Chirp 1.2.0

Chirp 1.2.0

LangLanguage SwiftSwift
License MIT
ReleasedLast Release May 2019
SPMSupports SPM

Maintained by JP McGlone, JP McGlone.

Chirp 1.2.0

  • By
  • JP McGlone


The easiest way to prepare, play, and remove sounds in your Swift app!

##Installation ###CocoaPods Installation Chirp is available on CocoaPods. Just add the following to your project Podfile:

pod 'Chirp', '~> 1.1'

###Non-CocoaPods Installation You can drop Chirp.swift directly into your project, or drag the Chirp project into your workspace.

Sample code

prepareSound is used to preload a sound into memory. This increases the retain count of the sound by 1. You must call this method before calling playSound

/* MyViewController.swift */

override func viewDidLoad() {
    // Load sounds into memory
    Chirp.sharedManager.prepareSound("boop") // default extension is .wav
    Chirp.sharedManager.prepareSound("ding.mp3") // so other extensions you must name explicitly

playSound plays the preloaded sound

func submitButtonTouched(button: UIButton) {
    // Since the sound is already loaded into memory, this will play immediately
    // example function that might get called when you touch a button

removeSound removes the sound from memory

deinit {
    // Cleanup is really simple!
    // If you never loaded the sounds, e.g. viewDidLoad wasn't called, or submission never failed or succeeded,
    // that's ok, because these will function as no-ops

Enjoy! I know sound management can be a little annoying. Hopefully this helps your project out a little bit.