Layout
Layout is a native Swift framework for implementing iOS user interfaces using XML template files and runtime-evaluated expressions. It is intended as a more-or-less drop-in replacement for Nibs and Storyboards, but offers a number of advantages such as human-readable templates and live editing.
- Introduction
- Usage
- Expressions
- Standard Components
- Custom Components
- Advanced Topics
- Example Projects
- LayoutTool
- Xcode Extension
- FAQ
Introduction
Why?
Layout seeks to solve a number of issues that make Storyboards unsuitable for large, collaborative projects, including:
- Proprietary, undocumented format
- Poor composability and reusability
- Difficult to apply common style elements and metric values without copy-and-paste
- Hard for humans to read, and consequently hard to resolve merge conflicts
- Limited WYSIWYG capabilities
Layout also includes a replacement for AutoLayout that aims to be:
- Simpler to use for basic layouts
- More intuitive and readable for complex layouts
- More deterministic and simpler to debug
- More performant (at least in theory :-))
To find out more about why we built Layout, and the problems it addresses, check out this article.
How?
Layout introduces a new node hierarchy for managing views, similar to the "virtual DOM" used by React Native.
Unlike UIViews (which use NSCoding for serialization), Layout nodes can be deserialized from a lightweight, human-readable XML format, and also offer a concise API for programmatically generating view layouts in code when you don't want to use a separate resource file.
View properties are specified using expressions, which are pure functions that are stored as strings and evaluated at runtime. Now, I know what you're thinking - stringly-typed code is horrible! - but Layout's expressions are strongly-typed, and designed to fail early, with detailed error messages to help you debug.
Layout is designed to work with ordinary UIKit components, not to replace or reinvent them. Layout-based views can be embedded inside Nibs and Storyboards, and Nib and Storyboard-based views can be embedded inside Layout-based views and view controllers, so there is no need to rewrite your entire app if you want to try using Layout.
Usage
Installation
Layout is provided as a standalone Swift framework that you can use in your app. It works with Swift 3.2 and 4.0, and is not tied to any particular package management solution.
To install Layout using CocoaPods, add the following to your Podfile:
pod 'Layout', '~> 0.6'
To install using Carthage, add this to your Cartfile:
github "schibsted/Layout" ~> 0.6
Dependencies
Layout has no external dependencies. It makes use of the Expression and Sprinter frameworks internally, but these have been included inside the Layout module as part of the source distribution, so there is no need to include them separately.
Because Expression and Sprinter are inside the Layout namespace, you can safely use Layout in a project that is already using another copy of either of these frameworks.
Integration
The primary API exposed by Layout is the LayoutNode
class. Create a layout node as follows:
let node = LayoutNode(
view: UIView.self,
expressions: [
"width": "100%",
"height": "100%",
"backgroundColor": "#fff",
],
children: [
LayoutNode(
view: UILabel.self,
expressions: [
"width": "100%",
"top": "50% - height / 2",
"textAlignment": "center",
"font": "Courier bold 30",
"text": "Hello World",
]
)
]
)
This example code creates a centered UILabel
inside a UIView
with a white background that will stretch to fill its superview once mounted.
For simple views, creating the layout in code is a convenient solution that avoids the need for an external file. But the real power of the Layout framework comes from the ability to specify layouts using external XML files, because it allows for live reloading, which can significantly reduce development time.
The equivalent XML markup for the layout above is:
<UIView
width="100%"
height="100%"
backgroundColor="#fff">
<UILabel
width="100%"
top="50% - height / 2"
textAlignment="center"
font="Courier bold 30"
text="Hello World"
/>
</UIView>
Most built-in iOS views should already work when used as a Layout XML element. For custom views, you may need to make a few minor changes for full Layout-compatibility. See the Custom Components section below for details.
To mount a LayoutNode
inside a view or view controller, the simplest approach is to create a UIViewController
subclass and add the LayoutLoading
protocol. You can then use one of the following three options to load your layout:
class MyViewController: UIViewController, LayoutLoading {
public override func viewDidLoad() {
super.viewDidLoad()
// Option 1 - create a layout programmatically
self.layoutNode = LayoutNode( ... )
// Option 2 - load a layout synchronously from a bundled XML file
self.loadLayout(named: ... )
// Option 3 - load a layout asynchronously from an XML file URL
self.loadLayout(withContentsOfURL: ... ) { error in
...
}
}
}
Use option 1 for layouts generated in code. Use option 2 for XML layout files located inside the application resource bundle.
Option 3 can be used to load a layout from an arbitrary URL, which can be either a local file or remotely-hosted. This is useful if you need to develop directly on a device, because you can host the layout file on your Mac and then connect to it from the device to allow reloading of changes without recompiling the app. It's also potentially useful in production for hosting layouts in some kind of CMS system.
Note: The loadLayout(withContentsOfURL:)
method offers limited control over caching, etc. so if you intend to host your layout files remotely, it may be better to download the XML to a local cache location first and then load it from there.
Editor Support
You can edit Layout XML files directly in Xcode, but you will probably miss having autocomplete for view properties. There is currently no way to provide autocomplete support in Xcode, however Layout does now include support for the popular Sublime Text editor.
To install Layout autocompletion in Sublime Text:
- Go to
Preferences > Browse Packages…
, which will open the Packages directory in the Finder - Copy the
layout.sublime-completions
file from the Layout repository intoPackages/User
Autocomplete for standard UIKit views, view controllers and properties will now be available for xml files edited in Sublime Text.
There is currently no way to automatically generate autocomplete suggestions for custom views or properties, but you could manually add these to the layout.sublime-completions
file.
We hope to add support for other editors in future. If you are interested in contributing to this effort, please create an issue on Github to discuss it.
Live Reloading
Layout provides a number of helpful features to improve your development productivity, most notably the Red Box debugger and the live reloading feature.
When you load an XML layout file in the iOS Simulator, the Layout framework will attempt to find the original source XML file for the layout and load that instead of the static version bundled into the compiled app.
This means that you can make changes to your XML file and then reload it without recompiling the app or restarting the simulator.
Note: If multiple source files match the bundled file name, you will be asked to choose which one to load. See the Ignore File section below if you need to exclude certain files from the search process.
You can reload your XML files at any time by pressing Cmd-R in the simulator (not in Xcode itself, as that will recompile the app). Layout will detect that key combination and reload the XML.
Note: This only works for changes you make to your layout XML files, or in your Localizable.strings
file, not for Swift code changes in your view controller, or other resources such as images.
The live reloading feature, combined with the graceful handling of errors, means that it should be possible to do most of your interface development without needing to recompile the app.
Debugging
If the Layout framework throws an error during XML parsing, mounting, or updating, it will display the Red Box, which is a full-screen overlay that displays the error message along with a reload button.
For non-critical errors (e.g. using a deprecated API) Layout will display a yellow warning bar at the bottom of the screen, which can be dismissed with a tap.
Thanks to the live reloading feature, many bugs (e.g. syntax errors or misnamed properties) can be fixed without recompiling the app. Once you have fixed the bug, pressing reload (or Cmd-R) will dismiss any warnings or errors and reload the layout XML file.
The Red Box interface is managed by the LayoutConsole
singleton. This exposes static methods to show and hide the console, along with an isEnabled
property to enable or disable the console programmatically. By default, the console is enabled for debug builds and disabled for release, but if you need to override this setting at runtime you can do so.
If the LayoutConsole
is disabled, errors and warnings will be printed to the Xcode console instead.
Constants
Static XML is all very well, but most app content is dynamic. Strings, images, and even layouts themselves need to change at runtime based on user-generated content, the current locale, etc.
LayoutNode
provides two mechanisms for passing dynamic data to the layout, which can then be referenced inside your expressions: constants and state.
Constants - as the name implies - are values that remain constant for the lifetime of the LayoutNode
. These values don't need to be constant for the lifetime of the app, but changing them means re-creating the LayoutNode
and its associated view hierarchy from scratch. The constants dictionary is passed into the LayoutNode
initializer, and can be referenced by any expression in that node or any of its children.
A good use for constants would be localized strings, or something like colors or fonts used by the app UI theme. These are things that never (or rarely) change during the lifecycle of the app, so it's acceptable that the view hierarchy must be torn down in order to reset them.
Here is how you would pass some constants to your XML-based layout:
loadLayout(
named: "MyLayout.xml",
constants: [
"title": NSLocalizedString("homescreen.title", message: ""),
"titleColor": UIColor.primaryThemeColor,
"titleFont": UIFont.systemFont(ofSize: 30),
]
)
And how you might reference them in the XML:
<UIView ... >
<UILabel
width="100%"
textColor="titleColor"
font="{titleFont}"
text="{title}"
/>
</UIView>
You may have noticed that the title
and titleFont
constants are surrounded by {...}
braces, but the titleColor
constant isn't. This is explained in the Strings and Fonts subsections below.
You will probably find that some constants are common to every layout in your application, for example if you have constants representing standard spacing metrics, fonts or colors. It would be annoying to have to repeat these everywhere, but the lack of a convenient way to merge dictionaries in Swift (as of version 3.0) makes it painful to use a static dictionary of common constants as well.
For this reason, the constants
argument of LayoutNode
's initializer is actually variadic, allowing you to pass multiple dictionaries, which will be merged automatically. This makes it much more pleasant to combine a global constants dictionary with a handful of custom values:
let extraConstants: [String: Any] = [
...
]
loadLayout(
named: "MyLayout.xml",
constants: globalConstants, extraConstants, [
"title": NSLocalizedString("homescreen.title", message: ""),
"titleColor": UIColor.primaryThemeColor,
"titleFont": UIFont.systemFont(ofSize: 30),
]
)
State
For more dynamic layouts, you may have properties that need to change frequently (perhaps even during an animation), and recreating the entire view hierarchy to change these is not very efficient. For these properties, you can use state. State works in much the same way as constants, except you can update the state after the LayoutNode
has been initialized:
loadLayout(
named: "MyLayout.xml",
state: [
"isSelected": false,
...
],
constants: [
"title": ...
]
)
func setSelected() {
self.layoutNode?.setState([
"isSelected": true
])
}
Note that you can use both constants and state in the same Layout. If a state variable has the same name as a constant, the state variable takes precedence. As with constants, state variables can be passed in at the root node of a hierarchy and accessed by any child node. If children in the hierarchy have their own constants or state variables, these will take priority over values set on their parent.
Although state can be updated dynamically, all state variables referenced in the layout must have been given a value before the LayoutNode
is first mounted/updated. It's generally a good idea to set default values for all state variables when you first initialize the node.
Calling setState()
on a LayoutNode
after it has been created will trigger an update. The update causes all expressions in that node and its children to be re-evaluated. In future it may be possible to detect if parent nodes are indirectly affected by the state changes of their children and update them too, but currently that is not implemented.
In the example above, we've used a dictionary to store the state, but LayoutNode
supports the use of arbitrary objects for state. A really good idea for layouts with complex state requirements is to use a struct
. When you set the state using a struct
or class
, Layout uses Swift's introspection features to compare changes and determine if an update is necessary.
Internally the LayoutNode
still just treats the struct as a dictionary of key/value pairs, but you get to take advantage of compile-time type validation when manipulating your state programmatically in the rest of your program:
struct LayoutState {
let isSelected: Bool
}
loadLayout(
named: "MyLayout.xml",
state: LayoutState(isSelected: false),
constants: [
"title": ...
]
)
func setSelected() {
self.layoutNode?.setState(LayoutState(isSelected: true))
}
When using a state dictionary, you do not have to pass every single property each time you set the state. If you are only updating a subset of properties, it is fine to pass a dictionary with only those key/value pairs. (This is not the case if you are using a struct, but don't worry - this is only a convenience feature, and makes little or no difference to performance.):
loadLayout(
named: "MyLayout.xml",
state: [
"value1": 5,
"value2": false,
]
)
func setSelected() {
self.layoutNode?.setState(["value1": 10]) // value2 retains its previous value
}
Actions
For any non-trivial view you will need to bind actions from controls in your view hierarchy to your view controller, and communicate user actions back to the view.
You can define actions on any UIControl
subclass using actionName="methodName"
in your XML, for example:
<UIButton touchUpInside="wasPressed"/>
There is no need to specify a target - the action will be automatically bound to the first matching method encountered in the responder chain. If no matching method is found, Layout will display an error.
Note: The error will be shown when the node is mounted, not deferred until the button is pressed, as it would be for actions bound using Interface Builder.
func wasPressed() {
...
}
The action's method name follows the Objective-C selector syntax conventions, so if you wish to pass the button itself as a sender, use a trailing colon in the method name:
<UIButton touchUpInside="wasPressed:"/>
Then the corresponding method can be implemented as:
func wasPressed(_ button: UIButton) {
...
}
Action expressions are treated as strings, and like other string expressions they can contain logic to produce a different value depending on the layout constants or state. This is useful if you wish to toggle the action between different methods, e.g.
<UIButton touchUpInside="{isSelected ? 'deselect:' : 'select:'}"/>
In this case, the button will call either the select(_:)
or deselect(_:)
methods, depending on the value of the isSelected
state variable.
Outlets
When creating views inside a Nib or Storyboard, you typically create references to individual views by using properties in your view controller marked with the @IBOutlet
attribute, and Layout can utilize the same system to let you reference individual views in your hierarchy from code.
To create an outlet binding for a layout node, declare a property of the correct type on your view controller, and then reference it using the outlet
constructor argument for the LayoutNode
:
class MyViewController: UIViewController, LayoutLoading {
@objc var labelNode: LayoutNode? // outlet
public override func viewDidLoad() {
super.viewDidLoad()
self.layoutNode = LayoutNode(
view: UIView.self,
children: [
LayoutNode(
view: UILabel.self,
outlet: #keyPath(self.labelNode),
expressions: [ ... ]
)
]
)
}
}
In this example we've bound the LayoutNode
containing the UILabel
to the labelNode
property. A few things to note:
- There's no need to use the
@IBOutlet
attribute for youroutlet
property, but you can do so if you feel it makes the purpose clearer. If you do not use@IBOutlet
, you will need to use@objc
to ensure the property is visible to Layout at runtime. - The type of the
outlet
property can be eitherLayoutNode
or aUIView
subclass that's compatible with the view managed by the node. The syntax is the same in either case - the type will be checked at runtime, and an error will be thrown if it doesn't match up. - In the example above we have used Swift's
#keyPath
syntax to specify theoutlet
value, for better static validation. This is recommended, but not required. - The
labelNode
outlet in the example has been marked as Optional. It is common to use Implicitly Unwrapped Optionals (IUOs) when defining IBOutlets, and that will work with Layout too, but it will result in a hard crash if you make a mistake in your XML and then try to access the outlet. Using regular Optionals means XML errors can be trapped and fixed without restarting the app.
To specify outlet bindings when using XML templates, use the outlet
attribute:
<UIView>
<UILabel
outlet="labelNode"
text="Hello World"
/>
</UIView>
In this case we lose the static validation provided by #keyPath
, but Layout still performs a runtime check and will throw a graceful error in the event of a typo or type mismatch, rather than crashing.
Outlets can also be set using an expression instead of a literal value. This is useful if you wish to pass the outlet in to the template via a parameter, for example:
<UIView>
<param name="labelOutlet" type="String"/>
<UILabel
outlet="{labelOutlet}"
text="Hello World"
/>
</UIView>
The type of the parameter in this case must be String
, and not UILabel
as you might expect. The reason for this is that the outlet is a keyPath that references a property of the layout's owner (typically a view controller), not a direct reference to the view itself.
Note: Outlet expressions must be set using a constant or literal value, and cannot be changed once set. Attempting to set the outlet using a state variable or other dynamic value will result in an error.
Delegates
Another commonly-used feature in iOS is the delegate pattern. Layout also supports this, but it does so in an implicit way that may be confusing if you aren't expecting it.
When loading a Layout XML file, or a programmatically-created LayoutNode
hierarchy into a view controller, the views will be scanned for delegate properties and these will be automatically bound to the controller if it conforms to the specified protocol.
So for example, if your layout contains a UIScrollView
, and your view controller conforms to the UIScrollViewDelegate
protocol, then the view controller will automatically be attached as the delegate for the view controller:
class MyViewController: UIViewController, LayoutLoading, UITextFieldDelegate {
var labelNode: LayoutNode!
public override func viewDidLoad() {
super.viewDidLoad()
self.layoutNode = LayoutNode(
view: UIView.self,
children: [
LayoutNode(
view: UITextField.self, // delegate is automatically bound to MyViewController
expressions: [ ... ]
)
]
)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return false
}
}
There are a few caveats however:
-
This mechanism currently only works for properties called "delegate" or "dataSource", or which are suffixed with "Delegate" or "DataSource" (e.g. "dragDelegate"). This is the standard convention used by UIKit components, but if you have custom controls that use a different naming convention for delegates, they won't be bound automatically and you will need to bind them programmatically.
-
The binding mechanism relies on Objective-C runtime protocol detection, so it won't work for Swift protocols that aren't
@objc
-compliant. -
If you have multiple views in your layout that all use the same delegate protocol, e.g. several
UIScrollView
s or severalUITextField
s, then they will all be bound to the view controller. If you are only interested in receiving events from some views and not others, you can either add logic inside the delegate methods to determine which view is calling them, or explicitly disable thedelegate
properties of those views by setting them tonil
:
<UITextField delegate="nil"/>
You can also set the delegate to a specific object by passing a reference to it as a state variable or constant and then referencing that in your delegate expression:
self.layoutNode = LayoutNode(
view: UIView.self,
constants: [
"fieldDelegate": someDelegate
],
children: [
LayoutNode(
view: UITextField.self,
expressions: [
"delegate": "fieldDelegate"
]
)
]
)
Note: There is currently no safe way to explicitly bind a delegate to the layoutNode's owner class. Attempting to pass self
as a constant or state variable will result in a retain cycle (which is why owner-binding is done implicitly rather than manually).
Animation
UIKit has great support for animation, and naturally you'll want to include animations in your Layout-based interfaces, so how do you handle animation in Layout?
There are three basic types of animation in iOS:
- Block-based animations, using
UIView.animate()
. Normally you would use this in UIKit by setting view properties and/or AutoLayout constraints inside an animation block. In Layout you should callsetState()
inside an animation block to implicitly animate any changes resulting from the state change:
UIView.animate(withDuration: 0.4) {
self.layoutNode?.setState([...])
}
- Animated setters. Some properties of UIViews have an animated setter variant that automatically applies an animation when called. For example, calling
UISwitch.setOn(_:animated:)
will animate the state of the switch, whereas setting theon
property directly will update it immediately. Layout does not expose thesetOn(_:animated:)
method in XML, however if you have an expression for<UISwitch isOn="onState"/>
then you can cause it to be updated with an animation by callingsetState(_:animated:)
:
self.layoutNode?.setState(["onState": true], animated: true)
Using the animated
argument of setState()
will implicitly call the animated variant of the setter for any property that is affected by the update. Properties that don't support animation will be set as normal.
- User-driven animation. Some animation effects are controlled by the user dragging or scrolling. For example, you might have a parallax effect when scrolling that causes several views to move in various directions or speeds in sync with the scroll. To implement this kind of animation in Layout, call
setState()
inside the scroll or gesture handler, passing any parameters needed for the expressions that position the animated views. You can either implement the animation logic in Swift and pass the results as a state, or compute the animation state using expressions in your Layout XML - whichever works best for your use-case, e.g.
<UIView alpha="max(0, min(1, (position - 50) / 100))"/>
func scrollViewDidScroll(_ scrollView: UIScrollView) {
self.layoutNode?.setState(["position": scrollView.contentOffset.y])
}
Safe Area Insets
iOS 11 introduced the concept of the safe area - a generalization of the top and bottom layout guides that were provided before for insetting content to account for status, navigation and tool/tab bars.
In order to prevent you from needing to include conditional compilation logic in your templates, Layout makes the iOS 11 safeAreaInsets
property available across all iOS versions (falling back to using layout guides as the underlying implementation on iOS 10 and earlier).
To position a view inside the safe area of its parent, you could write:
<UIView
top="parent.safeAreaInsets.top"
left="parent.safeAreaInsets.left"
bottom="100% - parent.safeAreaInsets.bottom"
right="100% - parent.safeAreaInsets.right"
/>
Note: The value for safeAreaInsets
exposed by Layout differs slightly from the documented behavior for UIView.safeAreaInsets
:
Apple states that the safeAreaInsets
value accounts for the status bar and other UI such as navigation or toolbars, but only for the root view of a view controller. For subviews, the insets reflect only the portion of the view that is covered by those bars, so for a small view in the middle of the screen, the insets would always be zero since the toolbars or iPhone X notch would never overlap this view.
For Layout, this approach creates problems, as your view frame may depend on the safeAreaInsets
value, which would in turn be affected by the frame, creating a cyclic dependency. Rather than try to resolve this recursively, Layout always returns insets relative to the current view controller, so even for subviews that do not overlap the screen edges, the value of safeAreaInsets
will be the same as for the root view.
UIScrollView
derives its insets automatically on iOS 11, but this behavior differs from iOS 10. To achieve consistent behavior, you can set the contentInsetAdjustmentBehavior
property to never
, and then set the contentInset
manually:
<UIScrollView
contentInsetAdjustmentBehavior="never"
contentInset="parent.safeAreaInsets"
scrollIndicatorInsets.top="parent.safeAreaInsets.top"
scrollIndicatorInsets.bottom="parent.safeAreaInsets.bottom"
/>
To simplify backwards compatibility, as with the safeAreaInsets
property itself, Layout permits you to set contentInsetAdjustmentBehavior
on any iOS version, however the value is ignored on iOS versions earlier than 11.
Legacy Layout Mode
You may have seen references in the code or documentation to the LayoutNode.useLegacyLayoutMode
. In the original design of Layout, the right
and bottom
expressions were specified relative to the top-left corner of the view, rather than relative to their respective edges as you might expect.
Version 0.6.22 of Layout introduces a new layout mode where bottom
and right
expressions are relative to the bottom
and right
edges, which is more intuitive for users familiar with CSS or AutoLayout, and is also more consistent with the way that the leading
and trailing
expressions work.
To avoid breaking compatibility with existing Layout projects, you must explicitly opt-in to the new layout mode by setting LayoutNode.useLegacyLayoutMode = false
in your application code. This is a global property so it only needs to be set once. A good place to do this is in the application(_:didFinishLaunchingWithOptions:)
method of your AppDelegate
:
import UIKit
import Layout
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_: UIApplication, didFinishLaunchingWithOptions _: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// enable Layout's new layout mode
LayoutNode.useLegacyLayoutMode = false
// other setup code
...
}
}
In a future version of Layout, the new layout mode will become the default and the legacy layout mode will eventually be removed, so it's a good idea to begin migrating your templates now!
Expressions
The most important feature of the LayoutNode
class is its built-in support for parsing and evaluating expressions. The implementation of this feature is built on top of the Expression framework, but Layout adds a number of extensions in order to support UIKit types and layout-specific logic.
Expressions can be simple, hard-coded values such as "10", or more complex expressions such as "width / 2 + someConstant". The available operators and functions to use in an expression depend on the name and type of the property being expressed, but all expressions support the standard decimal math and boolean operators and functions that you find in most C-family programming languages. You can also extend Layout with custom functions (see the Functions section below).
Expressions in a LayoutNode
can reference constants and state passed in to the node or any of its parents. They can also reference the values of any other expression defined on the node, or any supported property of the view:
5 + width / 3
isSelected ? blue : gray
min(width, height)
a >= b ? a : b
pi / 2
Additionally, a node can reference properties of its parent node using parent.someProperty
, or of its immediate sibling nodes using previous.someProperty
and next.someProperty
:
<UIView>
<UILabel text="Foo"/>
<!-- this label will be 20pts below its previous sibling -->
<UILabel
top="previous.bottom + 20"
text="Bar"
/>
</UIView>
To reference a node that is not an immediate sibling, you can give the node an id
attribute, and then reference that node using #
followed by the id:
<UIView>
<UILabel id="first" left="20" text="Foo"/>
<UILabel right="20" text="Bar"/>
<!-- this label will be aligned with the first label -->
<UILabel
left="#first.left"
top="previous.bottom + 20"
text="Bar"
/>
</UIView>
Layout Properties
The set of expressible properties available to a LayoutNode
depends on the view type, but every node supports the following properties at a minimum:
top
left
bottom
right
leading
trailing
width
height
center.x
center.y
Note: see the Legacy Layout Mode section for an important note about the right
and bottom
layout properties.
These are numeric values (measured in screen points) that specify the frame for the view. In addition to the standard operators, all of these properties allow values specified in percentages:
<UIView right="50%"/>
Percentage values are relative to the width or height of the parent LayoutNode
(or the superview, if the node has no parent). The expression above is typically equivalent to writing the following (unless the parent is a UIScrollView
, in which case the contentInset
and safe area are also taken into account):
<UIView right="parent.width / 2">
Additionally, the width
and height
properties can make use of a virtual variable called auto
. The auto
variable equates to the content width or height of the node, which is determined by a combination of three things:
- The
intrinsicContentSize
property of the native view (if specified) - Any AutoLayout constraints applied to the view by its (non-Layout-managed) subviews
- The enclosing bounds for all the children of the node.
If a node has no children and no intrinsic size, auto
is usually equivalent to 100%
, depending on the view type.
Though entirely written in Swift, the Layout library makes heavy use of the Objective-C runtime to automatically generate property bindings for any type of view. The available properties therefore depend on the type of view that is passed into the LayoutNode
constructor (or the name of the XML node, if you are using XML layouts).
Only types that are visible to the Objective-C runtime can be detected automatically. Fortunately, since UIKit is an Objective-C framework, most view properties work just fine. For ones that don't, it is possible to manually expose these using an extension on the view (this is covered below under Advanced Topics).
Because it is possible to pass in arbitrary values via constants and state, Layout supports referencing almost any type of value inside an expression, even if there is no way to express it as a literal.
Expressions are strongly-typed, so passing the wrong type of value to a function or operator or returning the wrong type from an expression will result in an error. Where possible, these type checks are performed when the node is first mounted, so that the error is surfaced immediately.
The following types of property are given special treatment in order to make it easier to specify them using an expression string:
Geometry
Because Layout manages the view frame automatically, direct manipulation of the view's frame
or bounds
is not permitted - you should use the top
, left
, bottom
, right
, leading
, trailing
, width
, height
, center.x
and center.y
expressions instead. However, there are other geometric properties that do not directly affect the frame, and many of these are available to be set via expressions, for example:
- contentSize
- contentInset
- layer.transform
These properties are not simple numbers, but structs containing several packed values. So how can you manipulate these with Layout expressions?
Firstly, almost any property type can be set using a constant or state variable, even if there is no way to define a literal value for it in an expression. So for example, the following code will set the layer.transform
even though Layout has no way to specify a literal CATransform3D
struct in an expression:
loadLayout(
named: "MyLayout.xml",
state: [
"flipped": true
],
constants: [
"identityTransform": CATransform3DIdentity,
"flipTransform": CATransform3DMakeScale(1, 1, -1)
]
)
<UIView layer.transform="flipped ? flipTransform : identityTransform"/>
Secondly, for many geometric struct types, such as CGPoint
, CGSize
, CGRect
, CGAffineTransform
and UIEdgeInsets
, Layout has built-in support for directly referencing the member properties in expressions. To set the top contentInset
value for a UIScrollView
, you could use:
<UIScrollView contentInset.top="safeAreaInsets.top + 10"/>
And to explicitly set the contentSize
, you could use:
<UIScrollView
contentSize.width="200%"
contentSize.height="auto + 20"
/>
Note: %
and auto
are permitted inside contentSize.width
and contentSize.height
, just as they are for width
and height
, but percentages refer to the view's own frame size, not its parent. Percentage sizes inside a UIScrollView
also account for the contentInset
, so 100% should fill the view's content area without scrolling.
Layout also supports virtual keyPath properties for manipulating CATransform3D
(as documented here), and makes equivalent properties available for CGAffineTransform
too. That means you can perform operations like rotating or scaling a view directly in your Layout XML without needing to do any matrix math:
<UIView transform.rotation="pi / 2"/>
<UIView transform.scale="0.5"/>
<UIView layer.transform.translation.z="500"/>
Strings
It is often necessary to use literal strings inside an expression, and since expressions themselves are typically wrapped in quotes, it would be annoying to have to used nested quotes every time. For this reason, string expressions are treated as literal strings by default, so in this example...
<UILabel text="title"/>
...the text
property of the label has been given the literal value "title", and not the value of a constant named "title", as you might expect.
To use an expression inside a string property, escape the value using { ... }
braces. So to use a constant or variable named title
instead of the literal value "title", you would write this:
<UILabel text="{title}"/>
You can use arbitrary logic inside the braced expression block, including math and boolean comparisons. The value of the expressions need not be a string, as the result will be stringified. You can use multiple expression blocks inside a single string expression, and mix and match expression blocks with literal segments:
<UILabel text="Hello {name}, you have {n + 1} new messages"/>
If you need to use a string literal inside an expression block, then you can use single quotes to escape it:
<UILabel text="Hello {hasName ? name : 'World'}"/>
If you want to display the literal {
or }
brace characters, you can escape them as follows:
<UILabel text="Open brace: {'{'}. Close brace: {'}'}."/>
Layout has support for basic manipulation of string literals and variables inside expressions. To concatenate strings, you can either use multiple expression clauses within a single string property, or you can use the +
operator within a single expression:
<UILabel text="{'foo'}{'bar'}"/>
<UILabel text="{'foo' + 'bar'}"/>
You can reference individual characters or substrings by using Swift-style subscripting syntax. Ordinarily, Swift requires String subscripts to use values of type String.Index
, but for convenience, Layout supports integer indexes and ranges as well. These are zero-based and refer to the Character
index (as opposed to bytes or unicode scalars):
<!-- Displays 'e' -->
<UILabel text="{'Hello World'[1]}"/>
<!-- Displays 'foo' -->
<UILabel text="{'foobar'[0..<3]}"/>
<!-- Displays 'bar' -->
<UILabel text="{'foobar'[3...]}"/>
Attempting to reference a substring outside the original string bounds won't crash, but will display a Red Box error. There is currently no way to check the bounds of a string from inside an expression unless you implement a custom count()
function, or equivalent (see the functions section below for details).
If your app is localized, you will need to use constants instead of literal strings for virtually all of the strings in your template. Localizing all of these strings and passing them as individual constants would be tedious, so Layout offers some alternatives:
Constants prefixed with strings.
are assumed to be localized strings, and will be looked up in the application's Localizable.strings
file. So for example, if your Localizable.strings
file contains the following entry:
"Signup.NameLabel" = "Name";
Then you can reference this directly in your XML as follows, without creating an explicit constant in code:
<UILabel text="{strings.Signup.NameLabel}"/>
It's common practice on iOS to use the English text as the key for localized strings, which may often contain spaces or punctuation, making it invalid as an identifier. In these cases, you can use backticks to escape the key, as follows:
<UILabel text="{`strings.Some text with spaces and punctuation!`}"/>
Localized strings may contain placeholder tokens for runtime values. On iOS, the convention for this is to use the printf %
escape sequences for these placeholders, which are then replaced propgrammatically. Layout supports this mechanism by treating parameterized string constants as functions. For example, for the following localized string:
"Messages.Title" = "Hello %s, you have %i new messages";
You could display the formatted string directly inside your template as follows (assuming that name
and messageCount
are valid state variables):
<UILabel text="{strings.Messages.Title(name, messageCount)}"/>
Layout checks the placeholders in the format string, and will display an error if you pass the wrong number or types of arguments. Layout's format string processing is powered by the Sprinter framework, and has full support for the IEEE printf spec, so you can use flags such as %1.3f
or %3$0x
in your localized strings to control parameter order and formatting.
In addition to reducing boilerplate, strings referenced directly from your XML will also take advantage of live reloading, so you can make changes to your Localizable.strings
file, and they will be picked up when you type Cmd-R in the simulator, with no need to recompile the app.
Attributed Strings
Attributed strings work much the same way as regular string expressions, except that you can use inline attributed string constants to create styled text:
loadLayout(
named: "MyLayout.xml",
constants: [
"styledText": NSAttributedString(string: "styled text", attributes: ...)
]
)
<UILabel text="This is some {styledText} embedded in unstyled text" />
A neat extra feature built in to attributed string expressions is support for inline (X)HTML markup:
LayoutNode(
view: UILabel.self,
expressions: [
"text": "I <i>can't believe</i> this <b>actually works!</b>"
]
)
Using this feature inside an XML attribute is awkward because the tags have to be escaped using >
and <
, so Layout lets you use HTML inside a view node, and it will be automatically assigned to the appropriate attributed text property of the view (see the Body Text section for details):
<UILabel>This is a pretty <b>bold</b> solution</UILabel>
HTML support relies on the built-in NSMutableAttributedString
HTML parser, which does not recognize inline CSS styles or scripts, and only supports a minimal subset of HTML. The following tags have been verified to work, but others may or may not, depending on the iOS version:
<p>, // paragraph
<h1> ... <h6> // heading
<b>, <strong> // bold
<i>, <em> // italic
<u> // underlined
<strike> // strikethrough
<ol>, <li> // ordered list
<ul>, <li> // unordered list
<br/> // linebreak
<sub> // subscript
<sup> // superscript
<center> // centered text
As with regular text attributes, inline HTML can contain embedded expressions, which can themselves contain either attributed or non-attributed string variables or constants:
<UILabel>Hello <b>{name}</b></UILabel>
URLs
URL expressions are treated as a literal string, so dynamic logic (such as references to constants or variables) must be escaped with { ... }
:
<!-- literal url -->
<MyView url="index.html"/>
<!-- url constant or variable -->
<MyView url="{someURL}"/>
URLs that do not contain a scheme are assumed to be local file path references. Paths without a leading /
are assumed to be relative to the app resources bundle, and ones beginning with ~/
are relative to the user directory.
<!-- remote url -->
<MyView url="http://example.com"/>
<!-- app resource bundle url -->
<MyView url="images/foo.jpg"/>
<!-- user document url -->
<MyView url="~/Documents/report.pdf"/>
Fonts
Like String and URL expressions, font expressions are treated as literal strings, so references to constants or variables must be escaped with { ... }
. A font expression can encode several distinct pieces of data, delimited by spaces.
The UIFont
class encapsulates the font family, size, weight and style, so a font expression can contain any or all of the following space-delimited attributes, in any order:
<font-name>
<font-traits>
<font-weight>
<font-style>
<font-size>
Any font attribute that isn't specified will be set to the system default - currently San Francisco 17 point as of iOS 11.
The <font-name>
is a string. It is case-insensitive and can represent either an exact font name, or a font family name. The font name is permitted to contain spaces, and can optionally be enclosed in single quotes. Use "System" as the font name if you want to use the system font (although this is the default anyway if no name is specified). You can also use "SystemBold" and "SystemItalic". Here are some examples:
<UILabel font="Courier"/>
<UILabel font="helvetica neue"/>
<UILabel font="'times new roman'"/>
<UILabel font="SystemBold"/>
The <font-traits>
are values of type UIFontDescriptorSymbolicTraits
. The following traits are supported:
italic
condensed
expanded
monospace
A given font expression may include multiple traits. Note that the bold
trait is not supported, because bold
is treated as a <font-weight>
value instead. If, for some reason, you wish to specify the bold trait instead of the bold weight, you can do so by using the fully-qualified trait name inside braces:
<UILabel text="Font with bold trait" font="{UIFontDescriptorSymbolicTraits.traitBold}"/>
<UILabel text="Font with bold weight" font="bold"/>
The <font-weight>
is a UIFont.Weight
constant, from the following list:
ultraLight
thin
light
regular
medium
semibold
bold
heavy
black
Examples:
<UILabel font="Courier bold"/>
<UILabel font="System black"/>
<UILabel font="helvetica neue ultraLight"/>
Note: Writing "SystemBold" is not the same as "System bold". The former is equivalent to UIFont.boldSystemFont(ofSize: 17)
in Swift, and uses the bold trait (see above), the latter is equivalent to UIFont.systemFont(ofSize: 17, weight: .bold)
and uses the bold weight which produces a different result.
The <font-style>
is a UIFontTextStyle
constant, from the following list:
title1
title2
title3
headline
subheadline
body
callout
footnote
caption1
caption2
Specifying one of these values sets the font size to match the user's font size setting for that style, and enables dynamic text sizing, so that changing the font size setting will automatically update the font.
The <font-size>
can be either a number or a percentage. If you use a percentage value it will either be relative to the default font size (17 points) or whatever size has already been specified in the font expression. For example, if the expression includes a font-style constant, the size will be relative to that. Here are some more examples:
<UILabel font="Courier 150%"/>
<UILabel font="Helvetica 30 italic"/>
<UILabel font="helvetica body bold 120%"/>
UIFont
constants or variables can also be used via inline expressions. To use a UIFont
constant called themeFont
, but override its size and weight, you could write:
<UILabel font="{themeFont} 25 bold"/>
You can also define custom named fonts using an extension on UIFont
, and Layout will detect them automatically:
extension UIFont {
@objc static let customFont = UIFont.systemFont(ofSize: 42)
}
Fonts defined in this way can be referenced by name from inside any font expression, either with or without the "Font" suffix, but are not available inside braced sub-expressions {...}
unless prefixed with UIFont.
:
<UILabel font="customFont bold"/>
<UILabel font="custom italic"/>
<UILabel font="{UIFont.customFont} 120%"/>
Colors
Colors can be specified using CSS-style rgb(a) hex literals. These can be 3, 4, 6 or 8 digits long, and are prefixed with a #
:
#fff // opaque white
#fff7 // 50% transparent white
#ff0000 // opaque red
#ff00007f // 50% transparent red
Built-in static UIColor constants are supported as well:
white
red
darkGray
etc.
You can also use CSS-style rgb()
and rgba()
functions. For consistency with CSS conventions, the red, green and blue values are specified in the range 0-255, and alpha in the range 0-1:
rgb(255,0,0) // red
rgba(255,0,0,0.5) // 50% transparent red
You can use these literals and functions as part of a more complex expression, for example:
<UILabel textColor="isSelected ? #00f : #ccc"/>
<UIView backgroundColor="rgba(255, 255, 255, 1 - transparency)"/>
Note that there is no need to enclose these expressions in braces. Unless the expression clashes with a named color asset (see below), Layout will understand what you meant.
The use of color literals is convenient for development purposes, but you are encouraged to define constants (or XCAssets, if you are targeting iOS 11 and above) for any commonly used colors in your app, as these will be easier to refactor later.
To supply custom named color constants, you can pass colors in the constants dictionary when loading a layout:
loadLayout(
named: "MyLayout.xml",
constants: [
"headerColor": UIColor(0.6, 0.5, 0.5, 1),
]
)
Color constants are available to use in any expression (although they probably aren't much use outside of a color expression).
You can also define a custom colors using an extension on UIColor
, and Layout will detect it automatically:
extension UIColor {
@objc static let headerColor = UIColor(0.6, 0.5, 0.5, 1)
}
Colors defined in this way can be referenced by name from inside any color expression, either with or without the "Color" suffix, but are not available inside other expression types unless prefixed with UIColor.
:
<UIView backgroundColor="headerColor"/>
<UIView backgroundColor="header"/>
<UIView isHidden="backgroundColor == UIColor.header"/>
Finally, in iOS 11 and above, you can define named colors as XCAssets and then reference the color by name in your expressions:
<UIView backgroundColor="MyColor"/>
<UIView backgroundColor="my color"/>
<UIView backgroundColor="color-number-{level}"/>
For color assets defined in a framework or standalone bundle, you can prefix the color name with the bundle name (or fully-qualified bundle identifier) followed by a colon. For example:
<UIView backgroundColor="com.example.MyBundle:MyColor"/>
<UIView backgroundColor="MyBundle:MyColor"/>
You can also reference a Bundle
/NSBundle
instance stored in a constant or variable:
<UIImageView image="{bundle}:MyColor"/>
Note: There is no need to use quotes around the color asset name, even if it contains spaces or other punctuation. Layout will interpret invalid color asset names as expressions. You can use { ... }
braces to disambiguate between asset names and constant or variable names if necessary.
Images
Static images can be specified by name or via a constant or state variable. As with colors, there is no need to use quotes around the name, however you can use { ... }
braces to disambiguate if needed:
<UIImageView image="default-avatar"/>
<UIImageView image="{imageConstant}"/>
<UIImageView image="image_{index}.png"/>
As with color assets, image assets defined in a framework or standalone bundle can be referenced by prefixing with a bundle name/identifier or constant followed by a colon:
<UIImageView image="com.example.MyBundle:MyImage"/>
<UIImageView image="MyBundle:MyImage"/>
<UIImageView image="{bundle}:MyImage"/>
Enums
To set a value for an enum-type expression, just use the name of the value. For example:
<UIImageView contentMode="scaleAspectFit"/>
You can use logic directly inside enum expressions - there is no need to escape the logic or use quotes around the names:
<UIImageView contentMode="isSmallImage ? center : scaleAspectFit"/>
Standard UIKit enum values are exposed as constants that may be used only in expressions of that type. There is no need to prefix the enum value name with a .
as you would in Swift, but you must prefix with the type to use the enum value inside other expression types:
<!-- will work -->
<UIImageView height="contentMode == UIViewContentMode.scaleAspectFit ? 200 : 300"/>
<!-- won't work -->
<UIImageView height="contentMode == scaleAspectFit ? 200 : 300"/>
<UIImageView height="contentMode == .scaleAspectFit ? 200 : 300"/>
OptionSets
OptionSet expressions work the same way as enums. If you want to set multiple values for an OptionSet, separate them with commas:
<UITextView dataDetectorTypes="phoneNumber, link"/>
There is no need to wrap multiple OptionSet values in square brackets, as you would in Swift. As with enums, OptionSet value names cannot be used outside of the expression that sets them unless they are prefixed with the type name.
Arrays
You can use Swift-style square-bracketed array literals inside any type of expression:
<UISegmentedControl items="['Hello', 'World']"/>
You can use the +
operator to concatenate array literals:
<UISegmentedControl items="['Hello'] + ['And', 'Goodbye']"/>
For array-type expressions, the square brackets are optional; you can just pass comma, delimited values and they will be treated as an array:
<UISegmentedControl items="'Hello', 'World'"/>
If you return a single non-array value from an array expression, it will be "boxed" inside an array automatically:
<!-- 'Hello' becomes ["Hello"] -->
<UISegmentedControl items="'Hello'"/>
The ,
operator automatically flattens nested array constants, so the following code will produce a single, flat array instead of an outer array with another array inside it:
loadLayout(
named: "MyLayout.xml",
constants: [
"firstTwoItems": ["First", "Second"],
]
)
<UISegmentedControl items="firstTwoItems, 'Third'"/>
You can use the same array literal syntax inside macros, if you need to re-use the values:
<UIView>
<macro name="ITEMS" items="'First', 'Second'"/>
<UISegmentedControl items="ITEMS"/>
</UIView>
If you need to access individual elements of an array, you can use the []
subscript operators in an expression:
loadLayout(
named: "MyLayout.xml",
constants: [
"colors": [UIColor.green, UIColor.black],
],
)
<!-- green label -->
<UILabel textColor="colors[0]"/>
You can also subscript arrays using ranges. All of the standard Swift range operators are supported, including open-ended ranges:
<!-- Only the second and third item -->
<UISegmentedControl items="items[1...2]"/>
<!-- Only the first and second item -->
<UISegmentedControl items="items[..<2]"/>
<!-- All but the first item -->
<UISegmentedControl items="items[1...]"/>
Attempting to access an array with an out-of-bounds index or range won't crash, but will display a Red Box error. There is currently no way to check the bounds of an array from inside an expression unless you implement a custom count()
function, or equivalent (see the functions section below for details).
Functions
Layout expressions support a number of built-in math functions such as min()
, max()
, pow()
, etc. But you can also extend Layout with additional custom functions that can be called inside your template.
Custom functions are Swift closures that conform to the signature ([Any]) throws -> Any
. Any closure constant conforming to this type that is passed into your LayoutNode
can be called inside an expression.
Currently there is no way to specify the number or type of arguments expected by a custom function, so you must be careful to implement type checking within your custom function to prevent crashes. Here are some examples:
loadLayout(
named: "MyLayout.xml",
constants: [
"count": { (args: [Any]) throws -> Any in
guard args.count == 1 else {
throw LayoutError.message("count() function expects a single argument")
}
switch args[0] {
case let array as [Any]:
return array.count
case let string as String:
return string.count
default:
throw LayoutError.message("count() function expects an Array or String")
}
return array.count
},
"uppercased": { (args: [Any]) throws -> Any in
guard let string = args.first as? String else {
throw LayoutError.message("uppercased() function expects a String argument")
}
return string.uppercased()
},
],
)
<UILabel text="{uppercased('uppercased text'}"/>
<UILabel text="'foo' contains {count('foo')} characters"/>
Optionals
Layout currently has fairly limited support for optionals in expressions. There is no way to specify that an expression's return value is optional, and so returning nil
from an expression is usually an error. There are a few exceptions to this:
- Returning nil from a String expression will return an empty string
- Returning nil from a UIImage expression will return a blank image with zero width/height
- Returning nil for a delegate or other protocol property is permitted to override the default binding behavior
The reason for these specific exceptions is that passing a nil image or text to a component is a common approach in UIKit for indicating that a given element is not needed, and by allowing nil values for these types, we avoid the need to pass additional flags into the component to mark these as unused.
There is slightly more flexibility when handing optional values inside an expression. It is possible to refer to nil
in an expression, and to compare values against it. For example:
<UIView backgroundColor="col == nil ? #fff : col"/>
In this example, if the col
constant is nil
, we return a default color of white instead. This can also be written more simply using the ??
null-coalescing operator:
<UIView backgroundColor="col ?? #fff"/>
Comments
Complicated or obscure code often benefits from documentation in the form of inline comments. You can insert comments into your XML layout files as follows:
<!-- `name` is the user's full name -->
<UILabel text="{name}"/>
Unfortunately, while XML supports comment tags between nodes, there is no way to place comments between attributes within a node, so if a node has multiple attributes this approach is not very satisfactory.
To work around this, Layout allows you to use C-style "//" comments inside the expression attributes themselves:
<UILabel
text="{name // the user's full name}"
backgroundColor="colors.primary // the primary color"
/>
This feature is also very convenient during development if you want to temporarily comment-out an expression:
<UIView temporarilyDisabledProperty="// someValue"/>
Comments can be used in any expression, but for string-type expressions there are a few caveats: In a string expression, anything outside of {...}
braces is considered to be part of the literal string value, and that includes /
characters. For that reason, this won't work as intended:
<UIImage image="MyImage.png // comment"/>
Because the image attribute in the above expression is interpreted as a string, the "// comment" is treated as part of the name. The workaround for this is to put the comment inside {...}
. Either of the following will work:
<UIImage image="MyImage.png{// comment}"/>
<UIImage image="{'MyImage.png' // comment}"/>
The exception to this is for when the entire expression is commented out. If you wish to temporarily comment-out an expression, placing "//" at the start of the comment will work regardless of the expression type:
<UIImage image="// MyImage.png"/>
In the unlikely event that you need the literal value of a string expression to begin with "//", you can escape the slashes using {...}
:
<UILabel text="// this is a comment"/>
<UILabel text="{// this is also a comment}"/>
<UILabel text="{'// this is not a comment'}"/>
<UILabel text="{'//'} this is also not a comment"/>
Standard Components
Layout has good support for most built-in UIKit views and view controllers. It can automatically create almost any UIView
subclass using init(frame:)
, and can set any property that is compatible with Key Value Coding (KVC), but some views expect extra initializer arguments, or have properties that cannot be set by name at runtime, or which require special treatment for other reasons.
The following views and view controllers have all been tested and are known to work correctly:
- UIButton
- UICollectionView
- UICollectionViewCell
- UICollectionViewController
- UIControl
- UIImageView
- UILabel
- UINavigationController
- UIProgressView
- UIScrollView
- UISearchBar
- UISegmentedControl
- UISlider
- UIStackView
- UIStepper
- UISwitch
- UITabBarController
- UITableView
- UITableViewCell
- UITableViewController
- UITableViewHeaderFooterView
- UITextField
- UITextView
- UIView
- UIViewController
- UIVisualEffectView
- UIWebView
- WKWebView
If a view is not listed here, it will probably work to some extent, but may need to be partially configured using native Swift code. If you encounter such cases, please report them on Github so we can add better support for them in future.
To configure a view programmatically, create an outlet for it in your XML file:
<SomeView outlet="someView"/>
Then you can perform the configuration in your view controller:
@IBOutlet weak var someView: SomeView? {
didSet {
someView?.someProperty = foo
}
}
In some cases, standard UIKit views and controllers have been extended with additional properties or behaviors to help them interface better with Layout. These cases are listed below:
UIControl
UIControl
requires some special treatment because of the way that action binding is performed. Every UIControl
has an addTarget(_:action:for:)
method used for binding methods to specific events. Since Layout is limited to setting properties, there's no direct way to call this method, so actions are exposed to Layout using the following pseudo-properties:
- touchDown
- touchDownRepeat
- touchDragInside
- touchDragOutside
- touchDragEnter
- touchDragExit
- touchUpInside
- touchUpOutside
- touchCancel
- valueChanged
- primaryActionTriggered
- editingDidBegin
- editingChanged
- editingDidEnd
- editingDidEndOnExit
- allTouchEvents
- allEditingEvents
- allEvents
These properties are of type Selector
, and can be set to the name of a method on your view controller. For more details, see the Actions section above.
UIButton
UIButton
has the ability to change various appearance properties based on its current UIControlState
, but the API for specifying these properties is method-based rather than property-based, so cannot be exposed directly to Layout. Instead, Layout provides pseudo-properties for each state:
To set for all states:
- title
- attributedTitle
- titleColor
- titleShadowColor
- image
- backgroundImage
To set for specific states, where [state]
can be one of normal
, highlighted
, disabled
, selected
or focused
:
- [state]Title
- [state]AttributedTitle
- [state]TitleColor
- [state]TitleShadowColor
- [state]Image
- [state]BackgroundImage
UISegmentedControl
UISegmentedControl
contains a number of segments, each of which can display either an image or title. This is set up using the init(items:)
constructor, which accepts an array of String or UIImage elements.
Layout exposes this using the items
expression. You can set this to an array of titles as follows:
<UISegmentedControl items="'First', 'Second', 'Third'"/>
This works for strings, however there is no way to specify image literals inside an array in a Layout expression currently, so to use images for your segement items you will need to create them programmatically in Swift and pass them to the layout as constants or state variables:
<UISegmentedControl items="hello, world"/>
loadLayout(
named: "MyLayout.xml",
constants: [
"hello": UIImage(named: "HelloIcon"),
"world": UIImage(named: "WorldIcon"),
]
)
UISegmentedControl
also has methods for inserting, removing or updating the segment titles and images, but this API is not suitable for use with Layout, so instead the items
array is exposed as a pseudo property that can be updated at any time. In the example below, changing the segmentItems
state in Swift updates the displayed segments:
<UISegmentedControl items="segmentItems"/>
loadLayout(
named: "MyLayout.xml",
state: [
"segmentItems": ["Hello", UIImage(named: "HelloIcon")],
]
)
...
layoutNode?.setState(["segmentItems": ["Goodbye", UIImage(named: "GoodbyeIcon")]], animated: true)
Like UIButton
, UISegmentedControl
has style properties that can vary based on the UIControlState
, and these are supported in the same way, using pseudo-properties.
To set for all states:
- backgroundImage
- dividerImage
- titleColor
- titleFont
To set for specific states, where [state]
can be one of normal
, highlighted
, disabled
, selected
or focused
:
- [state]BackgroundImage
- [state]TitleColor
- [state]TitleFont
Note: Setting dividerImage
for different states is not currently supported due to limitations of the naming convention. It is also not currently possible to set different images for different UIBarMetrics
values.
You can set the content offset for all segments using:
- contentPositionAdjustment
- contentPositionAdjustment.horizontal
- contentPositionAdjustment.vertical
Or for specific segments, where [segment]
can be one of any
, left
, center
, right
, alone
:
- [segment]ContentPositionAdjustment
- [segment]ContentPositionAdjustment.horizontal
- [segment]ContentPositionAdjustment.vertical
UIStepper
Like UIButton
and UISegmentedControl
, UIStepper
also has state-based pseudo-properties:
To set for all states:
- backgroundImage
- dividerImage
- incrementImage
- decrementImage
To set for specific states, where [state]
can be one of normal
, highlighted
, disabled
, selected
or focused
:
- [state]BackgroundImage
- [state]IncrementImage
- [state]DecrementImage
UIStackView
You can use Layout's expressions to create arbitrarily complex view arrangements, but sometimes the expressions required to describe relationships between siblings can be quite verbose, and it would be nice to be able to use something more like flexbox to describe the overall arrangement for a collection of views.
Layout supports UIKit's UIStackView
class, which you can use for flexbox-like collections in situations where UITableView
or UICollectionView
would be overkill. Here is an example of a simple vertical stack:
<UIStackView
alignment="center"
axis="vertical"
spacing="10">
<UILabel text="First row"/>
<UILabel text="Second row"/>
</UIStackView>
Subview nodes nested inside a UIStackView
are automatically added to the arrangedSubviews
array. The width
and height
properties are respected for children of a UIStackView
, but the top
, left
, bottom
, right
, center.x
and center.y
expressions are ignored.
Since UIStackView
is a non-drawing view, only its position and layout attributes can be configured. Inherited UIView
properties such as backgroundColor
or borderWidth
are unavailable.
UITableView
You can use a UITableView
inside a Layout template in much the same way as you would use any other view:
<UITableView
backgroundColor="#fff"
outlet="tableView"
style="plain"
/>
The tableView's delegate
and dataSource
will automatically be bound to the file's owner, which is typically either your UIViewController
subclass, or the first nested view controller that conforms to one or both of the UITableViewDelegate
/DataSource
protocols. If you don't want that behavior, you can explicitly set them (see the Delegates section above).
You would define the view controller logic for a Layout-managed table in pretty much the same way as you would if not using Layout:
class TableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
@IBOutlet var tableView: UITableView? {
didSet {
// Register your cells after the tableView has been created
// the `didSet` handler for the tableView property is a good place
tableView?.register(MyCellClass.self, forCellReuseIdentifier: "cell")
}
}
var rowData: [MyModel]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return rowData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyCellClass
cell.textLabel.text = rowData.title
return cell
}
}
Using a Layout-based UITableViewCell
is also possible. There are two ways to define a UITableViewCell
in XML - either directly inside your table XML, or in a standalone file. A cell template defined inside the table XML might look something like this:
<UITableView
backgroundColor="#fff"
outlet="tableView"
style="plain">
<UITableViewCell
reuseIdentifier="cell"
textLabel.text="{title}">
<UIImageView
top="50% - height / 2"
right="100% - 20"
width="auto"
height="auto"
image="{image}"
tintColor="#999"
/>
</UITableViewCell>
</UITableView>
Then the logic in your table view controller would be:
class TableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var rowData: [MyModel]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return rowData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Use special Layout extension method to dequeue the node rather than the view itself
let node = tableView.dequeueReusableCellNode(withIdentifier: "cell", for: indexPath)
// Set the node state to update the cell
node.setState(rowData[indexPath.row])
// Cast the node view to a table cell and return it
return node.view as! UITableViewCell
}
}
Alternatively, you can define the cell in its own XML file. If you do that, the dequeuing process is the same, but you will need to register it manually:
class TableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
@IBOutlet var tableView: UITableView? {
didSet {
// Use special Layout extension method to register the layout xml file for the cell
tableView?.registerLayout(named: "MyCell.xml", forCellReuseIdentifier: "cell")
}
}
...
}
Layout supports dynamic table cell height calculation. To enable this, just set a height expression for your cell. Dynamic table cell sizing also requires that the table view's rowHeight
is set to UITableViewAutomaticDimension
and a nonzero value is provided for estimatedRowHeight
, but Layout sets these for you by default.
Note: If your cells all have the same height, it is significantly more efficient to set an explicit rowHeight
property on the UITableView
instead of setting the height for each cell.
Layout also supports using XML layouts for UITableViewHeaderFooterView
, and there are equivalent methods for registering and dequeuing UITableViewHeaderFooterView
layout nodes.
Note: To use a custom section header or footer you will need to set the estimatedSectionHeaderHeight
or estimatedSectionFooterHeight
to a nonzero value in your XML:
<UITableView estimatedSectionHeaderHeight="20">
<UITableViewHeaderFooterView
backgroundView.backgroundColor="#fff"
height="auto + 10"
reuseIdentifier="templateHeader"
textLabel.text="Section Header"
/>
...
</UITableView>
If you prefer, you can create a <UITableViewController/>
in your XML instead of subclassing UIViewController
and implementing the table data source and delegate. Note that if you do this, there is no need to explicitly create the UITableView
yourself, as the UITableViewController
already includes one. To configure the table, you can set properties of the table view directly on the controller using a tableView.
prefix, e.g.
<UITableViewController
backgroundColor="#fff"
tableView.separatorStyle="none"
tableView.contentInset.top="20"
style="plain">
<UITableViewCell
reuseIdentifier="cell"
textLabel.text="{title}"
/>
</UITableViewController>
UICollectionView
Layout supports UICollectionView
in a similar way to UITableView
. If you do not specify a custom UICollectionViewLayout
, Layout assumes that you want to use a UICollectionViewFlowLayout
, and creates one for you automatically. When using a UICollectionViewFlowLayout
, you can configure its properties using expressions on the collection view, prefixed with collectionViewLayout.
:
<UICollectionView
backgroundColor="#fff"
collectionViewLayout.itemSize.height="100"
collectionViewLayout.itemSize.width="100"
collectionViewLayout.minimumInteritemSpacing="10"
collectionViewLayout.scrollDirection="horizontal"
/>
As with UITableView
the collection view's delegate
and dataSource
will automatically be bound to the file's owner. Using a Layout-based UICollectionViewCell
, either directly inside your collection view XML or in a standalone file, also works the same. A cell template defined inside the collection view XML might look something like this:
<UICollectionView
backgroundColor="#fff"
collectionViewLayout.itemSize.height="100"
collectionViewLayout.itemSize.width="100">
<UICollectionViewCell
clipsToBounds="true"
reuseIdentifier="cell">
<UIImageView
contentMode="scaleAspectFit"
height="100%"
width="100%"
image="{image}"
tintColor="#999"
/>
</UICollectionViewCell>
</UICollectionView>
Then the logic in your collection view controller would be:
class CollectionViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource {
var itemData: [MyModel]
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return itemData.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
// Use special Layout extension method to dequeue the node rather than the view itself
let node = collectionView.dequeueReusableCellNode(withIdentifier: "cell", for: indexPath)
// Set the node state to update the cell
node.setState(itemData[indexPath.row])
// Cast the node view to a table cell and return it
return node.view as! UICollectionViewCell
}
}
Alternatively, you can define the cell in its own XML file. If you do that, the dequeuing process is the same, but you will need to register it manually:
class CollectionViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource {
var itemData: [MyModel]
@IBOutlet var collectionView: UICollectionView? {
didSet {
// Use special Layout extension method to register the layout xml file for the cell
collectionView?.registerLayout(named: "MyCell.xml", forCellReuseIdentifier: "cell")
}
}
...
}
Dynamic collection cell size calculation is also supported. To enable this, just set a width and height expression for your cell. If your cells all have the same size, it is more efficient to set an explicit collectionViewLayout.itemSize
on the UICollectionView
instead.
Layout does not currently support using XML to define supplementary UICollectionReusableView
instances, but this will be added in future.
Layout supports the use of UICollectionViewController
, with the same caveats as for UITableViewController
.
UIVisualEffectView
UIVisualEffectView
has an effect
property of type UIVisualEffect
. UIVisualEffect
is an abstract base class that is not used directly - instead you would typically set the effect to be either a UIBlurEffect
or a UIVibrancyEffect
(which itself contains a UIBlurEffect
).
The effect
property can be set programmatically, or by passing a UIVisualEffect
instance into your LayoutNode
as a constant or state variable:
loadLayout(
named: "MyLayout.xml",
constants: [
"blurEffect": UIBlurEffect(style: .regular),
]
)
<UICollectionView
effect="blurEffect"
>
For convenience, Layout also allows you to configure the effect directly using expressions. To configure the effect use the UIBlurEffect(style)
or UIVibrancyEffect(style)
constructor functions inside the effect
expression as follows:
<UICollectionView
effect="UIVibrancyEffect(light)"
>
The style
argument is of type UIBlurEffectStyle
, and is supported for both UIBlurEffect
and UIVibrancyEffect
. You can set the style using a constant or state variable, or it can be set to one of the following built-in values:
- extraLight
- light
- dark
- extraDark
- regular
- prominent
Note: You can also use this solution for setting the UITableView.separatorEffect
property, or any other property of type UIVisualEffect
that is exposed in a custom view or controller.
UIWebView
The API for UIWebView
uses methods for loading content, which isn't directly usable from XML, so Layout exposes these methods as properties instead. To load a URL, you can use the request
property, as follows:
<UIWebView request="http://apple.com"/>
<UIWebView request="{urlRequestConstant}"/>
You can use a literal URL string or a constant or state variable containing a URL
or URLRequest
value. The request
parameter can also be used for local file content. Paths without a scheme or leading /
are assumed to be relative to the app resources bundle, and ones beginning with ~/
are relative to the user directory:
<!-- bundled resource -->
<UIWebView request="pages/index.html"/>
<!-- user document -->
<UIWebView request="~/Documents/homepage.html"/>
To load a literal HTML string you can use the htmlString
property:
<UIWebView htmlString="<p>Hello World</p>"/>
<UIWebView htmlString="{htmlConstant}"/>
Note: If you specify a literal htmlString
attribute in your Layout XML then you will have to encode the tags using <
, >
and "
. A better alternative is to use Layout's inline HTML feature (as described in the Attributed Strings section):
<UIWebView>
<p>Hello World</p>
</UIWebView>
Unlike labels, webviews can display arbitrary HTML including CSS styles and JavaScript. Defining CSS or JavaScript blocks inline in your XML is likely to be awkward however due to the need to escape <
, &
and {
characters. It is probably easier to put complex scripts or stylesheets in a separate local file (although currently Layout does not support live reloading for such files).
The UIWebView.loadHTMLString()
method also accepts a baseURL
parameter for relative URLs inside the HTML. Layout exposes this as a separate baseURL
property:
<UIWebView
baseURL="http://example.com"
htmlString="<img href="/someImage.jpg">"
/>
If you need to adjust the content insets for the web view, you can do this via the scrollView
property:
<UIWebView
scrollView.contentInsetAdjustmentBehavior="never"
scrollView.contentInset.bottom="safeAreaInsets.bottom"
scrollView.scrollIndicatorInsets="scrollView.contentInset"
request="..."
/>
WKWebView
Layout supports WKWebView
in the same way as UIWebView
, by converting the various load methods into properties. In addition to the aforementioned scrollView
, request
, htmlString
and baseURL
properties, for WKWebView
Layout also adds fileURL
and readAccessURL
properties, which are used for secure access to local web content:
<WKWebView
readAccessURL="~/Documents"
fileURL="~/Documents/homepage.html"
/>
Layout also exposes the configuration
property of WKWebView
. This is a read-only property, but you can set it with a constant value when constructing your view, or configure the properties individually using expressions:
<WKWebView
configuration="baseConfiguration"
request="..."
/>
<WKWebView
configuration.allowsAirPlayForMediaPlayback="true"
configuration.allowsInlineMediaPlayback="false"
request="..."
/>
UITabBarController
For the most part, Layout works best when implemented on a per-screen basis, with one LayoutLoading
view controller for each screen. There is basic support for defining collection view controllers such as UITabBarController
however, as demonstrated in the SampleApp.
To define a UITabBarController
-based layout in XML, nest one or more UIViewController
nodes inside a UITabBarController
node, as follows:
<UITabBarController>
<UIViewController ... />
<UIViewController ... />
... etc
</UITabBarController>
Every UIViewController
has a tabBarItem
property that can be used to configure the tab appearance when that view controller is nested inside a UITabBarController
, and Layout exposes this object and its properties for configuration via expressions:
<UITabBarController>
<UIViewController
tabBarItem.title="Foo"
tabBarItem.image="Bar.png"
/>
...
</UITabBarController>
The tabBarItem
has the following sub-properties that may be set:
- title
- image
- selectedImage
- systemItem
- badgeValue
- badgeColor (iOS 10+ only)
- titlePositionAdjustment
The systemItem
property overrides the title and image. It can be set to any of the following constant values:
- more
- favorites
- featured
- topRated
- recents
- contacts
- history
- bookmarks
- search
- downloads
- mostRecent
- mostViewed
It is not possible to replace the UITabBar
of a UITabBarController
without subclassing it and overriding the tabBar
property, however, you can customize the tab bar in Layout by adding a <UITabBar/>
node to your <UITabBarController/>
:
<UITabBarController>
<UITabBar
backgroundImage="Background.png"
barStyle="default"
isTranslucent="false"
/>
...
</UITabBarController>
The following property and pseudo-property expressions are available for <UITabBar/>
:
- barStyle
- barPosition
- barTintColor
- isTranslucent
- tintColor
- unselectedItemTintColor (iOS 10+ only)
- backgroundImage
- selectionIndicatorImage
- shadowImage
- itemPositioning
- itemWidth
- itemSpacing
UINavigationController
UINavigationController
is not a particularly good fit for the Layout paradigm because it represents a mutable stack of view controllers, and Layout's XML files can only describe a static hierarchy.
You can use Layout to specify the initial stack of view controllers in a navigation controller, however, which can then be updated programmatically:
<UINavigationController>
<UIViewController
title="Root View"
/>
<UIViewController
title="Middle View"
/>
<UIViewController
title="Topmost View"
/>
</UINavigationController>
As with the tab bar, the navigation bar is not configured directly, but indirectly via the navigationItem
property of each UIViewController
. Layout exposes this object and its properties as follows:
<UINavigationController>
<UIViewController
navigationItem.title="Form"
navigationItem.leftBarButtonItem.title="Submit"
navigationItem.leftBarButtonItem.action="submit:"
/>
...
</UINavigationController>
The navigationItem
has the following sub-properties that may be set:
- title
- prompt
- titleView
- hidesBackButton
- leftBarButtonItem
- leftBarButtonItems
- rightBarButtonItem
- rightBarButtonItems
- leftItemsSupplementBackButton
Many of these properties can only be usefully configured via constants or state variables, since there is no way to create literal values for them in an expression, however the leftBarButtonItem
and rightBarButtonItem
can also be manipulated directly using the following sub-properties:
- title
- image
- systemItem
- style
- action
- width
- tintColor
The action
property is a selector that should match a method on the owning view controller. As with UIControl
, there is no way to set the target explicitly at present.
The style
property is an enum that accepts either plain
(the default), or done
as its value. The systemItem
property overrides the title and image, and can be set to any of the following constant values:
- done
- cancel
- edit
- save
- add
- flexibleSpace
- fixedSpace
- compose
- reply
- action
- organize
- bookmarks
- search
- refresh
- stop
- camera
- trash
- play
- pause
- rewind
- fastForward
- undo
- redo
- pageCurl
It is also possible to customize the navigation bar and toolbar of a UINavigationController
at construction time by supplying custom subclasses. This feature is exposed in Layout using constructor expressions:
<UINavigationController
navigationBarClass="MyNavigationBar"
toolbarClass="MyToolbar">
...
</UINavigationController>
Alternatively, to customize properties of the navigation bar or toolbar, you can include a <UINavigationBar/>
or <UIToolbar/>
node directly inside the UINavigationController
, as follows:
<UINavigationController>
<UINavigationBar
backgroundImage="Background.png"
barStyle="default"
isTranslucent="false"
/>
...
</UINavigationController>
The following property and pseudo-property expressions are available for <UINavigationBar/>
and <UIToolbar/>
:
- barStyle
- barPosition
- barTintColor
- isTranslucent
- tintColor
- backgroundImage
- shadowImage
And the following for <UINavigationBar/>
only:
- titleColor
- titleFont
- titleVerticalPositionAdjustment
- backIndicatorImage
- backIndicatorTransitionMaskImage
Custom Components
As covered in the Standard Components section above, Layout can create and configure most built-in UIKit views and view controllers automatically without needing any special support, but some require special treatment to conform to the Layout paradigm.
The same applies to custom UI components that you create yourself. If you follow standard conventions for your view interfaces, then for the most part these should just work, however you may need to take some extra steps for full compatibility:
Namespacing
As you are probably aware, Swift classes are scoped to a particular module. If you have an app called "MyApp" and it declares a custom UIView
subclass called FooView
, then the fully-qualified class name of the view would be MyApp.FooView
, not just FooView
, as it would have been in Objective-C.
Layout deals with the common case for you by using the main module's namespace automatically if you don't include it yourself. Either of these will work for referencing a custom view in your XML:
<MyApp.FooView/>
<FooView/>
In the interests of avoiding boilerplate, you should generally use the latter form. However, if you package custom components into a separate module then you will need to refer to them using their fully-qualified name in your XML.
Custom Property Types
As mentioned above, Layout uses the Objective-C runtime to automatically detect property names and types for use with expressions. If you are using Swift 4.0 or above, you will need to explicitly annotate your properties with @objc
for them to work in Layout, as the default behavior is now for properties to not be exposed to the Objective-C runtime.
Even if you mark your properties with @objc
, the Objective-C runtime only supports a subset of possible Swift types, and even for Objective-C types, some runtime information is lost. For example, it's currently impossible to automatically detect the valid set of raw values and case names for enum types at runtime.
There are also some situations where otherwise compatible property types may be implemented in a way that doesn't show up as an Objective-C property at runtime, or the property setter may not be compatible with KVC (Key-Value Coding), resulting in a crash when it is accessed using setValue(forKey:)
.
To solve this, it is possible to manually expose additional properties and custom setters/getters for views by using an extension. The Layout framework already uses this feature to expose constants for many standard UIKit properties, but if you are using a 3rd party component, or creating your own, you may need to write an extension to properly support configuration via Layout expressions.
To generate a Layout-compatible property type definition and setter/getter for a custom view, create an extension as follows:
extension MyView {
open override class var expressionTypes: [String: RuntimeType] {
var types = super.expressionTypes
types["myProperty"] = RuntimeType(...)
return types
}
open override func setValue(_ value: Any, forExpression name: String) throws {
switch name {
case "myProperty":
self.myProperty = values as! ...
default:
try super.setValue(value, forExpression: name)
}
}
open override func value(_ value: Any, forSymbol name: String) throws -> Any {
switch name {
case "myProperty":
return self.myProperty
default:
return try super.value(value, forSymbol: name)
}
}
}
These overrides add "myProperty" to the list of known expressions for that view, and provide static setter and getter methods for the property.
Note: The setter uses setValue(_:forExpression:)
but the getter uses value(_:forSymbol:)
. That's because not every symbol that can be read inside an expression can be set using an expression - for example, you might have read-only properties such as safeAreaInsets
that are read-only, and therefore do not require a setter. Read-only properties should not be included in the expressionTypes
dictionary.
The RuntimeType
class shown in the example is a type wrapper used by Layout to work around the limitations of the Swift type system. It can encapsulate information such as the list of possible values for a given enum, which it is not possible to determine automatically at runtime.
RuntimeType
can be used to wrap any Swift type, for example:
RuntimeType(MyStructType.self)
The preferred way to define custom runtime types is as static vars on the RuntimeType
class, added via an extension:
extension RuntimeType {
@objc static let myStructType = RuntimeType(MyStructType.self)
}
extension MyView {
open override class var expressionTypes: [String: RuntimeType] {
var types = super.expressionTypes
types["myProperty"] = .myStructType
return types
}
...
}
Exposing your runtime type in this way makes it available for use in parameters, and for enum types it makes the cases available for use in any expression via the type's namespace. Note the name of the myStructType
property matches the type name, but with a lowercase prefix - this is required, as is the @objc
attribute.
Layout's RuntimeType
wrapper can also be used to specify a set of enum values:
extension RuntimeType {
@objc static let nsTextAlignment = RuntimeType([
"left": .left,
"right": .right,
"center": .center,
"justified": .justified,
"natural": .natural,
] as [String: NSTextAlignment])
}
Swift enum values cannot be set automatically using the Objective-C runtime, but if the underlying type of the property matches the rawValue
(as is the case for most Objective-C APIs) then it's typically not necessary to also provide a custom setValue(forExpression:)
implementation. You'll have to determine this by testing it on a case-by-case basis.
OptionSets can be specified in the same way as enums:
extension RuntimeType {
@objc static let uiDataDetectorTypes = RuntimeType([
"phoneNumber": .phoneNumber,
"link": .link,
"address": .address,
"calendarEvent": .calendarEvent,
"all": .all,
] as [String: UIDataDetectorTypes])
}
Again, for Objective-C APIs it is typically not necessary to provide a custom setValue(forExpression:)
implementation for an OptionSet value, but if the type of the property is defined in Swift as the OptionSet type itself rather than the rawValue
type, then you may need to do so.
Custom Constructor Arguments
By default, Layout automatically instantiates views using the init(frame:)
designated initializer, with a size of zero. But sometimes views have an alternative constructor that accepts one or more arguments that can't be changed later. In these cases it is necessary to manually expose this constructor to Layout.
To expose a custom view constructor, create an extension as follows:
extension MyView {
open override class var parameterTypes: [String: RuntimeType] {
return [
"myArgument": RuntimeType(SomeType.self)
]
}
open override class func create(with node: LayoutNode) throws -> MyView {
if let myArgument = try node.value(forExpression: "myArgument") as? SomeType {
self.init(myArgument: myArgument)
return
}
self.init(frame: .zero)
}
}
Note: We are overriding the parameterTypes
variable here instead of the expressionTypes
variable we used earlier for implementing custom properties. The difference is that parameterTypes
are for expressions that are only used for constructing the view, and can't be changed later. Parameter expressions will not be re-evaluated when state
is updated.
The create(with:)
method calls value(forExpression:)
to get the value for the expression. This will return nil if the expression has not been set, so there is no need to check that separately.
In the example above we fall back to the default constructor if the argument isn't set, but if we want to make the argument mandatory, we could throw an error instead:
open override class func create(with node: LayoutNode) throws -> MyView {
guard let myArgument = try node.value(forExpression: "myArgument") as? SomeType else {
throw LayoutError("myArgument is required")
}
self.init(myArgument: myArgument)
}
Body Text
Layout supports the use of inline (X)HTML within an XML file as a convenient way to specify attributed string values (see the Attributed Strings section for details). In order to enable this feature for a custom view, you will need to tell Layout which property the HTML should be used to set.
This is done using the bodyExpression
class property:
extension MyView {
open override class var bodyExpression: String? {
return "heading"
}
}
The value of this property must be the name of an existing property defined in the expressionTypes
or parameterTypes
dictionaries. The type of the property must be either String
or NSAttributedString
.
For convenience, Layout will detect if the view has a property called "text", "attributedText", "title" or "attributedTitle", and automatically map the body text to that. If your view has a text property matching one of those names, there is no need to override bodyExpression
.
Returning nil
from the bodyExpression
property will disable the inline HTML feature for that view.
Default Expressions
Layout tries to determine sensible defaults for the width and height expressions if unspecified. To do this, it looks at a variety of properties, such as the intrinsicContentSize
and whether the view uses AutoLayout constraints. This mechanism doesn't work 100% of the time, however.
For custom components, you can provide explicit default expressions to be used instead. These are not limited to "width" and "height" expressions - you can provide defaults for any expression type.
To set the default expressions for your view, create an extension as follows:
extension MyView {
open override class var defaultExpressions: [String: String] {
return [
"width": "100%",
"height": "auto",
"backgroundColor": "white",
]
}
}
Note: The defaults for "width" and "height" should almost always be set to either "100%" or "auto". For views that have a fixed size, you might be tempted to set a specific numerical default width or height, but it's generally better to do that by overriding the intrinsicContentSize
property instead, so that the view also works when used with regular AutoLayout instead of Layout:
extension MyView {
open override class var intrinsicContentSize: CGSize {
return CGSize(
width: UIViewNoIntrinsicMetric,
height: 40
)
}
}
Advanced Topics
Layout-based Components
If you are creating a library of views that use Layout internally, it's probably overkill wrap each one in its own UIViewController
subclass.
If the consumers of your component library are using Layout, then you could expose all your components as xml files and allow them to be composed directly using Layout templates or code, but if you want the library to work well with an ordinary UIKit app then it's better if each component is exposed as a regular UIView
subclass.
To implement this, subclass UIView
(or UIControl
, UIButton
, etc) and add the LayoutLoading
protocol. You can then use the loadLayout(...)
methods just as you would with a view controller:
class MyView: UIView, LayoutLoading {
override init(frame: CGRect) {
super.init(frame: frame)
loadLayout(
named: "MyView.xml",
state: ...,
constants: ...,
)
}
override func layoutSubviews() {
super.layoutSubviews()
// Ensure layout is updated after screen rotation, etc
self.layoutNode?.view.frame = self.bounds
}
}
Note: In the above example, the root view defined in the xml will be loaded as a subview of MyView, and will be automatically set to the same size. It would therefore not make sense for the root view in the xml to also be an instance of MyView
, unless you want your view structure to be:
<MyView>
<MyView>
...
</MyView>
</MyView>
Attempting to load a view inside itself like this will throw a runtime error, because otherwise there's a danger of creating an infinite loading loop.
If the layout has a dynamic size, you may wish to update the container view's frame whenever the layout frame changes. To implement that, add the following code:
class MyView: UIView, LayoutLoading {
...
override func layoutSubviews() {
super.layoutSubviews()
// Ensure layout is updated after screen rotation, etc
self.layoutNode?.view.frame = self.bounds
// Update frame to match layout
self.frame.size = self.intrinsicContentSize
}
public override var intrinsicContentSize: CGSize {
return layoutNode?.frame.size ?? .zero
}
}
The default implementation of LayoutLoading
will bubble errors up the responder chain to the first view or view controller that handles them. If no responder in the chain intercepts the error, it will be displayed in the Red Box console.
Manual Integration
If you would prefer not to use the LayoutLoading
protocol, you can mount a LayoutNode
into a view or view controller manually by using the mount(in:)
method:
class MyViewController: UIViewController {
var layoutNode: LayoutNode?
override func viewDidLoad() {
super.viewDidLoad()
// Create a layout node from and XML file or data object
self.layoutNode = try? LayoutNode.with(xmlData: ...)
// Mount it
try? self.layoutNode?.mount(in: self)
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
// Ensure layout is updated after screen rotation, etc
self.layoutNode?.view.frame = self.bounds
}
}
If you are using some fancy architecture like Viper that splits up view controllers into sub-components, you may find that you need to bind a LayoutNode
to something other than a UIView
or UIViewController
subclass. In that case you can use the bind(to:)
method, which will connect the node's outlets, actions and delegates to the specified owner object, but won't attempt to mount the view or view controllers.
The mount(in:)
and bind(to:)
methods may each throw an error if there is a problem with your XML markup, or in an expression's syntax or symbols.
These errors are not expected to occur in a correctly implemented layout - they typically only happen if you have made a mistake in your code - so for release builds it should be OK to suppress them with try!
or try?
(assuming you've tested your app properly before releasing it).
If you are loading XML templates from an external source, you might prefer to catch and log these errors instead of allowing them to crash or fail silently, as there is a greater likelihood of an error making it into production if templates and native code are updated independently.
Composition
For large or complex layouts, you may wish to split your layout into multiple files. This can be done easily when creating a LayoutNode
programmatically, by assigning subtrees of LayoutNode
s to temporary variables, but what about layouts defined in XML?
Fortunately, Layout has a nice solution for this: any layout node in your XML file can contain an xml
attribute that references an external XML file. This reference can point to a local file, or even a remote URL:
<UIView xml="MyView.xml"/>
The referenced XML is just an ordinary layout file, and can be loaded and used normally, but when loaded using the composition feature it replaces the node that loads it. The attributes of the original node will be merged with the external node once it has loaded.
Loading is synchronous for local xml files, but for remote URLs loading is performed asynchronously, so the original node will be displayed first and will be updated once the XML for the external node has loaded.
Any children of the original node will be replaced by the contents of the loaded node, so you can insert a placeholder view to be displayed while the real content is loading:
<UIView backgroundColor="#fff" xml="MyView.xml">
<UILabel text="Loading..."/>
</UIView>
The root node of the referenced XML file must be the same class as (or a subclass of) the node that loads it. You can replace a <UIView/>
node with a <UIImageView/>
for example, or a <UIViewController/>
with a <UITableViewController/>
, but you cannot replace a <UILabel/>
with a <UIButton/>
, or a <UIView/>
with a <UIViewController/>
.
Templates
Templates are sort of the opposite of composition, and work more like class inheritance in OOP. As with the composition feature, a template is a standalone XML file that you import into your node. But when a layout node imports a template, the node's children are appended to those of the inherited layout, instead of the template node replacing them. This is useful if you have a bunch of nodes with common attributes or elements:
<UIView template="MyTemplate.xml">
<UILabel>Some unique content</UILabel>
</UIView>
As with composition, the template itself is just an ordinary layout file, and can be loaded and used normally:
<!-- MyTemplate.xml -->
<UIView backgroundColor="#fff">
<UILabel>Shared Heading</UILabel>
<!-- children of the importing node will be inserted here -->
</UIView>
The imported template's root node class must be either the same class or a superclass of the importing node (unlike with composition, where it must be the same class or a subclass).
If your template has a complex internal structure, you may wish to specify where children will be inserted, instead of just having them appended to the existing top-level sub-nodes. To do that, you can use the <children/>
tag.
The <children/>
tag can be placed anywhere inside the template (including inside sub-nodes of the template node) and it will be replaced by the children of the importing node:
<!-- MyTemplate.xml -->
<UIView backgroundColor="#fff">
<UILabel>Shared Heading</UILabel>
<UIView>
<children/> <!-- children of the importing node will be inserted here -->
</UIView>
<UILabel>Shared Footer</UILabel>
</UIView>
Parameters
When using templates, you can configure the root node of the template by setting expressions on the importing node, but this offers rather limited control over customization. Ideally, you want to be able to configure properties of nodes inside the template as well, and that's where parameters come in.
You define parameters by adding <param/>
nodes inside an ordinary Layout node:
<!-- MyTemplate.xml -->
<UIView>
<param name="text" type="String"/>
<param name="image" type="UIImage"/>
<UIImageView image="{image}"/>
<UILabel text="{text}"/>
</UIView>
Each parameter has a name
and type
attribute. The parameter defines a symbol that can be referenced by any expression defined on the containing node or any of its children.
Parameters can be set using expressions on the importing node:
<UIView
template="MyTemplate.xml"
text="Lorem ipsum sit dolor "
image="Rocket.png"
/>
You can set default values for parameters by defining a matching expression on the containing node. It will be overridden if the same expression is defined on the importing node:
<!-- MyTemplate.xml -->
<UIView title="Default text">
<param name="title" type="String"/>
...
</UIView>
Macros
Sometimes you will find yourself repeating the same expression multiple times in a given layout. For example, all the views may have the same width or height, or the same spacing relative to their siblings. For example:
<UIView>
<UILabel left="20" right="100% - 20" top="20" text="Foo"/>
<UILabel left="20" right="100% - 20" top="previous.bottom + 20" text="Bar"/>
<UILabel left="20" right="100% - 20" top="previous.bottom + 20" text="Baz"/>
</UIView>
Although you can pass numeric values into your layout as constants, this doesn't work for expressions like "100%" or "previous.bottom", where the symbols being referenced are relative to the position of the node in the hierarchy, so the actual value will vary in each instance.
Layout has a solution for this, in the form of macros. A macro is a reusable expression that you define inside your Layout template. Macros can be referenced by expressions on the node containing them, or any child of that node, but unlike parameters they cannot be set or overridden externally, and their value is determined at the point of use, rather than relative to the node where they are defined.
Using macros, we can change the example above to:
<UIView>
<macro name="SPACING" value="20"/>
<macro name="LEFT" value="SPACING"/>
<macro name="RIGHT" value="100% - SPACING"/>
<macro name="TOP" value="previous.bottom + SPACING"/>
<UILabel left="LEFT" right="RIGHT" top="TOP" text="Foo"/>
<UILabel left="LEFT" right="RIGHT" top="TOP" text="Bar"/>
<UILabel left="LEFT" right="RIGHT" top="TOP" text="Baz"/>
</UIView>
This eliminates the repetition, making the layout more DRY, and easier to refactor.
Note the use of UPPERCASE names for the macros - this isn't required, but it's a good way to visually distinguish between macros and ordinary constants, parameters or state variables. It also avoids namespace collisions with existing view properties.
Ignore File
Every time you load a layout XML file when running in the iOS Simulator, Layout scans your project directory to locate the file. This is usually pretty fast, but if your project has a lot of subfolders then it can take a noticeable time to locate an XML file the first time.
To speed up this scan, you can add a .layout-ignore
file to your project directory that tells Layout to ignore certain subdirectories. The format of the .layout-ignore
file is a simple list of file paths (one per line) that should be ignored. You can use #
to denote a comment, e.g. for grouping purposes:
# Ignore these
Tests
Pods
File paths are relative to the folder in which the .layout-ignore
file is placed. Wildcards like *.xml
are not supported, and the use of relative paths like ../
is not recommended.
Searching begins from the directory containing your .xcodeproj
, but you can place the .layout-ignore
file in any subdirectory of your project, and you can include multiple ignore files in different directories.
Layout already ignores invisible files/folders, along with the following directories, so there is no need to include these:
build
*.build
*.app
*.framework
*.xcodeproj
*.xcassets
The paths listed in .layout-ignore
will also be ignored by LayoutTool.
Example Projects
There are several example projects included with the Layout library:
SampleApp
The SampleApp project demonstrates a range of Layout features. It is split into four tabs, and the entire project, including the UITabBarController
, is specified using Layout XML files. The tabs are as follows:
- Boxes - demonstrates use of state to manage an animated layout
- Pages - demonstrates using a
UIScrollView
to create paged content - Text - demonstrates Layout's text features, include the use of HTML and attributed string constants
- Table - demonstrates Layout's support for
UITableView
andUITableViewCell
UIDesigner
The UIDesigner project is an experimental WYSIWYG tool for constructing layouts. It's written as an iPad app which you can run in the simulator or on a device.
UIDesigner is currently in a very early stage of development. It supports most of the features exposed by the Layout XML format, but lacks import/export, and the ability to specify constants, parameters or outlet bindings.
Sandbox
The Sandbox app is a simple playground for experimenting with XML layouts. It runs on iPhone or iPad.
Like UIDesigner, the Sandbox app currently lacks any load/save or import/export capability, but you can copy and paste XML to and from the edit screen.
LayoutTool
The Layout project includes the source code for a command-line app called LayoutTool, which provides some useful functions to help with development using Layout. You do not need to install LayoutTool to use Layout, but you may find it helpful.
Installation
The latest built binary of LayoutTool is included in the project inside the LayoutTool
directory, and you can just drag-and-drop it to install.
To ensure compatibility, always update LayoutTool at the same time as updating the Layout framework, because using an old version of LayoutTool to process XML files containing newer features may result in data loss or corruption.
Note: The LayoutTool binary is only updated when there are changes that affect its behavior, so don't worry if the version doesn't match exactly.
To automatically install LayoutTool into your project using CocoaPods, add the following to your Podfile:
pod 'Layout/CLI'
This will install the LayoutTool binary inside the Pods/Layout/LayoutTool
directory inside your project folder. You can then reference this using other scripts in your project.
Formatting
The main function provided by LayoutTool is automatic formatting of Layout XML files. The LayoutTool format
command will find any Layout XML files at the specified path(s) and apply standard formatting. You can use the tool as follows:
> LayoutTool format /path/to/xml/file(s) [/another/path]
For more information, use LayoutTool help
.
To automatically apply LayoutTool format
to your project every time it is built, you can add a Run Script build phase that applies the tool. Assuming you've installed the LayoutTool CLI using CocoaPods, that script will look something like:
"${PODS_ROOT}/Layout/LayoutTool/LayoutTool" format "${SRCROOT}/path/to/your/layout/xml/"
The formatting applied by LayoutTool is specifically designed for Layout files. It is better to use LayoutTool for formatting these files rather than a generic XML-formatting tool.
Conversely, LayoutTool is only appropriate for formatting Layout XML files. It is not a general-purpose XML formatting tool, and may not behave as expected when applied to arbitrary XML.
LayoutTool ignores XML files that do not appear to belong to Layout, but if your project contains non-Layout XML files then it is a good idea to exclude these paths from the LayoutTool format
command, to improve formatting performance and avoid accidental false positives.
To safely determine which files the formatting will be applied to, without overwriting anything, you can use LayoutTool list
to display all the Layout XML files that LayoutTool can find in your project.
Renaming
LayoutTool also provides a function for renaming classes or expression variables inside one or more Layout XML templates. Use it as follows:
"${PODS_ROOT}/Layout/LayoutTool/LayoutTool" rename "${SRCROOT}/path/to/your/layout/xml/" oldName newName
Only class names and values inside expressions will be affected. Attributes (i.e. expression names) are ignored, along with HTML elements and literal string fragments.
Note: Performing a rename also applies standard formatting to the file. There is currently no way to disable this.
Strings
LayoutTool's strings
command prints a list of all Localizable.strings constants referenced in your Layout XML templates. Use it as follows:
"${PODS_ROOT}/Layout/LayoutTool/LayoutTool" strings "${SRCROOT}/path/to/your/layout/xml/"
Xcode Extension
If you are writing Layout XML inside Xcode, you may wish to install the Layout Xcode Editor Extension, which provides a subset of [LayoutTool]'s functionality directly inside the Xcode IDE.
Installation
The latest built binary of Layout for Xcode is included in the project inside the EditorExtension
directory, and you can just drag-and-drop it to your Applications folder to install.
Once installed, run the Layout for Xcode app and follow the on-screen instructions.
To ensure compatibility, always update the Layout for Xcode app at the same time as updating the Layout framework, because using an old version of Layout for Xcode to format XML files containing newer features may result in data loss or corruption.
Note: The Layout for Xcode app is only updated when there are changes that affect its behavior, so don't worry if the version doesn't match exactly.
Formatting
When you have a Layout XML file open in Xcode, select the Editor > Layout > Format XML
menu to reformat the file.
FAQ
Q. How is this different from frameworks like React Native?
React Native is a complete x-platform replacement for native iOS and Android development, whereas Layout is a way to build ordinary iOS UIKit apps more easily. In particular, Layout has much tighter integration with native UIKit controls, requires less boilerplate to use custom controls, and works directly with your existing native Swift code.
Q. How is this different from frameworks like Render?
The programming model is very similar, but Layout's runtime expression language means that you can do a larger proportion of your UI development without needing to restart the Simulator.
Q. Does Layout use Flexbox?
No. Layout requires you to position each view explicitly using top/left/width/height properties, but its percentage-based units and auto-sizing feature make it easy to create complex layouts with minimal code. You can also use iOS's native flexbox-style
UIStackView
within your Layout templates.
Q. Why does Layout use XML instead of a more modern format like JSON?
XML is better suited to representing document-like structures such as view hierarchies. JSON does not distinguish between node types, attributes, and children in its syntax, which leads to a lot of extra verbosity when representing hierarchical structures because each node must include keys for "type" and "children", or equivalent. JSON also doesn't support comments, which are useful in complex layouts. While XML isn't perfect, it is the most appropriate of the formats that iOS has built-in support for.
Q. Do I really have to write my layouts in XML?
You can create
LayoutNode
s manually in code, but XML is the recommended approach for now since it makes it possible to use the live reloading feature.
Q. Is Layout App Store-safe? Has it been used in production?
Yes, we have submitted apps using Layout to the App Store, and they have been approved without issue.
Q. Which platforms are supported?
Layout works on iOS 9.0 and above. There is currently no support for other Apple OSes (tvOS, watchOS, macOS), nor competing platforms such as Android or Windows.
Q. Will Layout ever support watchOS/tvOS?
There are no plans at the moment, but it should be fairly simple to add support for iOS-derivative platforms. If you need this, please create a pull request with whatever changes are required to make Layout build on those platforms.
Q. Will Layout ever support macOS/AppKit?
There are no plans at the moment, but this would make sense in future given the shared language and similar frameworks. If you are interested in implementing such a feature, please create an issue on GitHub to discuss the approach.
Q. Will Layout ever support Android/Windows?
There are no plans to port Layout to other platforms at the moment. Android and Windows in particular already use a human-readable XML format for their view templates, which eliminates some of the need for a Layout-like replacement.
Q. Why isn't Cmd-R reloading my XML file in the simulator?
Make sure that the
Hardware > Keyboard > Connect Hardware Keyboard
option is enabled in the simulator.
Q. Why do I get an error saying my custom view class isn't recognized?
Read the Namespacing section above.
Q. Why do I get an error when trying to set a property of my custom component?
Read the Custom Property Types section above.
Q. Do I have to use a UIViewController
subclass load my layout?
No. See the Advanced Topics section above.
Q. When I launched my app, Layout asked me to select a source file and I chose the wrong one, now my app isn't working correctly. What do I do?
If the app runs OK, or displays a Red Box, you can reset it with Cmd-Alt-R. If it's actually crashing, the best option is to delete the app from the Simulator then re-install it.