About KeyboardKit
KeyboardKit helps you build custom keyboard extensions for iOS and iPadOS, using Swift and SwiftUI. It extends the native keyboard APIs and provides you with more functionality than is otherwise available.
KeyboardKit lets you create keyboards that mimic the native iOS keyboards in a few lines of code. These keyboards can be customized to great extent to change input keys, keyboard layout, design, behavior etc.
KeyboardKit also lets you use completely custom views together with the features that the library provides. Most of the library can be used on all major Apple platforms.
KeyboardKit supports iOS 14
, macOS 11
, tvOS 14
and watchOS 7
, although some features are unavailable on some platforms.
Installation
KeyboardKit can be installed with the Swift Package Manager:
https://github.com/KeyboardKit/KeyboardKit.git
You can add the library to the main app, the keyboard extension and any other targets that need it. If you prefer to not have external dependencies, you can also just copy the source code into your app.
Supported Locales
KeyboardKit is localized in 61 keyboard-specific locales (read more):
๐ฎ๐ธ ๐ฎ๐ฉ ๐ฎ๐ช ๐ฎ๐น ๐ฐ๐ฟ ๐น๐ฏ ๐น๐ฏ ๐น๐ฏ ๐ฑ๐ป ๐ฑ๐น
๐ท๐บ ๐ท๐ธ ๐ท๐ธ ๐ธ๐ฐ ๐ธ๐ฎ ๐ช๐ธ ๐ฐ๐ช ๐ธ๐ช ๐น๐ท ๐บ๐ฆ
Features
KeyboardKit comes packed features to help you build amazing and powerful keyboards:
๐ฅ Actions - KeyboardKit has keyboard actions like characters, emojis, actions, custom ones etc. and ways to handle them.๐จ Appearance - KeyboardKit has an appearance engine that lets you style your keyboards to great extent.- ๐ก Autocomplete - KeyboardKit can perform autocomplete and present suggestions as the user types.
๐ฏ Callouts - KeyboardKit can show input callouts as the user types, as well as callouts with secondary actions.๐ค Dictation - (BETA) KeyboardKit can perform dictation from the keyboard extension.๐ Emojis - KeyboardKit defines emojis and emoji categories, as well as emoji keyboards.โจ๏ธ External Keyboards - KeyboardKit lets you detect whether or not an external keyboard is connected.๐ Feedback - KeyboardKit keyboards can give and haptic feedback feedback as the user types.- ๐ Gestures - KeyboardKit has keyboard-specific gestures that you can use in your own keyboards.
๐ค Input - KeyboardKit supportsalphabetic
,numeric
,symbolic
and completely custom input sets.โจ๏ธ Keyboard - KeyboardKit supports different keyboard types, provides observable keyboard state, etc.๐ฃ Layout - KeyboardKit supports creating keyboard layouts for various devices, locales etc.๐ Localization- KeyboardKit defines keyboard-specific locales with localized content and assets.- ๐ Previews - KeyboardKit has utilites that help previewing keyboard views and components in SwiftUI.
โก๏ธ Proxy - KeyboardKit extendsUITextDocumentProxy
and makes it do a lot more.๐ Routing - KeyboardKit lets you route text to other destinations than the main app.- โฌ ๏ธ RTL - KeyboardKit supports RTL (right-to-left) locales, such as Arabic, Persian, Kurdish Sorani etc.
โ๏ธ Settings - KeyboardKit has tools for accessing and linking to an app's keyboard settings.
Getting Started
The online documentation has a getting-started guide that will help you get started with the library.
After installing KeyboardKit, just import KeyboardKit
and make your KeyboardViewController
inherit KeyboardInputViewController
instead of UIInputViewController
.
This gives your controller access to additional functionality, such as new lifecycle functions, observable properties, keyboard services and much more.
The default KeyboardInputViewController
behavior is to setup an English SystemKeyboard
keyboard. This is all the code that is required to achieve that:
import KeyboardKit
class KeyboardController: KeyboardInputViewController {}
The controller will then call viewWillSetupKeyboard()
when the keyboard view should be created or updated. You can override this function and call setup(with:)
to customize the default view or set up a completely custom one.
Since KeyboardKit uses plain SwiftUI, you can use any custom SwiftUI view hierarchy as your keyboard view.
For instance, here we replace the standard autocomplete toolbar with a custom toolbar:
class KeyboardViewController: KeyboardInputViewControllerย {
func viewWillSetupKeyboard() {
super.viewWillSetupKeyboard()
setup { controller in
VStack(spacing: 0) {
MyCustomToolbar()
SystemKeyboard(
controller: controller,
autocompleteToolbar: .none
)
}
}
}
}
and here we use a completely custom view that requires the app-specific controller type:
class KeyboardViewController: KeyboardInputViewControllerย {
func viewWillSetupKeyboard() {
super.viewWillSetupKeyboard()
setup { [unowned self] in
MyCustomKeyboard(
controller: self
)
}
}
}
When you use a custom view it's very important that it has an unowned
controller reference:
struct MyCustomKeyboard: View {
@unowned var controller: KeyboardViewController
var body: some View {
...
}
}
IMPORTANT When you set up a custom view, it's very important to use [unowned self] in
, otherwise the strong self
reference will cause a memory leak, as well as an unowned var
within the view! Failing to do so will cause a memory leak.
For more information, please see the online documentation and getting-started guide.
Documentation
The online documentation has articles, code examples etc. that let you overview the various parts of the library and understand how they all connect to each other.
The online documentation is currently iOS-specific. To generate documentation for the other platforms, open the package in Xcode, select a simulator then run Product/Build Documentation
.
KeyboardKit Pro
KeyboardKit Pro extends KeyboardKit with pro features, such as localized keyboards and services, autocomplete, dictation, emoji skintones, additional views etc. It lets you create fully localized keyboards with a single line of code.
Demo Application
This project has a Demo
folder with a demo app that lets you try out KeyboardKit and KeyboardKit Pro. The app has an input text field and shows you how to display the state of a keyboard extension, link to system settings etc.
The demo app has 5 keyboard extensions:
English
uses KeyboardKit and has aSystemKeyboard
with the standard, English locale.Unicode
uses KeyboardKit and has aSystemKeyboard
with unicode-based input keys.Custom
uses KeyboardKit and has aSystemKeyboard
with custom keys, layout and appearance.Pro
uses KeyboardKit Pro and has aSystemKeyboard
with all LRT locales, autocomplete etc.ProRtl
uses KeyboardKit Pro and has aSystemKeyboard
with all RTL locales, autocomplete etc.
Just open and run the demo app, then enable the keyboards you want to try under System Settings. Note that you need to enable full access to try some features, like audio and haptic feedback.
Support
KeyboardKit is trusted and proudly sponsored by the following companies:






KeyboardKit is open-source and completely free, but you can sponsor this project on GitHub Sponsors, upgrade to KeyboardKit Pro or get in touch for freelance work, paid support etc.
Contact
Feel free to reach out if you have questions or if you want to contribute in any way:
- Website: keyboardkit.com
- Mastodon: @[email protected]
- Twitter: @getkeyboardkit
- E-mail: [email protected]
License
KeyboardKit is available under the MIT license. See the LICENSE file for more info.