Monetizr 3.5.11

Monetizr 3.5.11

Maintained by © Monetizr.



 
Depends on:
Alamofire>= 0
AlamofireImage>= 0
Stripe>= 0
McPicker>= 0
 

Monetizr 3.5.11

  • By
  • © Monetizr

Version License Platform

What is Monetizr?

Monetizr is a turn-key platform for game developers enabling to sell or give-away game gear right inside the game's UI. You can use this SDK in your game to let players purchase products or claim gifts within the game. All orders made with Monetizr automatically initiates fulfillment and shipping. More info: https://docs.themonetizr.com/docs/get-started.

Monetizr iOS SDK

Monetizr iOS SDK is a plugin with the built-in functionality of:

  • showing image carousel and fullscreen pictures in offers to end-users;
  • HTML texts for descriptions;
  • allowing end-users to select product variant options;
  • displaying price in real or in-game currency (including discounts);
  • checkout and payment support;
  • Apple Pay support (optional).

Monetizr uses oAuth 2 authentication behind the scenes for all payment and order related processes. The SDK takes care of managing oAuth 2. To use SDK and connect to Monetizr servers, all you need is a single API key. It can be retrieved via Monetizr web Console. API is a public two-way, it does not expose any useful information, but you should be aware of this.

Read the Monetizr's iOS documentation to find out more.

Installation

Requires iOS 11.0+

Dependencies

Option 1 (suggested)

CocoaPods:

pod 'Monetizr', '~> 3.5'

Option 2

Copy "Monetizr-SDK" folder to your project and resolve dependencies. Import "Monetizr" to your project:

import Monetizr

Using the library in your app

To use the SDK you need an API key. For testing purposes, you can use public test key 4D2E54389EB489966658DDD83E2D1.

In applicationDidFinishLaunching(_:) do the initialization with the API key:

Monetizr.shared.token = "4D2E54389EB489966658DDD83E2D1"

To show a product in an Offer View, you need to call a specific product_tag. Product tags represent a specific product, and they are managed in the web Console. For testing purposes, you can use public test product T-shirt.

Show an Offer View inside your app:

Monetizr.shared.showProduct(tag: "T-shirt", playerID: String(Optional) presenter: UIViewController?, presentationStyle: UIModalPresentationStyle?) { success, error, product, uniqueID in ()}

If you choose to show a product in an Offer View provided in the SDK, you should provide a presenter view and presentation style. If presentation style is not provided it will default to UIModalPresentationStyle.automatic for iOS 13.x or UIModalPresentationStyle.overCurrentContext for other iOS versions.

Implement MonetizrDelegate to get notified about events in Monetizr:

  • Offer View exposure whenever purchase is made
func monetizrPurchase(tag: String?, uniqueID: String?)

Optional settings

Apple Pay

To use Apple Pay payments in applicationDidFinishLaunching(_:) set your Merchant ID:

Monetizr.shared.setApplePayMerchantID(id: String)

Additionally, you can override the default payment receiver name (app bundle name) that is used in the Apple payment sheet. It changes the displayed payment receiver that end-users see on their receipts.

Monetizr.shared.setCompanyName(companyName: String)

Learn more about setting up Apple Pay for Monetizr integrations here.

Themes

Set to .system by default. You can customize Offer View theme:

Monetizr.shared.setTheme(theme: ProductViewControllerTheme)

Versions up to iOS13 .system uses light theme with globalTint elements. Versions iOS13+ uses .system uses Dark/Light mode preference and adapts to user selection.

.black - on all iOS versions and modes is set to dark with red elements.

Monetizr.shared customization

Create ProductView Controller:

func productViewForProduct(product: Product, tag: T-shirt, playerID: String(Optional)) -> ProductViewController

Present ProductView:

func presentProductView(productViewController: ProductViewController, presenter: UIViewController, presentationStyle: UIModalPresentationStyle)

Checkout for product variant.

func checkoutSelectedVariantForProduct(selectedVariant: PurpleNode, tag: T-shirt, shippingAddress: CheckoutAddress(Optional) completionHandler: @escaping (Bool, Error?, Checkout?) -> Void)

Update checkout

func updateCheckout(request: UpdateCheckoutRequest, completionHandler: @escaping (Bool, Error?, CheckoutResponse?) -> Void)

Claim order

func claimOrder(shippingLine: CheckoutData?, player_id: String, price: String, completionHandler: @escaping (Bool, Error?, Claim?) -> Void)

Checkout with Apple Pay:

Monetizr.shared.buyWithApplePay(selectedVariant: selectedVariant!, tag: T-shirt!, presenter: UIViewController) { success, error in ()}