TestsTested | ✗ |
LangLanguage | Obj-CObjective C |
License | MIT |
ReleasedLast Release | Jan 2015 |
Maintained by Orta Therox.
Use your keyboard in the iOS simulator with a pleasant API.
Set this to be the default UIApplication class in your main.m - when you use your app within the simulator you will have the ability to perform actions when you use the keyboard without the need for a textfield.
To use a custom UIApplication subclass you need to change the third argument
to the main method to be this ORKeyboardReactingApplication
. You can reliably leave that in for release as any non-simulator builds will only compile to an empty UIApplication subclass.
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv,
NSStringFromClass([ORKeyboardReactingApplication class]),
NSStringFromClass([ORAppDelegate class]));
}
}
Then in your application:
// Block syntax
[ORKeyboardReactingApplication registerForCallbackOnKeyDown:@"a" :^{
NSLog(@"Hey there 'a' - how're you doing?");
}];
// Target-Action syntax
[ORKeyboardReactingApplication registerForSelectorOnKeyDown:@"d" target:self action:@selector(switchDColours)];
And you're done.
Would love PRs with these features