|ReleasedLast Release||May 2015|
Maintained by Bryan Oltman.
A category on
CAAnimation that provides a number of easing equations to add some zazz to your app (with examples!)
Because adding easing to animations makes them more realistic. UIKit provides a very limited set of easing functions, so I added a few more.
Easings.net provides some good examples and further explanation.
pod 'CAAnimation-EasingEquations' to your podfile
QuartzCoreand click "Add"
CAAnimation+EasingEquations.h/mto your project
Because this uses CoreAnimation, animations are applied to
CALayer objects. For example, if we wanted a
UIView to become completely transparent over the course of a second, the code to do that would look like this:
[CAAnimation addAnimationToLayer:animatedView.layer withKeyPath:@"opacity" duration:1 to:0 easingFunction:CAAnimationEasingFuctionEaseInBounce];
In this example, the bounce ease-in function would be used.
Similarly to above, if we wanted to apply a transform to
animatedView, we could do it like so:
CATransform3D tr; tr = CATransform3DMakeScale(2.5, 2.5, 1.0); tr = CATransform3DTranslate(tr, 95, 0, 0); [CAAnimation addAnimationToLayer:animatedView.layer duration:1 transform:tr easingFunction:CAAnimationEasingFuctionEaseOutBack];
This would scale
animatedView to 2.5x its current size and translate it 95px to the right over the course of 1 second.
Two sample projets have been included to illustrate the use of this category.
This illustrates the different easing functions. This was written before the addition of CATransform3D animation functions, so all animations are performed with key paths.
This illustrates the CATransform3D additions. There are two tables, each with a swipe gesture recognizer. Swipe, and they animate. It's magic!
CAAnimation+EasingEquations is licensed under the MIT License. Please give me some kind of attribution if you use it in your project, such as a "thanks" note somewhere. I'd also love to know if you use my code, please drop me a line if you do! See the LICENSE file for full license text.