Change Log

1.3 (2018-12-31)

1.2 (2017-09-27)

1.1 (2017-08-27)

This release updates behavior that cell animations will fire their completion block after all the cell animations have completed, not after each individual animation.

It is not a minor semantic version bump because while it is a bug fix, it produces a change in behavior which some people may have been relying on.

1.0.1 (2017-08-27)

This update adds an indexPaths parameter to func animateCells.

func animateCells(animation: TableViewAnimation.Cell, completion: (() -> Void)? = nil)

func animateCells(animation: TableViewAnimation.Cell, indexPaths: [IndexPath]? = nil, completion: (() -> Void)? = nil)

This change is non-breaking, since indexPaths parameter is optional. Your old code should continue to work as it did before.

1.0 (2016-11-15)

Initial release.