name),
onText: { $0.name <== $1 }
)
name.onUpdate { (args, row) in
args.view.textField.text <== args.model.name
}
let age = Row<TextCell, Model>.inputRow(
"input",
title: Localized.age,
keyboard: .numberPad,
placeholder: requiredPlaceholder,
onText: { $0.age <== $1 }
)
age.onUpdate { (args, row) in
args.view.textField.text <== args.model.age
}
let button: Row<ButtonCell, Model> = Row(reuseIdentifier: "button")
button.onUpdate { (args, row) in
args.view.titleLabel.text = Localized.login
}
button.onSelect { [unowned self] (_, row) in
self.submit()
}
let fieldsSection: StaticSection<Model> = StaticSection(headerTitle: nil, footerTitle: nil)
fieldsSection.addRow(name)
fieldsSection.addRow(age)
let buttonSection: StaticSection<Model> = StaticSection(headerTitle: nil, footerTitle: nil)
buttonSection.addRow(button)
form = Form(model: User(), sections: [fieldsSection, buttonSection])
form.tableView = tableView
form.tableDelegate = self
}
}
Local listening
To receive changes on local level use objects that conform this protocol. It has similar RxSwift interface.
public protocol Listenable {
associatedtype OutData
/// Disposable listening of value
func listening(_ assign: Assign<OutData>) -> Disposable
}
Debugging
Add debug argument 'REALTIME_CRASH_ON_ERROR' passed on launch, to catch internal errors.
JS
Also exists NodeJS module, created for Vue.js application. Source code you can found in js
folder.
Limitations
Realtime objects should not passed between threads.
Example
To run the example project, clone the repo, and run pod install
from the Example directory first.
Requirements
Xcode 9+, Swift 4.1+.
Installation
SwiftPM
.package(url: "https://github.com/k-o-d-e-n/realtime.git", .branch("master"))
Realtime is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Realtime'
Author
Koryttsev Denis, [email protected] Twitter: @K_o_D_e_N
License
Realtime is available under the MIT license. See the LICENSE file for more info.