Made in Vancouver, Canada by Picovoice
Falcon is an on-device speaker diarization engine. Falcon is:
- Private; All voice processing runs locally.
- Cross-Platform:
- Linux (x86_64), macOS (x86_64, arm64), Windows (x86_64)
- Raspberry Pi (3, 4, 5) and NVIDIA Jetson Nano
- Android and iOS
- Chrome, Safari, Firefox, and Edge
Speaker diarization, a fundamental step in automatic speech recognition and audio processing, focuses on identifying and separating distinct speakers within an audio recording. Its objective is to divide the audio into segments while precisely identifying the speakers and their respective speaking intervals.
AccessKey is your authentication and authorization token for deploying Picovoice SDKs, including Falcon. Anyone who is using Picovoice needs to have a valid AccessKey. You must keep your AccessKey secret. You would need internet connectivity to validate your AccessKey with Picovoice license servers even though the speaker recognition is running 100% offline.
AccessKey also verifies that your usage is within the limits of your account. Everyone who signs up for
Picovoice Console receives the Free Tier
usage rights described
here. If you wish to increase your limits, you can purchase a subscription plan.
Install the demo package:
pip3 install pvfalcondemo
Run the following in the terminal:
falcon_demo_file --access_key ${ACCESS_KEY} --audio_paths ${AUDIO_PATH}
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console.
For more information about Python demos go to demo/python.
Build the demo:
cmake -S demo/c/ -B demo/c/build && cmake --build demo/c/build
Run the demo:
./demo/c/build/falcon_demo -a ${ACCESS_KEY} -l ${LIBRARY_PATH} -m ${MODEL_PATH} ${AUDIO_PATH}
From demo/web run the following in the terminal:
yarn
yarn start
(or)
npm install
npm run start
Open http://localhost:5000
in your browser to try the demo.
To run the demo, go to demo/ios/FalconDemo and run:
pod install
Replace let accessKey = "${YOUR_ACCESS_KEY_HERE}"
in the file ViewModel.swift with your AccessKey
.
Then, using Xcode, open the generated FalconDemo.xcworkspace
and run the application.
Using Android Studio, open demo/android/FalconDemo as an Android project and then run the application.
Replace "${YOUR_ACCESS_KEY_HERE}"
in the file MainActivity.java with your AccessKey
.
Install the Python SDK:
pip3 install pvfalcon
Create an instance of the engine and perform speaker diarization on an audio file:
import pvfalcon
falcon = pvfalcon.create(access_key='${ACCESS_KEY}')
print(falcon.process_file('${AUDIO_PATH}'))
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console and
${AUDIO_PATH}
to path an audio file.
Finally, when done be sure to explicitly release the resources:
falcon.delete()
Create an instance of the engine and perform speaker diarization on an audio file:
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "pv_falcon.h"
pv_falcon_t *falcon = NULL;
pv_status_t status = pv_falcon_init("${ACCESS_KEY}", "${MODEL_PATH}", &falcon);
if (status != PV_STATUS_SUCCESS) {
// error handling logic
}
int32_t num_segments = 0;
pv_segment_t *segments = NULL;
status = pv_falcon_process_file(falcon, "${AUDIO_PATH}", &num_segments, &segments);
if (status != PV_STATUS_SUCCESS) {
// error handling logic
}
for (int32_t i = 0; i < num_segments; i++) {
pv_segment_t *segment = &segments[i];
fprintf(
stdout,
"Speaker: %d -> Start: %5.2f, End: %5.2f\n",
segment->speaker_tag,
segment->start_sec,
segment->end_sec);
}
pv_falcon_segments_delete(segments);
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console, ${MODEL_PATH}
to path to
default model file (or your custom one), and ${AUDIO_PATH}
to path an audio file.
Finally, when done be sure to release resources acquired:
pv_falcon_delete(falcon);
Install the web SDK using yarn:
yarn add @picovoice/falcon-web
or using npm:
npm install --save @picovoice/falcon-web
Create an instance of the engine using FalconWorker
and diarize an audio file:
import { Falcon } from '@picovoice/falcon-web';
import falconParams from '${PATH_TO_BASE64_FALCON_PARAMS}';
function getAudioData(): Int16Array {
// ... function to get audio data
return new Int16Array();
}
const falcon = await FalconWorker.create('${ACCESS_KEY}', {
base64: falconParams,
});
const { segments } = await falcon.process(getAudioData());
console.log(segments);
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console. Finally, when done release the resources using falcon.release()
.
The Falcon iOS binding is available via CocoaPods. To import it into your iOS project, add the following line to your Podfile and run pod install
:
pod 'Falcon-iOS'
Create an instance of the engine and perform speaker diarization on an audio_file:
import Falcon
let falcon = Falcon(accessKey: "${ACCESS_KEY}")
do {
let audioPath = Bundle(for: type(of: self)).path(forResource: "${AUDIO_FILE_NAME}", ofType: "${AUDIO_FILE_EXTENSION}")
let segments = falcon.process(audioPath)
} catch { }
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console, ${AUDIO_FILE_NAME}
with the name of the audio file and ${AUDIO_FILE_EXTENSION}
with the extension of the audio file.
To include the Falcon package in your Android project, ensure you have included mavenCentral()
in your top-level build.gradle
file and then add the following to your app's build.gradle
:
dependencies {
implementation 'ai.picovoice:falcon-android:${LATEST_VERSION}'
}
Create an instance of the engine and perform speaker diarization on an audio file:
import ai.picovoice.falcon.*;
final String accessKey = "${ACCESS_KEY}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
try {
Falcon falcon = new Falcon.Builder()
.setAccessKey(accessKey)
.build(appContext);
File audioFile = new File("${AUDIO_FILE_PATH}");
FalconSegment[] segments = falcon.processFile(audioFile.getAbsolutePath());
} catch (FalconException ex) { }
Replace ${ACCESS_KEY}
with yours obtained from Picovoice Console, and ${AUDIO_FILE_PATH}
with the path to the audio file.
Finally, when done make sure to explicitly release the resources:
falcon.delete()
For more details, see the Android SDK.
- Initial release.
You can find the FAQ here.