TestsTested | ✓ |
LangLanguage | Obj-CObjective C |
License | MIT |
ReleasedLast Release | Oct 2016 |
Maintained by Wil Gieseler, Greg Cotten.
Depends on: | |
RegExCategories | >= 0 |
M13OrderedDictionary | >= 0 |
XMLDictionary | >= 0 |
MustOverride | >= 0 |
CocoaLUT is a tool for importing, exporting, and manipulating 3D look up tables (3D LUTs) and 1D look up tables (1D LUTs) for colors. LUTs are often used in film and video finishing, graphics, video games, and rendering.
The goal of this project is to have a fast, modern Objective-C (and soon, Swift) library that works on both iOS and OS X.
CocoaLUT is available through CocoaPods, to install it simply add the following line to your Podfile:
pod 'CocoaLUT'
To gain full functionality you should also probably add VVLUT1DFilter, a Core Image filter optimized for 1D LUTs, and VVSceneLinearImageRep, a subclass of NSBitmapImageRep that specifically handles EXR data.
pod 'VVLUT1DFilter'
pod 'VVSceneLinearImageRep'
This project uses LUTSpec for UTI standardization.
Do you need something like this in Python? Try pylut.
CocoaLUT is available under the MIT license. See the LICENSE file for more info.