|ReleasedLast Release||Nov 2017|
|LOCLines of Code||581|
To run the example project, clone the repo, open the workspace and run
This is a list of components that have been developped over the course of multiple years, and have been used in a dozen of projects so far. They aim to either be a drop-in replacement for existing controls with more customizations, or provide additional features on top of existing controls.
Allows to use Interface Builder to create the layout of a view inside a xib file, which can be then be loaded like any views.
Re-implemented from scratch and fully customizable, our Page Control allows to do in just a few lines what would take hundreds if subclassing the native one (not to mention the dirty overrides usually implied).
A subclass of
UITextView which provides a placeholder text.
The native UISwitch often forces developers to implement their own custom subclass because of its limitations. Our Switch subclass should address the most common ones:
Addition of new
offTintColor property (counterpart of native
offImagewith current color
Refined logic so
onImage takes precedence over
onTintColor if set: the image is seen, the on tint color is not seen. If
onImage is nil, the
onTintColor is shown. The same logic applies to
offTintColor and all combinations are totally customizable, reliably, at all times.
ControlsKit is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'ControlsKit', '~> 1.0'
By default, the Swift version of the library is fetched. If you want to just use the Objective-C version, just add the following line instead in your Podfile:
pod 'ControlsKit/ObjC', '~> 1.0'
Likewise, you might not want to pull all controls at once if you're just using one. So for example, if you wanted to just use the
PlaceholderTextView in your project, just add the following:
pod 'ControlsKit/PlaceholderTextView/Swift', '~> 1.0'
(You can also replace
ObjC should you want to use the Objective-C version)
ControlsKit is also available through Carthage. To install it, simply add the following line to your Cartfile:
github "Acuta/ControlsKit" ~> 1.0
If you use Carthage to build your dependencies, just add
ControlsKit.framework to the "Linked Frameworks and Libraries" section of your target, and make sure you've included them in your Carthage framework copying build phase.
ControlsKit is available under the MIT license. See the LICENSE file for more info.