KoalaTeaPlayer 0.2.7

KoalaTeaPlayer 0.2.7

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release Jan 2018
SwiftSwift Version 4.0
SPMSupports SPM

Maintained by Craig Holliday.



 
Depends on:
SnapKit>= 0
SwifterSwift>= 0
KTResponsiveUI>= 0
SwiftIcons>= 0
 

  • By
  • themisterholliday

KoalaTeaPlayer

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License
Platform

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Requirements

Installation

KoalaTeaPlayer is available through CocoaPods. To install
it, simply add the following line to your Podfile:

pod 'KoalaTeaPlayer'

Usage

Setup the assetPlayer.

let urlString = "http://traffic.libsyn.com/sedaily/PeriscopeData.mp3"
let audioURL = URL(string: urlString)

let artworkURL = URL(string: "https://www.w3schools.com/w3images/fjords.jpg")

let asset = Asset(assetName: "Test", url: audioURL!, artworkURL: artworkURL)
let assetPlaybackManager = AssetPlayer(asset: asset)
assetPlaybackManager.playerDelegate = self

// If you want remote commands
// Initializer the `RemoteCommandManager`.
remoteCommandManager = RemoteCommandManager(assetPlaybackManager: assetPlaybackManager)

// Always enable playback commands in MPRemoteCommandCenter.
remoteCommandManager.activatePlaybackCommands(true)
remoteCommandManager.toggleChangePlaybackPositionCommand(true)
remoteCommandManager.toggleSkipBackwardCommand(true, interval: 30)
remoteCommandManager.toggleSkipForwardCommand(true, interval: 30)

Setup the delegate methods

extension ViewController: AssetPlayerDelegate {
    func playerIsSetup(_ player: AssetPlayer) {
        // Max values and initial values should be setup
        // Setup duration text
        print(player.durationText)
        // Setup TimeSlider max value
    }
    
    func currentAssetDidChange(_ player: AssetPlayer) {
        // Asset changed
        // @TODO: maybe remove this
        print("asset changed")
    }
    
    func playerPlaybackStateDidChange(_ player: AssetPlayer) {
        // player.state changed
        print("state changed")
        // Handle state changes like enabling and disabling play/pause buttons
    }
    
    func playerCurrentTimeDidChange(_ player: AssetPlayer) {
        // Current time changed, update sliders accordingly
        print("currentTime changed")
    }
    
    func playerPlaybackDidEnd(_ player: AssetPlayer) {
        // Video or audio finished
        // Please clean up your player view
        print("playback did end")
    }
    
    // Buffering Functions
    func playerIsLikelyToKeepUp(_ player: AssetPlayer) {
        // Amount of buffer time is in the green
        print("playback likely to keep")
    }
    
    func playerBufferTimeDidChange(_ player: AssetPlayer) {
        // Update the buffer slider if you have one
        print("buffer time change")
    }
}

Author

themisterholliday, [email protected]

License

KoalaTeaPlayer is available under the MIT license. See the LICENSE file for more info.