NavigationDrawer 1.0.3

NavigationDrawer 1.0.3

Maintained by Aashish Adhikari.



  • By
  • Aashish Adhikari

Navigation Drawer

Version Carthage compatible License Platform

Overview

Navigation Drawer is a simplified sliding menu control written in swift. Look into project example to see it in action!

Preview Samples

BaseViewController SlideViewController
Button Pressed Button Pressed
Gesture Gesture

Requirements

  • Xcode 9.
  • iOS 9 or higher.

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

pod 'NavigationDrawer'

Then, run the following command:

$ pod install

Usage

Make Things Ready In Story Board

  1. Create a BaseViewController and add Navigation controller on it. Set Bar Button item on the view controller. Attatch this UIViewController to BaseViewController.swift

  2. Create a SlidingViewController and add Action Segue[kind: Present Modally, identifer:showSlidingMenu] from Bar Button item of BaseViewController to SlidingViewController. (PS. identifer name can be anything, just match them in swift.)

  3. In SlidingViewCotroller add a Close Button with view Constrains as

topConstrain - As View's Top Constrain
trailingConstrain - As View's Trailing Constrain
bottomConstrain - As View's Bottom Constrain
widthConstrain - As View's width Constrain with a multipler of 0.2

Some Codes in Swift (The most fun part)

  1. On BaseViewController.swift, import NavigationDrawer. Create an object of Interactor in your BaseViewController add two IBActions homeButtonPressed(_ sender: UIBarButtonItem) and edgePanGesture(sender: UIScreenEdgePanGestureRecognizer)
class ViewController: UIViewController {

//1.
let interactor = Interactor()

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}

//2.
@IBAction func homeButtonPressed(_ sender: UIBarButtonItem) {
performSegue(withIdentifier: "showSlidingMenu", sender: nil)
}

//3. Add a Pan Gesture to slide the menu from Certain Direction
@IBAction func edgePanGesture(sender: UIScreenEdgePanGestureRecognizer) {
let translation = sender.translation(in: view)

let progress = MenuHelper.calculateProgress(translationInView: translation, viewBounds: view.bounds, direction: .Right)

MenuHelper.mapGestureStateToInteractor(
gestureState: sender.state,
progress: progress,
interactor: interactor){
self.performSegue(withIdentifier: "showSlidingMenu", sender: nil)
}
}

//4. Prepare for segue
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destinationViewController = segue.destination as? SlidingViewController {
destinationViewController.transitioningDelegate = self
destinationViewController.interactor = self.interactor
}
}
}
  1. Extend the UIViewControllerTransitioningDelegate in your BaseViewController and add following functions.
extension ViewController: UIViewControllerTransitioningDelegate {

func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return PresentMenuAnimator()
}

func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return DismissMenuAnimator()
}

func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}

func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}
}
  1. Create a SlidingView.swift and a variable of interactor that will be passed from the BaseViewController. [Import NavigationDrawer]
class SlidingViewController: UIViewController{

var interactor:Interactor? = nil

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}

//Handle Gesture
@IBAction func handleGesture(sender: UIPanGestureRecognizer) {
let translation = sender.translation(in: view)

let progress = MenuHelper.calculateProgress(translationInView: translation, viewBounds: view.bounds, direction: .Left)

MenuHelper.mapGestureStateToInteractor(
gestureState: sender.state,
progress: progress,
interactor: interactor){
self.dismiss(animated: true, completion: nil)
}
}

@IBAction func closeBtnPressed(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
}

Back To StoryBoard

Now Hook up the @IBAction to StoryBoard.

  1. On BaseViewController
  2. On SlidingViewControll

Credits: https://www.thorntech.com/2016/03/ios-tutorial-make-interactive-slide-menu-swift/

License

MIT

Free Software, Hell Yeah!