CCDJoystick 0.1.4

CCDJoystick 0.1.4

TestsTested
LangLanguage SwiftSwift
License MIT
ReleasedLast Release Jan 2017
SwiftSwift Version 3.0
SPMSupports SPM

Maintained by Tsvetan Raikov.



  • By
  • Tsvetan Raikov

CCDJoystick

What is it?

CCDJoystick is a Joystick for UIKit.

It is written in Swift 2 and uses IBDesignable, IBInspectable and Core Graphics.

Installation

Alternatively, you can install it manually by copying the file Pod/Classes/CCDJoystick.swift into your project.

Usage (Storyboards)

  1. Drag a UIView into your storyboard.
  2. Change the class of the UIView to CCDJoystick.
  3. Customize your joystick using the inspector.

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Usage (Programmatically)

  1. Import the module:

    import CCDJoystick
    
  2. Initialize an instance of CDJoystick using the constructor:

    let joystick = CCDJoystick()
    joystick.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
    joystick.backgroundColor = .clearColor()
    
  3. Customize the joystick:

    joystick.substrateColor = .lightGrayColor()
    joystick.substrateBorderColor = .grayColor()
    joystick.substrateBorderWidth = 1.0
    joystick.stickSize = CGSize(width: 50, height: 50)
    joystick.stickColor = .darkGrayColor()
    joystick.stickBorderColor = .blackColor()
    joystick.stickBorderWidth = 2.0
    joystick.fade = 0.5
    
  4. Setup the tracking handler to get velocity and angle data:

    joystick.trackingHandler = { (joystickData) -> () in
        self.objectView.center.x += joystickData.velocity.x
        self.objectView.center.y += joystickData.velocity.y
    }
    
  5. Add the joystick to your view:

    view.addSubview(joystick)
    

Author

Cole Dunsby, [email protected]

modified by Tsvetan Raikov to support ObjC

License

CCDJoystick is available under the MIT license. See the LICENSE file for more info.