MaterialDesignWidgets 0.1.1

MaterialDesignWidgets 0.1.1

Maintained by Michael Ho.



  • By
  • Michael Ho

Material Design Widgets - Lightweight

This framework give you full flexibility to apply any material design widget you would like to use in your app! Please see below steps if you only need to use one or two of the entire package widgets.

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Overview Overview Dark

You may download MaterialDesignWidgetsDemo to see how its used in your app.

Key Features

  • A full package of material design widgets that you'll need to upgrade your app's visual.
  • Widget classes are made to be open, which gives you flexibility to create your own.
  • Instead of pull down the entire package, you can also copy the source of any widget you need independently.
  • If you decide to just use one of the widgets, you can follow below usage for instructions on which files you need for that specific widget.

Requirements

  • Swift 5.0
  • iOS 11.0+

Usage

Buttons

Required Files:

  • RippleLayer.swift
  • MaterialButton.swift

Normal Button

let btnSample1 = MaterialButton(text: "Sample1", cornerRadius: 15.0)
let btnSample2 = MaterialButton(text: "Sample2", textColor: .black, bgColor: .white)
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Loading Button

let btnLoading = MaterialButton(text: "Loading Button", cornerRadius: 15.0)
loadingBtn.addTarget(self, action: #selector(tapLoadingButton(sender:)), for: .touchUpInside)

@objc func tapLoadingButton(sender: MaterialButton) {
    sender.isLoading = !sender.isLoading
    sender.isLoading ? sender.showLoader(userInteraction: true) : sender.hideLoader()
}
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Shadow Button

let btnShadow = MaterialButton(text: "Shadow Button", cornerRadius: 15.0, withShadow: true)
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Vertical Aligned Button

let img = UIImage(named: "Your image name")
let btnV = MaterialVerticalButton(icon: img, title: "Fill", foregroundColor: .black, bgColor: .white)
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Segmented Control

Required File - MaterialSegmentedControl.swift

Filled

let sgFilled = MaterialSegmentedControl(selectorStyle: .fill, fgColor: .black, selectedFgColor: .white, selectorColor: .black, bgColor: .lightGray)
// Below is styling, you can write your own.
sgFilled.backgroundColor = .lightGray
sgFilled.setCornerBorder(cornerRadius: 18.0)
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Outline

let sgOutline = MaterialSegmentedControl(selectorStyle: .outline, fgColor: .black, selectedFgColor: .black, selectorColor: .black, bgColor: .white)
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Line Text

let sgLine = MaterialSegmentedControl(selectorStyle: .line, fgColor: .black, selectedFgColor: .black, selectorColor: .black, bgColor: .white)
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Line Icon

let sgLineIcon = MaterialSegmentedControl(selectorStyle: .line, fgColor: .black, selectedFgColor: .black, selectorColor: .gray, bgColor: .white)
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Append Normal Segment

for i in 0..<3 {
    segCtrl.appendSegment(text: "Segment \(i)", textColor: .gray, bgColor: .clear, cornerRadius: radius)
}

Append Icon Segment

let icons = [yourImage1, yourImage2, yourImage3]
for i in 0..<3 {
    sgLineIcon.appendIconSegment(icon: icons[i], preserveIconColor: true, rippleColor: .clear, cornerRadius: 0.0)
}

Add Value Change Listener

segCtrl.addTarget(self, action: #selector(yourSegmentedControlValueChangeMethod), for: .valueChanged)

TextField

Required files:

  • RippleLayer.swift
  • MaterialTextField.swift
let textField = MaterialTextField(hint: "TextField", textColor: .black, bgColor: .white)
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Loading Indicator

Required file - MaterialLoadingIndicator.swift

let indicatorBlack = MaterialLoadingIndicator(radius: 15.0, color: .black)
indicatorBlack.startAnimating()
let indicatorGray = MaterialLoadingIndicator(radius: 15.0, color: .gray)
indicatorGray.startAnimating()
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Installation

MaterialDesignWidgets is available through CocoaPods. To install it, simply add the following line to your Podfile:

$ pod 'MaterialDesignWidgets'

If you don't use CocoaPods, you can download the entire project then drag and drop all the classes and use them in your project.

Credits