CocoaPods trunk is moving to be read-only. Read more on the blog, there are 19 months to go.

Chirp 1.2.0

Chirp 1.2.0

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release May 2019
SPMSupports SPM

Maintained by JP McGlone, JP McGlone.



Chirp 1.2.0

  • By
  • JP McGlone

Chirp

The easiest way to prepare, play, and remove sounds in your Swift app!

##Installation ###CocoaPods Installation Chirp is available on CocoaPods. Just add the following to your project Podfile:

pod 'Chirp', '~> 1.1'

###Non-CocoaPods Installation You can drop Chirp.swift directly into your project, or drag the Chirp project into your workspace.

Sample code

prepareSound is used to preload a sound into memory. This increases the retain count of the sound by 1. You must call this method before calling playSound

/* MyViewController.swift */

override func viewDidLoad() {
    super.viewDidLoad()
    
    // Load sounds into memory
    Chirp.sharedManager.prepareSound("boop") // default extension is .wav
    Chirp.sharedManager.prepareSound("ding.mp3") // so other extensions you must name explicitly
}

playSound plays the preloaded sound

func submitButtonTouched(button: UIButton) {
    // Since the sound is already loaded into memory, this will play immediately
    Chirp.sharedManager.playSound("boop") 
    
    // example function that might get called when you touch a button
    submitForm() 
}

removeSound removes the sound from memory

deinit {
    // Cleanup is really simple!
    Chirp.sharedManager.removeSound("boop")
    Chirp.sharedManager.removeSound("ding.mp3")
    Chirp.sharedManager.removeSound("oops.mp3")
    
    // If you never loaded the sounds, e.g. viewDidLoad wasn't called, or submission never failed or succeeded,
    // that's ok, because these will function as no-ops
}

Enjoy! I know sound management can be a little annoying. Hopefully this helps your project out a little bit.