|ReleasedLast Release||Dec 2014|
Maintained by Unclaimed.
|LOCLines of Code||221|
IMPORTANT: IF YOU ARE GOING TO INTEGRATE OpenUDID INSIDE A (STATIC) LIBRARY, PLEASE MAKE SURE YOU REFACTOR THE OpenUDID CLASS WITH A PREFIX OF YOUR OWN, E.G. ACME_OpenUDID. THIS WILL AVOID CONFUSION BY DEVELOPERS WHO ARE ALSO USING OpenUDID IN THEIR OWN CODE.
The project was initiated by Yann Lechelle (co-founder Appsfire) on 8/28/11
Many have joined the effort since. Please browse this github projects to discover the many contributors (discussions, code, pull requests, alternative branches, etc…)
#include "OpenUDID.h" NSString* openUDID = [OpenUDID value];
OpenUDID is a drop-in replacement for the deprecated uniqueIdentifier property of the UIDevice class on iOS (a.k.a. UDID) and otherwise is an industry-friendly equivalent for iOS and Android, and most recently Windows C# and Silverlight (see links above).
The agenda for this community driven project is to:
If you’re not already familiar with UDID’s, it’s a critical piece of information used for analytics or CRM purposes. A developer could use a UDID as a means to track how much time a user spent in his free app before upgrading to the paid version. UDIDs are also helpful for tracking the source of a download when advertising on an ad network. This is a fairly universal need in a thriving ecosystem: developers need the traceability from clicks to downloads to ensure that they pay the right price for their promotion. Proper tracking and funnel conversion is what has made the web a better place, with healthy competition and quantifiable metrics.
In the wake of Apple’s decision to deprecate UDID, some ad networks have already introduced their own proprietary solutions or worse adopted a low hanging fruit like the MAC address. The main motivation here was to find a UDID replacement not owned by any single provider, not bound to the device in the hardware sense. This open source initiative is to enable a better solution for thousands of other mobile app developers.
Equivalent OpenUDID systems on Blackberry, other platforms, etc...