Appcues 1.2.0

Appcues 1.2.0

Maintained by Appcues.

Appcues 1.2.0

  • By
  • Appcues


Appcues iOS SDK

CircleCI Cocoapods License: MIT

Appcues iOS SDK allows you to integrate Appcues experiences into your native iOS and iPadOS apps.

The SDK is a Swift library for sending user properties and events to the Appcues API and retrieving and rendering Appcues content based on those properties and events.

πŸš€ Getting Started


Add the Appcues iOS SDK package to your app. There are several supported installation options. A tutorial video is also available for reference, showing an installation using Swift Package Manager.


Appcues supports integration with Segment's analytics-swift library. To install with Segment, you'll use the Segment Appcues plugin.

Swift Package Manager

Add the Swift package as a dependency to your project in Xcode:

  1. In Xcode, open your project and navigate to File β†’ Add Packages…
  2. Enter the package URL
  3. For Dependency Rule, select Up to Next Major Version
  4. Click Add Package

Alternatively, if your project has a Package.swift file, you can add Appcues iOS SDK to your dependencies:

dependencies: [
    .package(url: "", from: "1.0.0"),


  1. Add the pod to your Podfile
    pod 'Appcues'
  2. In Terminal, run
    pod install


An XCFramework is attached with each release.

  1. Download attached to the latest release and unzip.
  2. In Xcode, open your project and navigate to File β†’ Add Files to "<Project>"…
  3. Find the XCFramework in the file navigator and select it
  4. Ensure the option to "Copy items if needed" is checked and that your app's target is selected
  5. Click Add
  6. Select your project in the Project navigator, select your app target and then the General tab. Under Frameworks, Libraries, and Embedded Content, set AppcuesKit.xcframework to Embed & Sign

One Time Setup

After installing the package, you can reference Appcues iOS SDK by importing the package with import AppcuesKit.

Initializing the SDK

An instance of the Appcues iOS SDK should be initialized when your app launches. A lifecycle method such as application(_:didFinishLaunchingWithOptions:) would be a common location:

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
  let appcuesConfig = Appcues.Config(
    accountID: <#APPCUES_ACCOUNT_ID#>,
    applicationID: <#APPCUES_APPLICATION_ID#>)
  appcues = Appcues(config: appcuesConfig)

Initializing the SDK requires you to provide two values, an Appcues account ID, and an Appcues mobile application ID. These values can be obtained from your Appcues settings. Refer to the help documentation on Registering your mobile app in Studio for more information.

Supporting Debugging and Experience Previewing

During installation, follow the steps outlined in Configuring the Appcues URL Scheme. This is necessary for the optimal Appcues builder experience, to support debugging and experience preview. Refer to the Debug Guide for details about using the Appcues debugger.

Identifying Users

In order to target content to the right users at the right time, you need to identify users and send Appcues data about them. A user is identified with a unique ID.

  • identify(userID:)

Tracking Screens and Events

Events are the β€œactions” your users take in your application, which can be anything from clicking a certain button to viewing a specific screen. Once you’ve installed and initialized the Appcues iOS SDK, you can start tracking screens and events using the following methods:

  • track(name:)
  • screen(title:)

Refer to the full Getting Started Guide for more details.

πŸ›  Customization

Refer to the Extending Guide for details.

πŸ“ Documentation

SDK Documentation is available at and full Appcues documentation is available at

🎬 Examples

The Examples directory in repository contains full example iOS apps demonstrating different methods of installation and providing references for usage of the Appcues API.

πŸ‘· Contributing

See the contributing guide to learn how to get set up for development and how to contribute to the project.

πŸ“„ License

This project is licensed under the MIT License. See LICENSE for more information.