FlowTables 0.8.2

FlowTables 0.8.2

LangLanguage SwiftSwift
License MIT
ReleasedLast Release Oct 2017
SwiftSwift Version 3.0
SPMSupports SPM

Maintained by Daniele Margutti.



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Created by Daniele Margutti (@danielemargutti)

Flow is a Swift lightweight library which help you to better manage content in UITableViews.
It’s easy and fast, perfectly fits the type-safe nature of Swift.

Say goodbye to UITableViewDataSource and UITableViewDelegate : just declare and set your data, let Flow take care of the rest!


The following code is the only required to create a complete TableView which shows a list of some football players.
Each player is represented by a class (the model) called PlayerModel; the instance is represented into the tableview by the PlayerCell UITableViewCell subclass.

let players: [PlayerModel] = ... // your array of players
let rows = Row<PlayerCell>.create(players, { row in // create rows
row.onTap = { _, path in // reponds to tap on cells
  print("Tap on '\(row.item.fullName)'")
  return nil
tableManager.add(rows: rows) // just add them to the table

A complete table in few lines of code; feel amazing uh? Yeah it is, and there’s more:
You can handle tap events, customize editing, easy create custom footer and headers and manage the entire content simply as like it was an array!.

A complete article about this topic can be found here:
“Forget DataSource and Delegates: a new approach for UITableView”


Main features of Flow includes:

  • Declare the content: Decide cell’s class, the model and use array-like methods to add/remove or manage rows into the table. No more data source, no more delegate, just plain understandable methods to manage what kind of data you want to display (auto animations included!).
  • Separation of concerns: Let the cell do its damn job; passing represented item (model) to the cell you can add a layer of separation between your model, your view controller and the cell which represent the model itself. Stop doing cell population inside the tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) datasource function. Be SOLID.
  • Type-safe: Describe your cell classes, the model to represent and let the library take care of you. Allocation and configuration is automatic: no more reuse identifier strings, no more dequeue operations, no more casts.
  • FP (Functional Programming) Style. Cell configurations is easy; you can observe events and manage the behaviour of the cells in a functional style.
  • AutoLayout support: Provide a simple mechanism to specify the height of a cell or leave the class decide the best one upon described constraints.
  • Animations: Like performBatchUpdates of UICollectionView Flow manage automatically what kind of animations perform on the table as you change the layout.


I’m also working on several other projects you may like.
Take a look below:

Library Description
SwiftDate The best way to manage date/timezones in Swift
Hydra Write better async code: async/await & promises
SwiftRichString Elegant & Painless NSAttributedString in Swift
SwiftLocation Efficient location manager
Flow The great way to create and manage tables in iOS
SwiftMsgPack Fast/efficient msgPack encoder/decoder


Main Architecture

Flow is composed by four different entities:

  • TableManager: a single table manager is responsible to manage the content of a UITableView instance.
  • Section: represent a section in table. It manages the list of rows and optional header and footer.
  • Row: represent a single row in a section; a row is linked to a pair of objects: the model (any class; if not applicable Void is valid) and the cell (a subclass of the UITableViewCell conforms to DeclarativeCell protocol).
  • SectionView: A section may show header/footer; these objects maybe simple String or custom views: SectionView. As for Row, SectionView is linked to a model and a view (subclass of UITableViewHeaderFooterView).

Demo Application

A live working example can be found in FlowDemoApp directory. It demostrates how to use Flow in a simple Login screen for a fake social network app. Check it out to see how Flow can really help you to simplify UITableView management.

Create the TableManager

In order to use Flow you must set the ownership of a UITableView instance to an instance of TableManager:

self.tableManager = TableManager(table: self.table!)

From now the UITableView instance is backed by Flow; every change (add/remove/move rows or sections) must be done by calling appropriate methods of the TableManager itself or any child Section/Row.

Prepare a Cell (for Row)

A row is resposible to manage the model and its graphical representation (the cell instance).
To create a new Row instance you need to specify the model class received by the instance cell and the cell class to instantiate into the table.

While sometimes a model is not applicable (your cell maybe a simple static representation or its decorative), the cell class is mandatory.
The cell must be a subclass of UITableViewCell conforms to DeclarativeCell protocol.
This protocol defines at least two important properties:

  • the model assocated with the Cell (public typealias T = MyClass)
  • a method called right after the row’s cell is dequeued (public func configure(_: T, path: IndexPath))

This is an example of a PlayerCell which is responsible to display data for a single football player (class PlayerModel):

import UIKit
import Flow

public class PlayerCell: UITableViewCell, DeclarativeCell {
    // assign to the cell the model to be represented
    public typealias T = PlayerModel
    // if your cell has a fixed height you can set it directly at class level as below
    public static var defaultHeight: CGFloat? = 157.0

    // this func is called when a new instance of the cell is dequeued
    // and you need to fill the data with a model instance.
    public func configure(_ player: PlayerMode, path: IndexPath) {
      self.playerName.text = player.firstName
      self.playerLast.text = player.lastName
      // ... and so on

If your cell does not need of a model you can assign public typealias T = Void.

User interface of the cell can be made in two ways:

  • Prototype (only in Storyboards): create a new prototype cell, assign the class to your class (here PlayerCell) and set the reuseIdentifier in IB to the same name of the class (again PlayerCell). By default Flow uses as identifier of the cell the same name of the class itself (you can change it by overriding reuseIdentifier static property).
  • External XIB File: create a new xib file with the same name of your cell class (here PlayerCell.xib) and drag an instance of UITableViewCell class as the only single top level object. Assign to it the name of your class and the reuseIdentifier.

Height of a cell can be set in differen ways:

  • If cell has a fixed height you can set it at class level by adding public static var defaultHeight: CGFloat? = ... in your cell subclass.
  • If cell is autosized you can evaluate the height in row configuration (see below) by providing a value into estimatedHeight or evaluateEstimatedHeight() function.

Prepare a Row

You can now create a new row to add into the table; a Row instance is created by passing the DeclarativeCell type and an instance of the model represented.

let ronaldo = PlayerModel("Christiano","Ronaldo",.forward)
let row_ronaldo = Row<PlayerCell>(model: ronaldo, { row in
    // ... configuration

If model is not applicable just pass Void() as model param.

Inside the callback you can configure the various aspect of the row behaviour and appearance.
All standard UITableView events can be overriden; a common event is onDequeue, called when Row‘s linked cell instance is dequeued and displayed. Anoter one (onTap) allows you to perform an action on cell’s tap event.
So, for example:

let row_ronaldo = Row<PlayerCell>(model: ronaldo, { row in
    row.onDequeue = { _ in
        row.cell?.fullNameLabel.text = ronaldo.fullName
        return nil // when nil is returned cell will be deselected automatically
    row.onTap = { _ in
        print("Tapped cell")

There are lots of other events you can set into the row configuration callback (onDelete,onSelect,onDeselect,onShouldHighlit and so on).

Prepare Rows for an array of model

When you have an array of model instances to represent, one for each Row, you can use create shortcut.
The following code create an array of Rows<PlayerCell> where each row receive the relative item from self.players array.

let players_rows = Row<PlayerCell>.create(self.players)

Add Rows into the table

Adding rows to a table is easy as call a simple add function.

self.tableManager.add(rows: players_rows) // add rows (by appending a new section)
self.tableManager.reloadData() // apply changes

(Remember: when you add rows without specifing a section a new section is created automatically for you).

Please note: when you apply a change to a table (by using add, remove or move functions, both for Section or Row instances) you must call the reloadData() function in order to reflect changes in UI.

If you want to apply changes using standard table’s animations just call update() function; it allows you to specify a list of actions to perform. In this case reloadData() is called automatically for you and the engine evaluate what’s changed automatically (inserted/moved/removed rows/section).

The following example add a new section at the end of the table and remove the first:

self.tableManager?.update(animation: .automatic, {
    self.tableManager?.insert(section: profileDetailSection, at: profileSection!.index! + 1)
    self.tableManager?.remove(sectionAt: 0)

Create Section and manage header/footer

If not specified sections are created automatically when you add rows into a table.
Section objects encapulate the following properties:

  • rows list of rows (RowProtocol) inside the section
  • headerTitle / headerView a plain header string or a custom header view (SectionView)
  • footerTitle / footerView a plain footer string or a custom footer view (SectionView)

Creating a new section with rows is pretty simple:

let rowPlayers: [RowProtocol] = ...
let sectionPlayers = Section(id: SECTION_ID_PLAYERS, row: rowPlayers, headerTitle: "\(rowPlayers.count) PLAYERS")"

As like for Row even Section may have custom view for header or footer; in this case your custom header/footer must be an UITableViewHeaderFooterView subclass defined in a separate XIB file (with the same name of the class) which is conform to DeclarativeView protocol.
DeclarativeView protocol defines the model accepted by the custom view (as for Row you can use Void if not applicable).

For example:

import UIKit
import Flow

public class TeamSectionView: UITableViewHeaderFooterView, DeclarativeView {
 public typealias T = TeamModel // the model represented by the view, use `Void` if not applicable
 public static var defaultHeight: CGFloat? = 100
 public func configure(_ item: TeamModel, type: SectionType, section: Int) {
  self.sectionLabel?.text = item.name.uppercased()

Now you can create custom view as header for section:

let realMadridSection = Section(teamPlayers, headerView: SectionView<TeamSectionView>(team))
self.tableManager.add(section: realMadridSection)

UITableView animations

Flow fully supports animation for UITableView changes. As like for UICollectionView you will need to call a func which encapsulate the operations you want to apply.

In Flow it’s called update(animation: UITableViewRowAnimation, block: ((Void) -> (Void))).

Inside the block you can alter the sections of the table, remove or add rows and section or move things into other locations. At the end of the block Flow will take care to collect the animations needed to reflect applied changes both to the model and the UI and execute them.

You just need to remember only two things:

  • Deletes are processed before inserts in batch operations. This means the indexes for the deletions are processed relative to the indexes of the collection view’s state before the batch operation, and the indexes for the insertions are processed relative to the indexes of the state after all the deletions in the batch operation.
  • In order to make a correct refresh of the data, insertion must be done in order of the row index.

For example:

self.tableManager?.update(animation: .automatic, {
    self.tableManager?.remove(sectionAt: 1) // remove section 1
  self.tableManager?.add(row: newPlayer, in: self.tableManager?.section(atIndex: 0)) // add a new row in section 0

Observe Row/Cell Events

Flow allows you to encapsulate the logic of your UITableViewCell instances directly in your Row objects. You can listen for dequeue, tap, manage highlights or edit… pratically everything you can do with plain tables, but more confortably.

All events are available and fully described into the Row class.
In this example you will see how to respond to the tap:

// Respond to tap on player's cells
let rows = Row<PlayerCell>.create(players, { row in
  row.onTap = { _,path in
  print("Tap on player at \(String(path.row)): '\(row.item.fullName)'")
    return nil

All observable events are described in API SDK.

Full SDK Documentation

Full method documentation is available both in source code and in API_SDK file.
Click here to read the
Full SDK Documentation.


Current version of Flow is 0.8.1.
Full changelog is available in


Install via CocoaPods

CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like Flow in your projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 1.0.1+ is required to build Flow.

Install via Podfile

To integrate Flow into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'

target 'TargetName' do
  pod 'FlowTables'

Then, run the following command:

$ pod install


Flow minimum requirements are:

We are supporting both CocoaPods and Chartage.

Flow was created and mantained by Daniele Margutti; you can contact me at [email protected] or on twitter at @danielemargutti.

This library is licensed under MIT License.

If you are using it in your software:

  • Add a notice in your credits/copyright box: Flow for UITableViews - © 2017 Daniele Margutti - www.danielemargutti.com
  • (optional but appreciated) Click here to report me your app using Flow.


Creating and mantaining libraries takes time and as developer you know this better than anyone else.

If you want to contribuite to the development of this project or give to me a thanks please consider to make a small donation using PayPal:

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