SwiftOSC v1.3
SwiftOSC is a Swift Open Sound Control (OSC) 1.1 client and server framework.
If you are using SwiftOSC in a project, let me know. I would love to make a list of projects using SwiftOSC.
Table of Contents
Installation
pod 'SwiftOSC', '~> 1.3'
OR
Step 1
Clone or download repository from Github.
Step 2
Open SwiftOSC.xcworkspace and build SwiftOSC frameworks.
Step 3
Embed SwiftOSC into project.
Quick Start
OSC Server
Step 1
Import SwiftOSC framework into your project
import SwiftOSCStep 2
Create Server
var server = OSCServer(address: "", port: 8080)Step 3
Start server
server.start()
Step 4
Setup server delegate to handle incoming OSC Data
class OSCHandler: OSCServerDelegate {
    
    func didReceive(_ message: OSCMessage){
        if let integer = message.arguments[0] as? Int {
            print("Received int \(integer)")
        } else {
            print(message)
        }
    }
}
server.delegate =  OSCHandler()OSC Client
Step 1
Import SwiftOSC framework into your project
import SwiftOSCStep 2
Create client
var client = OSCClient(address: "localhost", port: 8080)Step 3
Create a message
var message = OSCMessage(
    OSCAddressPattern("/"), 
    100, 
    5.0, 
    "Hello World", 
    Blob(), 
    true, 
    false, 
    nil, 
    impulse, 
    Timetag(1)
)Create a bundle
var bundle = OSCBundle(Timetag(secondsSinceNow: 5.0), message)Step 4
Send message
client.send(message)Send bundle
// If the server fully supports timetags, like SwiftOSC, the bundle will be delivered at the correct time.
client.send(bundle)Projects Using SwiftOSC
For additional information on Open Sound Control visit http://opensoundcontrol.org/.