The Loopd Beacon SDK provides apis to interact with the Loopd Beacons from Android/iOS devices, and includes ranging, connecting, and writing and reading data between Loopd Beacons.
Version | Minimum iOS Target |
---|---|
1.x | iOS 8 |
LoopdSDK is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "LoopdSDK"
Clone the repo, and the example project in the Example directory.
LCBadgeManager
is a basic manager than helps the developer to control the Loopd Badge.
@interface ViewController () <LCBadgeManagerDelegate>
@property (strong, nonatomic) LCBadgeManager *badgeManager;
@end
- (void)viewDidLoad {
[super viewDidLoad];
self.badgeManager = [LCBadgeManager new];
self.badgeManager.delegate = self;
[self.badgeManager startScan];
}
You can also give limitations to it.
// config
LCScanningConfig *scanningConfig = [LCScanningConfig new];
scanningConfig.RSSI = -50;
scanningConfig.isAllowDuplicatesKey = YES;
[self.badgeManager startScanWithConfig:scanningConfig];
Try to connect with the badge. When connected, you can execute commands to the badge.
#pragma mark - Badge Manager Delegate
- (void)badgeManager:(LCBadgeManager *)badgeManager didDiscoverBadge:(LCBadge *)badge {
[self.badgeManager connectBadge:badge];
}
- (void)badgeManager:(LCBadgeManager *)badgeManager didConnectBadge:(LCBadge *)badge {
// turn on red LED
[self.badgeManager executeCommandCode:@"0F"];
}
@protocol LCBadgeManagerDelegate <NSObject>
@optional
- (void)badgeManager:(LCBadgeManager *)badgeManager didDiscoverBadge:(LCBadge *)badge;
- (void)badgeManager:(LCBadgeManager *)badgeManager didConnectBadge:(LCBadge *)badge;
- (void)badgeManager:(LCBadgeManager *)badgeManager didFailToConnectBadge:(LCBadge *)badge error:(NSError *)error;
- (void)badgeManager:(LCBadgeManager *)badgeManager didDisconnectBadge:(LCBadge *)badge error:(NSError *)error;
- (void)badgeManager:(LCBadgeManager *)badgeManager didUpdateValueForBadge:(LCBadge *)badge;
@end
LCContactExchangeManager
is a manager that helps the developer implement contact exchange easily.
@interface ViewController () <LCContactExchangeManagerDelegate>
@property (strong, nonatomic) LCContactExchangeManager *contactExchangeManager;
@end
- (void)viewDidLoad {
[super viewDidLoad];
NSString *badgeId = @"123abc";
self.contactExchangeManager = [LCContactExchangeManager new];
self.contactExchangeManager.delegate = self;
[self.contactExchangeManager startScanningWithBadgeId:badgeId];
}
#pragma mark - Contact Exchange Manager Delegate
- (void)contactExchangeManager:(LCContactExchangeManager *)contactExchangeManager
didUpdateExchangedBadgeIds:(NSArray *)exchangedBadgeIds
targetBadge:(LCBadge *)targetBadge {
// targetBadge is the current badge
// exchangedBadgeIds is the array of other user's badge id
}
@protocol LCContactExchangeManagerDelegate <NSObject>
@optional
- (void)contactExchangeManager:(LCContactExchangeManager *)contactExchangeManager
didDetectBadge:(LCBadge *)badge;
- (void)contactExchangeManager:(LCContactExchangeManager *)contactExchangeManager
didUpdateExchangedBadgeIds:(NSArray *)exchangedBadgeIds;
- (void)contactExchangeManager:(LCContactExchangeManager *)contactExchangeManager
didUpdateExchangedBadgeIds:(NSArray *)exchangedBadgeIds
targetBadge:(LCBadge *)targetBadge;
@end
command | action |
---|---|
00 | Switch off both LEDs |
0F | Switch on red LED |
F0 | Switch on yellow LED |
FF | Switch on both LEDs |
11 | Force the device to disconnect |
A0xx | advertise xx times per second |
100004 | Change transmission power +4dBm |
10FF04 | Change transmission power -4dBm |
12 | Get the mac address Write 0x12 to the characteristic to get 12 byte MAC address (AA:BB:CC:DD:EE:FF) |
The notification is 0x12AABBCCDDEEFF | |
14 | Get the amount of free space left Write 0x14, and the notification it will return will be 0x144060. This translates to 0x6040 = 24640 bytes of memory is free. |
20 | Set the Local Name of the device Write 0x20 + 8 bytes (Hex conversion of the ASCII) |
80 | iBeacon mode 0x80+16 bytes of Data + 1byte Major ID + 1 byte Minor ID |
90 | Eddystone mode 0x90+1 byte Frame Type + PDU based on Frame type |
89 | Advertise iBeacon and Eddystone Alternatively |
Example:
- (void)turnOnBothLEDs {
[self.badgeManager executeCommandCode:@"00"];
}
- (void)advertise4timesPerSecond {
[self.badgeManager executeCommandCode:@"A004"];
}
- (void)advertise8timesPerSecond {
[self.badgeManager executeCommandCode:@"A008"];
}
- (void)iBeaconExample {
// 0x80+16 bytes of Data + 1byte Major ID + 1 byte Minor ID
[self.badgeManager executeCommandCode:@"80FFEEDDCCBBAA99887766554433221100ABCD"];
}
- (void)eddystoneExample {
// 0x90+1 byte Frame Type + PDU based on Frame type
[self.badgeManager executeCommandCode:@"9000CEAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBB"];
}
Derrick Chao, [email protected]
LoopdSDK is available under the MIT license. See the LICENSE file for more info.