License | Apache 2 |
ReleasedLast Release | Oct 2023 |
Maintained by AdMob.
Depends on: | |
TapjoySDK | = 13.2.1 |
Google-Mobile-Ads-SDK | ~> 10.4 |
pod 'GoogleMobileAdsMediationTapjoy'
.pod install
.Add the Google Mobile Ads SDK. See the
quick start guide
for detailed instructions on how to integrate the Google Mobile Ads SDK.
Add or drag the adapter .framework into your Xcode project.
Drag the Tapjoy framework into your Xcode project. You can find the
Tapjoy SDK here.
Enable the Ad network in the Ad Network Mediation UI.
TapjoyAdapter framework has a GADMTapjoyExtras
class to provide
debugEnabled
parameter. The debugEnabled
is used to enable Tapjoy logging
for debugging purposes only. It should not be turned on for production
release.
If you want to pass a value for debugEnabled
to the adapter, you can do
this through the GADMTapjoyExtras
object. Here is
an example of how to enable logging:
GADRequest *adRequest = [GADRequest request];
GADMTapjoyExtras *tjExtras = [[GADMTapjoyExtras alloc] init];
tjExtras.debugEnabled = YES;
[adRequest registerAdNetworkExtras:tjExtras];
For publishers who are using Unity IDE to develop games/apps for iOS platform
must follow the steps below.
TapjoyAdapter.framework
into your Xcode project.libz.tbd
library in the Build Phases of your Xcode project.Notes:
The latest documentation and code samples for the Google Mobile Ads SDK are
available here.