Odeum
Odeum is a simple iOS Video player library with basic control
Example
To run the example project, clone the repo, and run pod install
from the Example directory first.
Requirements
- Swift 5.0 or higher
- iOS 10.0 or higher
Installation
Cocoapods
Odeum is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Odeum'
Swift Package Manager from XCode
- Add it using XCode menu File > Swift Package > Add Package Dependency
- Add https://github.com/hainayanda/Odeum.git as Swift Package URL
- Set rules at version, with Up to Next Major option and put 1.2.8 as its version
- Click next and wait
Swift Package Manager from Package.swift
Add as your target dependency in Package.swift
dependencies: [
.package(url: "https://github.com/hainayanda/Odeum.git", .upToNextMajor(from: "1.2.8"))
]
Use it in your target as Odeum
.target(
name: "MyModule",
dependencies: ["Odeum"]
)
Author
Nayanda Haberty, [email protected]
License
Odeum is available under the MIT license. See the LICENSE file for more info.
Usage
Using Odeum is very easy. You could see the sample project or just read this documentation.
Since odeum player is subclass of UIView
. adding player is same like adding simple UIView
:
var odeumPlayer = OdeumPlayerView()
view.addSubview(odeumPlayer)
Is up to you how you want it to be framed, using NSLayoutConstraints
or by manually framing it.
You could also add it using storyboard or XIB. Just use UIView
and set its CustomClass
to be OdeumPlayerView
.
To play the player, just add URL:
odeumPlayer.play(url: myURL)
there are methods to manipulate video playing in odeum:
func set(url: URL)
to set url but not automatically play the videofunc play()
to play the video if video is ready to playfunc play(url: URL)
to set url and automatically play it if video is readyfunc pause()
to pause the videofunc set(mute: Bool)
to mute or unmute the videofunc forward(by second: TimeInterval) -> Bool
to forward a video by givenTimeInterval
func replay(by second: TimeInterval) -> Bool
to rewind a video by givenTimeInterval
func goFullScreen()
to go to full screenfunc dismissFullScreen()
to dismiss full screenfunc removeVideo()
to stop and remove video from video player
All those functions will run automatically on the player control hover buttons
Delegate
You could observe event and control tap behavior in the OdeumPlayerView by give them delegate:
public protocol OdeumPlayerViewDelegate: class {
func odeumDidPlayVideo(_ player: OdeumPlayerView)
func odeumDidPauseVideo(_ player: OdeumPlayerView)
func odeumViewControllerToPresentFullScreen(_ player: OdeumPlayerView) -> UIViewController
func odeumDidGoToFullScreen(_ player: OdeumPlayerView)
func odeumDidDismissFullScreen(_ player: OdeumPlayerView)
func odeumDidMuted(_ player: OdeumPlayerView)
func odeumDidUnmuted(_ player: OdeumPlayerView)
func odeum(_ player: OdeumPlayerView, forwardedBy interval: TimeInterval)
func odeum(_ player: OdeumPlayerView, rewindedBy interval: TimeInterval)
func odeumDidBuffering(_ player: OdeumPlayerView)
func odeumDidFinishedBuffering(_ player: OdeumPlayerView)
func odeum(_ player: OdeumPlayerView, progressingBy percent: Double)
func odeum(_ player: OdeumPlayerView, shouldShowOnTapWhen appearance: OdeumPlayerView.ControlAppearanceState) -> Bool
func odeum(_ player: OdeumPlayerView, shouLdHideOnTapWhen appearance: OdeumPlayerView.ControlAppearanceState) -> Bool
}
All the methods are optional
PlayerControl
If the user taps the video player, it will show PlayerControlView
which will control how the video will be played in OdeumPlayerView
. You could also change the icon of the PlayerControlView
:
odeumPlayer.playerControl.set(icon: myIcon, for: ReplayStep.fiveSecond)
the states are:
public enum PlayState {
case played
case paused
}
public enum AudioState {
case mute
case unmute
}
public enum ReplayStep {
case fiveSecond
case tenSecond
case thirtySecond
}
public enum ForwardStep {
case fiveSecond
case tenSecond
case thirtySecond
}
public enum FullScreenState {
case fullScreen
case minimize
}
To change the replay step and audio state time interval, you could assign it directly on playerControl
:
odeumPlayer.playerControl.forwardStep = .thirtySecond
odeumPlayer.playerControl.replayStep = .thirtySecond
Contribute
You know how, just clone and do pull request