|ReleasedLast Release||Nov 2015|
Maintained by Pete Barber.
A simple Swift library to CRUD instances of NSData and/or objects implementing NSCoding into the iOS KeyChain
There are 2 interfaces to this library
Both classes are constructed using 2 values: the BundleId of your application (though it can be any string in practice) and a unique key (also a string) to identify your item.
let itemCRUDer = KeyChainItemCRUD(bundleId: NSBundle.mainBundle().bundleIdentifier!, keyChainItemKey: “something”)
then the methods
can be called
The major difference between these methods and the higher level ones following is that each of these is specific about what it does. createItem() will only create an item if it doesn’t already exist. It will return false it does. Likewise, updateItem() require an existing item. Obviously so does readItem().
In addition to return a value indicating success or failure the property lastError is set with the return value of the underlying KeyChain API
For a lot of intents and purposes it’s irrelevent when saving an item whether this is creating it or updating it. Likewise deleting a non-existant item doesn’t usually matter. If this is the case then use these higher level methods. Initially create an instance of KeyChainItemKey
let item = KeyChainItem(bundleId: NSBundle.mainBundle().bundleIdentifier!, keyChainItemKey: “something”)
then the methods
or ideally if the item that needs loading/saving is NSCoding compliant:
Multiple items can be CRUDed but as each will require a different key then different instances will be required.
The minimum target is iOS 8. The source code could be copied into a separate project but it is packaged as Framework
An example application is included. It follows the CocoaPods standard of being called Example. It’s a simple SingleView applications that allows a single item to be created, read, updated & deleted. It uses the higher level object interface.
Unit tests for both the CRUD and high level interface are provided.