GDLog 1.0.2

GDLog 1.0.2

Maintained by Gene De Lisa.



GDLog 1.0.2

GDLog

Platforms License

Swift Package Manager Carthage compatible CocoaPods compatible

Travis

Swift 4

Platforms iOS Platforms macOS Platforms tvOS Platforms watchOS

Sponsors Twitter @GeneDeLisaDev

Yet another logger for Swift.

This uses Apple's Unified Logging OSLog - and NSLog as a fallback, so it's essentially a façade. I think this makes OSLog easier to use in Swift since you can use string interpolation.

I renamed this from GDLogger since there is already a Cocoapod with that name.

Requirements

  • iOS 10.0+ / Mac OS X 10.12+ / tvOS 10.0+ / watchOS 3.0+
  • Xcode 9.0+

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To integrate GDLogger into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

pod 'GDLogger', '~> 0.0.1'

Then, run the following command:

$ pod install

Carthage

Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate GDLogger into your Xcode project using Carthage, specify it in your Cartfile:

github "GDLogger/GDLogger" ~> 0.0.1

Swift Package Manager

To use GDLogger as a Swift Package Manager package just add the following in your Package.swift file.

import PackageDescription

let package = Package(
name: "HelloGDLogger",
dependencies: [
.Package(url: "https://github.com/genedelisa/GDLogger.git", "0.0.1")
]
)

Manually

If you prefer not to use either of the aforementioned dependency managers, you can integrate GDLogger into your project manually.

Git Submodules

  • Open up Terminal, cd into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init
  • Add GDLogger as a git submodule by running the following command:
$ git submodule add https://github.com/genedelisa/GDLogger.git
$ git submodule update --init --recursive
  • Open the new GDLogger folder, and drag the GDLogger.xcodeproj into the Project Navigator of your application's Xcode project.

It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.

  • Select the GDLogger.xcodeproj in the Project Navigator and verify the deployment target matches that of your application target.
  • Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
  • In the tab bar at the top of that window, open the "General" panel.
  • Click on the + button under the "Embedded Binaries" section.
  • You will see two different GDLogger.xcodeproj folders each with two different versions of the GDLogger.framework nested inside a Products folder.

It does not matter which Products folder you choose from.

  • Select the GDLogger.framework.

  • And that's it!

The GDLogger.framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.

Embeded Binaries

  • Download the latest release from https://github.com/genedelisa/GDLogger/releases
  • Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
  • In the tab bar at the top of that window, open the "General" panel.
  • Click on the + button under the "Embedded Binaries" section.
  • Add the downloaded GDLogger.framework.
  • And that's it!

Other logging options.

CocoaLumberjack

XCGLogger

Usage

Apple's Unified Logging

To set the logging level for a subsystem.

$ sudo log config --mode "level:debug" --subsystem com.your_company.your_subsystem_name

For example, from the Terminal (or iterm), set the debug level for your subsystem. Then you can stream the output.

$ sudo log config --mode "level:debug" --subsystem com.rockhoppertech.SlowItDown

$ log stream --predicate 'subsystem == "com.rockhoppertech.SlowItDown"' --info --debug

To check the current logging level.

$ sudo log config --status

Use the system console (and/or Xcode's console) to read the logging messages.

You can filter by your subsystem in the Console app.

Sample Console output:

Console

The message emojis can be redefined per level.

var log = GDLogger()
log.debugPrefix = ""
log.debugPostfix = ""

Here is some sample output.

2017-12-18 15:54:03.611598-0500 SlowItDown[31758:2620634] [general] 😺😺😺 authorized ☞ checkMediaLibraryPermission() 🗄MediaLibraryController.swift➸121 😺😺😺

Other options for creating loggers.

var log2 = GDLogger(category: "my category")
log2.debug("logging to my category string")

public enum MyCategories: String {
case mycat
}
var log3 = GDLogger(category: MyCategories.mycat.rawValue)
log3.debug("logging to my category enum")

var log4 = GDLogger(.controller, category: .general)
log4.debug("logging to controler subsystem using general category")

License

GDLogger is released under the MIT license. See LICENSE for details.