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Karl Voskuil

1pod

HLSpriteKit

HLSpriteKit is yet another companion library to Apple's SpriteKit with the goal of abstracting reusable code. HLSpriteKit, in its current form, should probably be used in one of two ways: - Non-committally: As a supply of useful utilities and custom SKNode subclasses. - Full committment: As a system for designing an interactive scene, inheriting from HLScene and using gesture recognizers via HLGestureTarget.

License: MIT

  • Objective C