shanty 0.0.1

shanty 0.0.1

TestsTested
LangLanguage Obj-CObjective C
License BSD 2.0
ReleasedLast Release Dec 2014

Maintained by Unclaimed.



shanty 0.0.1

  • By
  • Jonathan Wight

Shanty

What is Shanty?

Oh the mate likes whiskey, the skipper likes rum The sailors like both but me can't get none

[a song] originally sung by sailors while performing physical labor together.

Shanty is a simple network protocol that allows software to communicate with the least amount of effort. Shanty provides just enough functionality for it to be useful out of the box. You should be able to write server and client code with very few lines of code.

Shanty is also a collection of source code that implements the Shanty protocol. Current Shanty implementations include Objective-C (for iOS and Mac OS X) and Python.

Shanty also supports Bonjour DNS-SD based service discovery and publishing. Because Shanty infers sensible defaults for Bonjour it is able to advertise and discover other Shanty services without any configuration.

What Shanty isn't.

Shanty isn't designed for performance. It probably wouldn't be suitable for video games or for applications that require streaming data.

Shanty isn't designed for robust prioritisation of messages. Messages are transmitted over the network in the order they are sent. There is no concept of important messages taking priority over other messages. Similarly messages are transmitted as whole units, larger messages will "block" smaller messages.

How do I use Shanty?

For then them whales destroyed our boats They rammed them one by one They stove them all with head and fluke And after they was done We few poor souls left half-alive Was clinging to debris

Example 1: Creating and starting a server

This example creates a server and starts listening for connections. It also implicitly advertises the server via Bonjour using default service name and type. The service type is automatically generated from the application's bundle identifier. You can override these defaults if you prefer.

Also note the port the server is hosting on is randomly generated by the operating system. This is perfectly acceptable for servers advertising their address with Bonjour. But if you need to use your port number you can do that too.

self.server = [[STYServer alloc] init];

[self.server startListening:^(NSError *error) {
    /* Handle errors here. */
    }];

Example 2: Writing a default message handler for a server.

You would generally pre-configure a server with a set of default message handlers before starting it.

STYMessageBlock theHandler = ^(STYPeer *inPeer, STYMessage *inMessage, NSError **outError) {
    /* Handle the message here */
    return(YES);
    }
[self.server.messageHandler addCommand:@"example" handler:theHandler];

Example 3: Sending a message.

Sending a message is generally a case of creating and configuring a STYMessage and then telling a STYPeer to send it.

NSData *theMessageData = UIImagePNGRepresentation(theExampleImage);
NSDictionary *theMetadata = @{ @"Content-Type": @"image/png" };
STYMessage *theMessage = [[STYMessage alloc] initWithCommand:@"my-command" metadata:theMetadata data:theMessageData];
[thePeer sendMessage:theMessage completion:^(NSError *error) {
    /* Handle errors here. */
    }];

Example 4: Sending a message and handling the replies.

TODO

Example 5: Discovering and connect to a server

A service discoverer is used to discover other running Shanty servers (advertised via Bonjour) and optionally connect to them.

self.discoverer = [[STYServiceDiscoverer alloc] init];
[self.discoverer connectToService:theSelectedService openPeer:YES completion:^(STYMessagingPeer *peer, NSError *error) {
    /* You've connected now do something interesting! */
    }];

Protocol Information

We hove our ship to with the wind at sou'west, boys We hove our ship to, our soundings to see So we rounded and sounded; got forty-five fathoms We squared our main yard and up channel steered we

Shanty is a message framing scheme plus definition for structured messages. Each message consists of a message header, control data, metadata and raw data.

[2 octets]              control data length (network endianess)
[2 octets]              metadata length (network endianess)
[4 octets]              data length (network endianess)
[0...65535 octets]      control data (JSON)
[0...65535 octets]      metadata (JSON)
[0...4294967295 octets] data (binary)

Control Data Section

TODO

standard control data fields:
    cmd
    msgid
    in-reply-to
    more-coming

Metadata Section

TODO

Data Section

TODO

Message Ids

TODO

Message Flow

TODO

client sends first 'hello'
server sends 'hello.response'

Standard Messages

TODO

standard cmd types:
    hello
    hello.response
    echo
    echo.response
    ping
    ping.response

Shanty Design Decisions

TODO No versioning TODO No compression. TODO No security.

What about security?

TODO

So why not use [other technology here]?

HTTP

TODO

SPDY

TODO

WebSockets

TODO

BEEP

TODO

What's with the name?

TODO

We're going away to leave you now Hoorah, me boys, we're homeward bound