TestsTested | ✗ |
LangLanguage | SwiftSwift |
License | MIT |
ReleasedLast Release | May 2015 |
SPMSupports SPM | ✗ |
Maintained by Draveness, draveness.
DKAnimationKit is a DSL to make animation easy on iOS with Swift. This is a swift port for JHChainableAnimations by jhurray.
If you app is written in Objective-C, you should use JHChainableAnimations instead.
view.makeScale()(2.0).spring().animate()(1.0)
Using DKAnimationKit, you do not need to write the extra parentheses.
view.animation.makeScale(2.0).spring.animate(1.0)
pod "DKAnimationKit", "~> 0.1.1"
If you are familiar with JHChainableAnimations, reading usage here isn’t required.
The only different between the two framework is that when using DKAnimationKit
you should first call animation
on UIView
instance.
view.animation.moveX(10).animate(1.0)
Chainable properties or functions like moveX(x)
must come between the animate(duration)
function.
view.animation.moveX(100.0).animate(1.0)
If you want mutiple animation at one time.
view.animation.moveX(100.0).moveY(100.0).animte(1.0)
This will move the view 100 point right and 100 point down at the same time. Order is not important.
To chain animations seperate the chains with the thenAfter(duration) function.
view.animation.moveX(100.0).thenAfter(1.0).makeScale(2.0).animate(2.0)
This will move the view for one second and after moving, it will scale for two seconds.
To add animatation effect, call the effect method adter the chainable property you want it to apply it.
Below is an exmple of moving a view with a spring effect.
view.animation.moveX(10).spring.animate(1.0)
If you add two animation effect, the first will be cancel out.
view.animation.moveX(10).spring.bounce.animate(1.0)
// The same as view.animation.moveX(10).bounce.animate(1.0)
To anchor your view call an anchoring method at some point in an animation chain. And if you add two anchoring property, the first will be cancel like effects.
view.animation.rotate(180).anchorTopLeft.thenAfter(1.0).rotate(90).anchorCenter.animanimation
To delay an animation call the wait(time)
or delay(time)
chainable function.
view.animation.moveXY(100, 40).wait(0.5).animate(1.0)
view.animation.moveXY(100, 40).delay(0.5).animate(1.0)
delay
This will move the view after 0.5 second delay.
If you want to run code after an animation finishes, you are supposed to set the animationCompletion
property or call animateWithCompletion(t, completion)
function.
view.animation.makeX(0).animateWithCompletion(1.0, {
println("Animation Done")
})
This is the same as
view.animation.animationCompletion = {
println("Animation Done")
}
view.animation.makeX(0).aniamte(1.0)
And also the same as
view.animation.makeX(0).aniamte(1.0).animationCompletion = {
println("Animation Done")
}
You can also aniamte a view along a UIBezierPath. Call bezierPathForAnimation
method first and then add points or curves to it and us it in a chainable property.
let path = view.animation.bezierPathForAnimation()
path.addLintToPoint(CGPoint(x: 30, y: 40))
view.animation.moveOnPath(path).animate(1.0)
Animation effects does not work on path movement.
DKAnimationKit is available under the MIT license. See the LICENSE file for more info.