PrimaryFlightDisplay 0.7.2

PrimaryFlightDisplay 0.7.2

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release Jul 2018
SPMSupports SPM

Maintained by Michael Koukoullis.



  • By
  • Michael Koukoullis

PrimaryFlightDisplay

CocoaPods Compatible Carthage Compatible Platform License MIT

PrimaryFlightDisplay is a Mac + iOS framework for use in ground control station and telemetry systems for micro UAVs (unmanned aerial vehicles).

The framework enables convenient embedding and animation of a primary flight display. Styles and colors are easily tuned whilst maintaining crisp graphics for any screen resolution.

Screenshot

Features

  • Artificial horizon
  • Pitch ladder
  • Bank indicator
  • Heading tape indicator
  • Airspeed / Groundspeed tape indicator
  • Altitude tape indicator
  • Crisp procedurally generated graphics
  • Highly configurable colors, sizes, and tape indicator scales
  • No library dependenices other than Apple's SpriteKit
  • Flight stack and protocol agnostic
  • Compatible with MAVLink

Requirements

  • iOS 9.0+ / Mac OS X 10.10+
  • Xcode 9.3+

Installation

Build and install the framework using Cocoapods or Carthage.

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 0.39.0+ is required to build PrimaryFlightDisplay

To integrate PrimaryFlightDisplay into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!

pod 'PrimaryFlightDisplay'

Then, run the following command:

$ pod install

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate PrimaryFlightDisplay into your Xcode project using Carthage, specify it in your Cartfile:

github "kouky/PrimaryFlightDisplay"

Run carthage update to build the framework and drag the built PrimaryFlightDisplay.framework into your Xcode project.

Usage

Construct a new PrimaryFlightDisplayView with default styles, and add it to your view hierarchy.

let flightView = PrimaryFlightDisplayView(frame: frame)
flightView.autoresizingMask = [.ViewHeightSizable, .ViewWidthSizable]
addSubview(flightView)

Send flight data to the primary flight display using the following API methods. The new flight data values will be animated immediately.

    flightView.setAttitude(rollRadians: Double(1), pitchRadians: Double(1.5))
    flightView.setHeadingDegree(Double(300))
    flightView.setAirSpeed(Double(20))
    flightView.setAltitude(Double(165))

Custom Styles

The styles for the default primary flight display are easily tuned, see Settings.swift for all tuneable styles.

See the blog post and example project MavlinkPrimaryFlightDisplay which demonstrate how to create the primary flight display in the screenshot below.

Screenshot

Example Project

MavlinkPrimaryFlightDisplay is a Mac app which demonstrates how to integrate the PrimaryFlightDisplay framework for a MAVLink speaking autopilot. Clone the repo and follow the README to get the app running and connect to your autopilot.

Contributing

Pull requests are welcome on the master branch.