TestsTested | ✗ |
LangLanguage | SwiftSwift |
License | MIT |
ReleasedLast Release | Sep 2016 |
SPMSupports SPM | ✗ |
Maintained by Bruno Oliveira.
To run the example project, clone the repo, and run pod install
from the Example directory first.
The Demo project requires iOS9
BONavigationPullToRefresh is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "BONavigationPullToRefresh"
To start using simply configure the current ViewController import:
import BONavigationPullToRefresh
class ExampleViewController: UIViewController, NavigationPullRefreshable {
let fakeLoadingTime = dispatch_time(DISPATCH_TIME_NOW, Int64(4 * NSEC_PER_SEC))
@IBOutlet weak var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
// Maximum height for the loading view
let maxHeight: CGFloat = self.navigationController?.navigationBar.absoluteHeight ?? 10
// Configurations to animate the default RefreshableView
let configurations = DefaultRefreshingViewConfigurations(maxHeight: maxHeight,
image: UIImage(named: "sample"))
let refreshableView = DefaultRefreshingView(configurations: configurations)
addNavigationPullToRefresh(toScrollView: self.scrollView, refreshingView: refreshableView) {
let fakeLoadingTime = dispatch_time(DISPATCH_TIME_NOW, Int64(10 * NSEC_PER_SEC))
dispatch_after(fakeLoadingTime, dispatch_get_main_queue()) {
self.endRefreshing()
}
}
}
}
The refreshingView is a UIView that conforms to protocol RefreshableView:
public protocol RefreshableView {
// View will start refreshing
func startRefreshing()
// Loading has beed canceled due to ViewController disapear
func cancelRefreshing()
// Loading has finished successfully
func endRefreshing()
// View needs to be updated to the percentage of loading given (bettween 0 - 1)
func updateLoadingItem(percentage: CGFloat)
}
You can use the DefaultRefreshingView that only updates its alpha as it is shown in the example.
// configurations is a DefaultRefreshingViewConfigurations
DefaultRefreshingView(configurations: configurations)
public struct DefaultRefreshingViewConfigurations {
// Maximum view Size
var maxHeight: CGFloat = 80
// View inset
var inset = CGPoint.zero
// Image to be shown
var image: UIImage?
// Scaling option of the UIImageView
var imageOptions = UIViewContentMode.ScaleToFill
// Animation time
var animationTime: NSTimeInterval = 1
// Fade animation Time
var animationFadeTime: NSTimeInterval = 0.5
}
self.endRefreshing()
To keep the viewControllers stack lifecycle its needed to call three more methods on your ViewController:
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
viewControllerWillShow()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
viewControllerDidShow()
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
viewControllerWillDisappear()
}
All the supported methods in the NavigationPullRefreshable are :
public protocol NavigationPullRefreshable {
// Configure the NavigationPullToRefresh
func addNavigationPullToRefresh(toScrollView scrollView: UIScrollView,
refreshingView: RefreshableView,
startLoading: () -> Void)
// You must call when the ViewController appears to pause loader when viewController is pushed
func viewControllerWillShow()
// You must call when the ViewController didAppear to set the refreshable view below the title
func viewControllerDidShow()
// You must call when the ViewController will disappear to pause loader when viewController is popped
// or pushed
func viewControllerWillDisappear()
func endRefreshing()
}
// Distance needed to trigger refresh
public var triggerDistance: CGFloat = 80
Bruno Oliveira, [email protected]
BONavigationPullToRefresh is available under the MIT license. See the LICENSE file for more info.