TheDistanceComponents 0.7.2

TheDistanceComponents 0.7.2

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release Apr 2017
SwiftSwift Version 3.0
SPMSupports SPM

Maintained by Vlad Alexa, Anh Tran, James Shaw, Ben Baggley.



  • By
  • The Distance

TheDistanceComponents

Building Blocks for Great iOS Apps

Motivation

This project had two key goals:

  1. Increased reusability of code to reduce boilerplate and development time whilst increasing stability and consistency.
  2. Increased testability of code whilst reducing the amount of boilerplate tests to be written and maintained.

The direction taken to acheive these goal is to create base implementations of default functionality, called Components, that can be reused and customised throughout multiple apps. The ‘Model-View-ViewModel’ (MVVM) architecture and ReactiveCocoa, described in detail in here and throughout the code, is was determined to be the best fit for this as it is more flexible and testable that MVC, and less verbose and opaque than Viper.

This project will typically contain few UIViewControllers, with the emphasis on creating reusable ViewModel components. Reusable UI is created using AsyncDisplayKit an excellent library for creating UI, and ASDisplayNodes will be used to provide customisable building blocks of UI.

Components

To reduce the dependencies on projects using TheDistanceComponents, each piece of functionality has been separated into its own framework.

  • TDCAppDependencies:
    • Singleton and related classes to achieve a standardised MVVM architecture
    • Protocol for standard Analytic & Crash Reporting interface
    • Protocol for standard View Loading

  • TDCContentLoading:
    • Standard StateModel & ViewModel for handling network requests in MVVM
    • View Lifetime properties delivered using ReactiveCocoa
    • Standardised cases for List Loading including paging content

See each section for more details.

Installation

and following the Carthage installation instructions. Add the frameworks you will be using and their dependencies, then checkout the documentation for each to get started.

As there is no official Cocoapods support for ReactiveCocoa, Cocoapods is not officially supported for TheDistanceComponents either.

MVVM & Components: A Brief Introduction

Model

Anything in an app that represents data is thought of as a model object. These might be simple Swift structs or NSManagedObjects. We will try to avoid defining model objects in Components. If necessary, protocols will be used allowing applications to define their own models with as few restrictions as possible.

Views

Each view in an app is split into a 'View’ and 'ViewModel’. The ViewModel is responsible for all logic whilst the View is responsible for updating what is displayed on the screen based on the Model objects given to it from the ViewModel. This allows for a clean separation of responsibility and increased testability without increasing complexity unnecessarily. Views could be a UIView subclass or ASDisplayNode. Given the extra performance and flexibility, ASDisplayNodes will be used to define default View components.

In order to communicate view lifecycle events to 'ViewModel’ objects, the ReactiveAppearanceViewController should be subclassed over UIViewController. This provides a signal of ViewLifetime events that can be bound to a MutableProperty<ViewLifetime> on ViewModels.

Views should only be created by the ViewLoader on the AppDependencies singleton, as defined in TDCAppDependencies. This allows for frameworks to be developed providing default behaviour that can be specialised by applications through dependency injection. Components provides some standard UI using AsyncDisplayKit, where the UIViewController subclasses are created programmatically to allow greater flexibility of customisation compared to using Storyboards. If you are using Storyboards to load your views, the StoryboardLoader protocol from TheDistanceCore is recommended.

Complex views can be constructed using UIViewControllers holding multiple ViewModel objects.

ViewModels

ViewModels perform logic. They use ReactiveCocoa signals to imply their inputs and outputs without the need to specify parameters if a closure based syntax was used, as is typical in an MVC architecture. It is also a much less verbose and more transparent set up than the Viper architecture.

ViewModels that provide content asynchronously should subclass ContentLoadingViewModel from TDCContentLoading. This sets up the signals for observing ViewLifetime events and sending loading and error events back to the Views. It is all wrapped up in a convenient . The content can be asynchronously loaded by overriding the loadingProducerWithInput(_:) method. For networking requests using ReactiveCocoa we strongly recommend ReactiveCocoaConvenience.

Testability

Alongside modularity ViewModels provide easy testability. An XCTestCase class can bind the results of signals to properties and send the signal inputs in place of UI interactions. Asynchronous testing can be implemented simply using the Nimble framework. We will endeavour to have tests for all pieces of functionality.

Component ViewModel Tests should not query the network (although app tests that validate the server responses may be beneficial). Instead, expected responses can be saved to local json files. TDCContentLoading has furter details on how to mock API responses for ViewModels.

UIViewControllers will typically communicate with ViewModels by binding UI Signals to the ViewModel Signals. Providing your UIViewController subclass uses dependency injection, you can create UI Testing targets in Xcode which inject the UIViewControllers with ViewModels that return static content instantly. This will allow you to test user workflows throughout your app.

Modularity

TDCAppDependencies for consistent singleton structure and dependency injection.

Further Reading

The above is a very brief overview of the key points of the MVVM architecture. Each section has its own in depth ReadMe and documentation. For more information on the topics cover here, try the following:

Communication

If you have any queries / suggestions we’d love you to get in touch.

  • If you have found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.
  • If you’d like to ask a general question, email us on .