|ReleasedLast Release||Jan 2019|
Maintained by DJI SDK.
This pod contains the DJI Mobile SDK for iOS, supporting both Objective C and Swift.
The DJI Mobile SDK enables you to automate your DJI Product. You can control flight, and many subsystems of the product including the camera and gimbal. Using the Mobile SDK, create a customized mobile app to unlock the full potential of your DJI aerial platform.
Developers can download the latest Sample Code from here.
They will need to setup the App Key by editing the sample code's info.plist, [after generating their unique App Key] (https://developer.dji.com/mobile-sdk/documentation/quick-start/index.html#generate-an-app-key).
For the Objective-C sample app, the key value DJISDKAppKey should to be added to DJISdkDemo-Info.plist with your unique app key as a string. (It is no longer necessary to edit the "DJIRootViewController.m" as in previous versions of the DJI SDK.)
For the Swift sample app, the DJISDKAppKey is present in the Info.plist - developers just need to add their unique key.
In both cases developers will still need to update the [Bundle Identifier] (http://developer.dji.com/user/mobile-sdk/ios-configuration/) .
One of DJI's aircraft or handheld cameras will be required to run the sample application.
From registering as a developer, to deploying an application, the following will take you through the full Mobile SDK Application development process:
Several iOS tutorials are provided as examples on how to use different features of the Mobile SDK and debug tools includes:
Please visit DJI Mobile SDK Documentation for more details.
DJI Mobile UILibrary is a suite of product agnostic UI objects that fast tracks the development of iOS applications using the DJI Mobile SDK. For more details, please check here.
SDK Keys can be used as an alternative interface to access the product.
A detailed introduction for SDK Keys is here.
Missions are an important part of the SDK as they allow developers to automate DJI's products using a simple, high level interface. In 4.0, missions are being refactored to be more robust and easier to manage.
A detailed introduction for missions is here.
We have forked the original FFmpeg and added customized features to provide more video frame information including the frame's width and height, frame rate number, etc. These features will help to implement video hardware decoding.
You can get support from DJI with the following methods: